I know firing indoors has the potential to hit walls, hulls and equipment, but from the rules this is potentially an additional armor value if a player or npc has cover. I also see where some combat tasks are hazardous if untrained. What I can’t find is if firing indoors should be considered hazardous and failures (or fumbles) roll on the failure and potentially mishap tables. (Like a hull breach if it penetrates or a ricochet otherwise.)
Is this covered anywhere? I have both the original Traveller 2300 rule books (Referee’s and Players’ guides) and the 2300AD CDROM canon (which includes the Adventurers’ and Director’s guides).
Traveller 2300 was renamed to 2300AD, some changes were made and quite a few rules were expanded or added. I’m only curious about Traveller 2300 independently if rules that cover this are only in one edition or are different between the editions.