Can a Circle of the Shepherd druid in Wild Shape still communicate with beasts using the Speech of the Woods feature?

The Circle of the Shepherd druid has the Speech of the Woods feature (XGtE, p. 23):

You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions.

One of the restrictions of the Wild Shape feature is:

You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form.

Related question: Can a druid speak while in wild-shape?

Depending how you parse Speech of the Woods, either you can speak Sylvan and beasts can understand you when you speak Sylvan (at which point this question is moot) – or you can speak Sylvan, and separately, beasts can understand your speech, presumably in any language you choose.

So if the druid wild shapes into a wolf, they can only speak “like a wolf” (fairly limited). But they can also decipher the noises and motions of a wolf, and wolves can understand their “speech”, however that is defined.

Am I trying too hard to suggest that the druid can communicate with other beasts when in beast form? Or at least other beasts of the same species?

Does casting Goodberry activate the Circle of the Shepherd druid’s Unicorn Spirit totem?

The Circle of the Shepherd druid’s Unicorn Spirit Totem (XGtE, p. 24) says:

The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.

Does casting Goodberry count as a spell that “restores hit points”, since the characters then have to do an additional action to actually restore the hit points?

How many creatures can step through a Teleportation Circle before it closes?

The party has just rescued 100 slaves. How many of them can conceivably enter a teleportation circle before the spell ends? It seems absurd to think all 100 can make it.

The teleportation circle spell description states that:

A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Circle of the Forged, Wildshape AC?

Regarding 5th edition…

From Druid’s Wildshape feature…

You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.

From Warforged’s Integrated Protection racial feature…

You gain a +1 bonus to Armor Class

From the Exploring Eberron’s Circle of the Forged’s Skin of Steel feature…

Starting at 2nd level, while you are transformed by Wild Shape, you gain the following benefits: You gain a +2 bonus to Armor Class…

So does that mean if you’re a Circle of the Forged Warforged Druid, you get a +3 AC bonus to whatever beast’s natural armor you turn into? E.g. Giant spider = 14 + 1 + 2 = 17?

This seems like a big difference from normal druids – even moon druids, so i wanted to double check. Thanks in advance!

Is a Circle of Stars Druid’s Chalice form affected by Grave Cleric’s Circle of Mortality?

If a Stars Druid/Grave Cleric multiclass were to use a Cure Wounds on an unconscious creature at 0 hp, and they designate that creature as a target of their Chalice form’s healing ability, does that mean they receive 16+double wisdom mod healing, or 8+1d8+double wisdom mod healing?

Circle of Mortality

At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die.

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

How to make a discrete circle in a 2d array?

I’m trying to make a filled-in circle in a 2d matrix. Any value less than r is 1, and any value outside of r is zero. I’m looking for something that looks more circular as the array size grows. The circle should be centered in the array

I’m starting out with an array full of zeros, and trying to use a loop to assign values of 1, but I’m not getting anything that looks remotely like a circle.

Here’s what I’ve tried:

width = 100 height = 100 radius = 20 halfwidth = width/2 halfheight=height/2  array = ConstantArray[0, {height, width}] For[i=0, i<width, i++; For j=0, j<height, j++; If[i*i +j*j < radius*radius, array[[i + halfheight -  radius, j+halfwidth-radius]]=1]]]] 

The last line SHOULD iterate over the entire 2d array and then checks if that index falls within the circle. If True, it assigns a value of 1, else it does nothing. Obviously, it’s not doing that. This is what it produces:

Not very circular circle

It looks like it might be creating a single quadrant of the circle, but if so its in the wrong place.

So, how do I center this, and make a complete circle?


Can a frightened creature freely circle the source of its fear?

A frightened creature A is standing horizontally or vertically next to the source of its fear B.

The creature can’t willingly move closer to the source of its fear.

Can A freely circle B, for example to flank them or to attack another of its enemies, or to pass them with impunity in a 10′ hallway (subject to AOO rules as normal of course)?

I am asking, because this seems somewhat counter-intuitive: If you are next to the source of your fear, the fear does not practically restrict your movement. I hope there’s something in the rules or maybe sage advice which clarifies this, other than just lack of restrictions that would apply.

If one target of a Twinned Spell has 0 HP, does the Grave cleric’s Circle of Mortality feature maximize healing on a second target who’s not at 0 HP?

One PC is a multiclassed Grave Domain cleric/sorcerer. They cast a healing spell on a PC that has 0 health, and use the Twinned Spell Metamagic option to target another PC with the same spell.

Would the second PC also have its healing from the spell maximized by the Grave cleric’s Circle of Mortality feature (XGtE, p. 20), even if the second PC is not also at 0 HP?

Does a drawn Teleportation Circle remain after it has been used?

Simply put, once a Teleportation Circle drawn for the usage of the spell of the same name has been activated and utilized, does the drawing remain behind? I understand the spell has material components that are required and consumed in the casting of the spell, but it’s a bit vague as to whether the drawing is consumed or if it remains behind but is inert.

Example: A party’s wizard draws a circle for their home base and the party uses said circle, teleporting them all home. An enemy tracking them finds where the spell was cast and sees the circle left behind, now inert, but easy to replicate with the material components again and cast the spell teleporting the enemy into the party’s home base.