GNOME Night Light stops working closer to midnight

I have been using Ubuntu since the start of the year now, and I’ve had this issue since but have avoided asking until now. As stated in the title, the GNOME Night Light extension stops working when the time gets closer to midnight. It sometimes restores at midnight on the dot, sometimes a little later (like 0030). I’ve checked the dconf editor and its settings by making sure that it is on manual mode and such, but have had no success in fixing the issue. I’ve also uninstalled and reinstalled it but no success either.

Any help would be much appreciated!!

What happens if you start outside of the range of the Medusa’s gaze but then move closer?

The rules for a Medusa’s Petrifying Gaze reads as follows:

Petrifying Gaze: When a creature that can see the medusa’s eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn’t Incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly Petrified. Otherwise, a creature that fails the save begins to turn to stone and is Restrained. The Restrained creature must repeat the saving throw at the end of its next turn, becoming Petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the Greater Restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

So what happens if a creature starts it turn outside of the 30 foot range of the gaze ability, but then moves in closer so as to be within the 30 foot range? Do they have to make a saving throw then or are they unable to be affected by the gaze power since it only applies at the start of their turn?

The rule does mention making the saving throw if they look at the medusa in the meantime, so what if you attack or cast a spell at the medusa which requires looking at it?

If you have Innate Attack and Berserk, do you prefer hand-to-hand for enemies closer than 20 yards?

The definition of Berserk seems to suggest that the berserk character prefers melee hand-to-hand attacks. However, ranged combat is mentioned. If a character with Innate Attack goes berserk, but his enemies are less than 20 yards away, can he choose to use Innate Attack instead of punching people and charging to hand-to-hand distance? If so, I assume he must still use All-out Attack and he cannot aim.

Can you teleport closer to a creature you are Frightened of?

I encountered a situation where I was Frightened of a large creature. By the words of the Frightened condition:

The creature can’t willingly move closer to the source of its fear.

Could you use the Misty Step spell (or some other means of teleportation) to get closer, since the rules only specifically mention moving closer?

The closest thing I could find was this question about Booming Blade, which seems to suggest that this should be allowed.

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Taking a skyline photo with a person closer to the camera during night time

How can I take a photo which shows the skyline and the person who is standing around six feet away from the camera with proper lighting at night?

For taking just the skyline I’ve used long shutter speed and it turned out great, but when including a person on it, the person becomes blurry because it’s impossible for a person to remain static for that long.

Ps. I do have two flashes, 35mm prime lens as well as 18-300mm zoom lenses as well. The camera I use is Nikon D7200.