ASI or War Caster for first feat? (Divination Wizard 4/Knowledge Cleric 1)

My rock gnome divination wizard recently leveled up to level 5 and I can choose between taking a feat and an ASI (I have a 1-level dip into knowledge cleric). I’m mostly looking to play a controller/debuffer in battle, so I’m a bit stuck since my spells require concentration (which War Caster helps with) but my save DC depends on intelligence.

Due to multiclassing requirements, my stats are a bit weird: 8 Str, 14 Dex, 14 Con, 17 Int, 13 Wis, and 9 Cha

So, should I go for an ASI or for War Caster (or maybe another feat like Resilient (Con) or Lucky)?


Can a multiclass divine soul sorcerer / wizard add cleric spells to the spellbook?

I am in a campaign where I am a level 2 sorcerer and level 1 wizard and I have a paladin, a cleric, and a druid in my party. I was wondering if I am a divine sorcerer and have access to the cleric spell list, can the cleric or the paladin write cleric spells in my spellbook?
Or if I find or buy cleric spell scrolls can I add them to my spellbook?

Why? or Why not?

Can Rainbow Servant be combined with Versatile Spellcaster and Spontaneous Divination to cast all Cleric spells spontaneously?

A ridiculous idea has occurred to me and I’m looking to verify if really works. Consider the following build:

  • Wizard 5/Rainbow Servant 10 (a class from Complete Divine)
  • At Wizard 5, take Spontaneous Divination from Complete Champion so that you qualify for Versatile Spellcaster from Races of the Dragon.
  • Take Versatile Spellcaster at some point.
  • At Rainbow Servant 10, you gain access to the entire Cleric spell list.
  • Put together, Versatile Spellcaster and Rainbow Servant 10 should let a Wizard cast spontaneously from the entire Cleric spell list.

This gives me two questions, the first as a focus and the second as a supplemental:

  1. Does this actually work? My first objection is that I’m not quite sure if the Wizard automatically knows all of the Cleric spells at Rainbow Servant 10. If you have to record them in your spellbook, you’ll soon run out of gold.
  2. If this does work, can the "powerful non-Diviner spellcaster class that can also cast spontaneously from the entire Cleric spell list" idea be done better? The term "Rainbow Warake" seems to be in my memory.

Mechanically Speaking, What is the Best Alignment for a Cleric?

So I for a while now I’ve thought that from a purely mechanical standpoint true neutral is the best alignment as a cleric; you can worship any deity because they will always be within 1 step; similarly, with aligned spells you are not restricted so long as you either worship a concept or have a true neutral deity.

Chaotic, Evil, Good, and Lawful Spells: A cleric can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Alignment: A cleric’s alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis.

Well, that’s more or less my own theory on it but I tend to overlook stuff in the rules quite frequently and wanted confirmation from someone more familiar with this kind of stuff than me.

Out of all the alignments, what is the best one for cleric, mechanically speaking?

Can I use magic gifted by a deity if I’m not a paladin, warlock, or cleric of that deity?

So, I’m wanting to create this homebrewed God called "The Crow Lord" (basically a less depressing and edgy version of the Raven Queen) and I’m fairly new to D&D and I’m a bit confused. My little-to-no experience in D&D has told me one thing (mainly my DM saying it): that you can’t be a servant/follower of a deity unless you’re a warlock, paladin, or cleric of that deity. Is that correct?

Can I still use the magic gifted by the deity if I’m not a paladin, warlock, or cleric belonging to it? Or can you only worship a god and have your spells centered around that god (i.e. get in-game benefits like spells or buffs from that deity) if you’re a cleric, paladin, or warlock?

Magic for a cleric to hide a living body

I’m looking for a way that a cleric in 5E D&D can hide a living body, i.e., with a magic spell. Considering up to 5th-level spells, PHB rules only.

The use-case could be, for example: When an ally is fallen and we’d like to make sure that monsters don’t hit-to-kill the fallen party member, or drag them off mid-combat to hold as captives or finish them off.

I’ve scoured the cleric PHB listings and basically come up empty. What can we do in this case to render a living body unseen?

Can a Light Domain Cleric cast Burning Hands while carrying a shield?

I have a Light Domain Cleric who gets, as part of the Light Domain, the Burning Hands spell. Can I cast this spell while carrying a shield?

I subscribe to the idea that one physically must touch one’s thumbs together and spread one’s fingers per the spell as the somatic component of the spell. Is it reasonable to think that a Cleric with a shield strapped to their arm is able to make such a gesture and not burn their own shield?

In 5th ed would a bard who multi-class as a life domain cleric have his bard healing spells improved? [duplicate]

I have a 9th level bard. Hypothetically, if when I reached 10th level I took a level in cleric and chose the life domain, so I would be bard 9/cleric 1.

The multi-classing rules state "When you gain a new level in a class, you get its features for that level" and then lists a bunch of exceptions, none of which apply to this situation.

In the cleric class, at level 1 you take a domain. The life domain has an ability called disciple of life which reads

Also starting at first level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level."

Note that it says healing spells, not specifically cleric ones.

It would seem the RAW here is that this would apply to my bard spells as well. So my mass cure wounds (which is 5th level and I would not be able to know as a cleric spell but which I do know as a bard spell), would heal everything an additional 7 points.

Is this how multiclassing works? It seems like my best multi-class option if it does (although I’d probably wait until 11th level since level 10 bards get awesome stuff). Am I missing something?