What classes are based on intelligence but not reliant on magic/supernatural power?

My knowledge of 5th edition’s class options is far from exhaustive. I want to play an intelligence-based class whose class features are not centered on magic, alchemy, or psychic powers. Does such a class exist?

I enjoy playing a “nerd”, but was looking for something to be other than a magical nerd. If weapon-focused classes are the only alternative to magical classes, then that’s the direction I’m trying to go in, but I want to leave open the possibility of a character whose focus is neither weapons nor magic, in case such exists. To be clear, I’m fine with finding and using magic items — I’m just looking to break the wall that seems to exist between mental stats and contributing in nonmagical ways.

Simply, I want to contribute to the party in a manner that frequently leverages a high intelligence score, without having to use magic as a means by which to apply that mental ability score to practical situations. Whether that means attacks in combat, skills, etc. isn’t as important as a) being smart & clever, b) not needing magic to contribute.

Applicable material is anything 1st-party, including UA and anything else of comparable official-ness. I don’t know what the campaign will consist of, but I suspect that it will be high-RP with fewer but more challenging combats.

Are any two complexity classes equipped with an oracle to solve the halting problem equivalent?

Equip any complexity class $ C$ and $ B$ (to be more specific: any complexity class that contains only standard decidable problems) with an oracle $ O$ to solve the halting problem. Is $ C^O = B^O$ for any $ B$ and $ C$ that only contain problems decidable by a normal TM (meaning a TM with no access to an oracle (only the empty oracle))?

All CSS in stylesheet as classes to save time?

Hi,

What are you toughts on have a single stylesheet that have most of the styles that get used as classes and reuse those classes to speed up design time?

For example – Style sheet

/*Red CSS colours*/ .lightsalmon{color:#FFA07A;}.salmon{color:#FA8072;}.darksalmon{color:#E9967A;}.lightcoral{color:#F08080;}.indianred{color:#CD5C5C;}.crimson{color:#DC143C;}.firebrick{color:#B22222;}.red{color:#FF0000;}.darkred{color:#8B0000;}     /*Red CSS background-colours*/...
Code (CSS):

All CSS in stylesheet as classes to save time?

What DnD 5e build (with minimum number of combined levels over all classes) is needed to summon all summonable monsters?

What build would make if you just want to be able summon all monsters (of the summonable monsters) without a general purpose spell like wish or special equipment – how many levels of a multiclass do you need at minimum? Specify background. I believe a Wizard (Summoning school) can nearly summon all monster types with CR limits but for instance has to choose between demons and animals at level 4.

How does class level rebuilding work if you want to change the order of classes (but not the classes or total number of levels)?

Say a character took 5 levels in duskblade, then 5 levels in abjurant champion, then 5 in cleric, then 5 in wizard (it’s not a particularly optimized character). They later decide they want to use abjurant champion’s capstone feature on their wizard class, instead of duskblade. However, the prestige class says:

At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level.

(emphasis mine)

This means that in order to “register” their wizard spellcasting with abjurant champion at all, they need to “move” at least one of their wizard levels “in front of” at least one of the abjurant champion levels (ideally all of them, for caster progression). In effect, they want to go from:

duskblade 5/abjurant champion 5/cleric 5/wizard 5

to:

duskblade 5/wizard 1/abjurant champion 5/cleric 5/wizard 4

Now, the PHB II section on class level rebuilding (pp.197-198) says:

Each time your character completes a rebuild quest, you can change a number of levels equal to 1/5 his character level (rounded up) from one class to any other class (or classes).

So, in the example above, how many levels are they “changing”? Are they only changing one level, as the others get “pushed out of the way”, and therefore they only need to do one rebuild quest?

Or are they changing every level from character level 6th up to character level 16th, and thus need to complete several rebuild quests, changing a handful of levels each time in order to slowly move their wizard level further up the chain?

Or are they not changing any class levels, because in the end every class level they have after rebuilding, they also had before, meaning there’s no actual change taking place? And so, all they need to do is reorganize the way they list things on their character sheet and retrain the abjurant champion class features?

Can certain classes replace cantrips with other spells when they level up?

Many classes: bard, ranger, sorcerer, and warlock have this type of text in their Spellcasting or Pact Magic feature under Spells Known of 1st Level or Higher:

Additionally, when you gain a level in this class, you can choose one of the spells you know and replace it with another spell from the spell list, which also must be of a level for which you have spell slots.

Can I choose to replace cantrips or only spells of 1st level or higher?