Unity Cloud Build: Corrupted reffernces. Reimport All Assets possible?

When refferences in scenes or prefabs are missing usually a reimport all fixes all issues, but when those problems occur in a cloud build, that get’s it’s data from a git repository the solution seems much harder. The AssetDatabase API allows for a reimport in a prebuild script:

using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting;  class Reimporter : IPreprocessBuildWithReport {      public int callbackOrder { get { return 0; } }     public void OnPreprocessBuild(BuildReport report) {         AssetDatabase.ImportAsset("Assets", ImportAssetOptions.ImportRecursive);     } } 

But the UnityEditor libary isn’t accessible in a cloud build. Is there a way to fix missing refferences in a cloud build or trigger a reimport via a pre build script or something similiar?

PS: Local builds after a fresh checkout of the github project do not have this issue, and only Cloud builds suffer from these missing refferences. Maybe someone knows the root of the issue and how to overcome it, so that none of these hacky solutions would be required.

Shared Verify list on cloud plateform ?

Feature Request ?

In the same principle that SEO indexing it would be really good if all the verified urls which are currently on all the PCs of all the GSA SER users are accessible via a web platform and downloaded every day. What shares, also receive the list. If we do this, we would eliminate a lot of the problem of proxy, waiting time etc …
But maybe is only a dream… :)

Where do I see a full, exhaustive list of the resources a given Google Cloud Platfrorm project uses?

I have just logged in to a Google Cloud Platform account, and it has several old Projects. I’d like to clean up by deleting the ones I don’t need, but for that I need to see a full list of services each Project uses.

I went to the Cloud Resource Manager, and it mentions a Compute Engine Service Agent here and there, but that’s it. I know one of those Projects must have some API Keys that I still need, but neither this page, nor the Billing page tell me which one.

Searching didn’t help. This looks like the closest, but doesn’t make any sense to me and looks overcomplicated for such a simple task.

Is there one single page that will show me everything a given Project uses, so I am informed enough to decide if I still need it? Please help!

Does Fog Cloud render a Beholder’s eyestalks ineffective?

The fog cloud spell creates “heavily obscured” vision, which effectively acts like the blinded condition for characters in it per this answer.

A beholder’s eye stalks (Monster Manual, p. 28) can target “one to three targets it can see within 120 feet of it.” Thus like many spells, this seems to suggest it must see its target.

The central eye of the Beholder has an Antimagic Cone (essentially an antimagic field) in a 150 foot cone. Antimagic Fields simply temporarily suppress magical effects into which they come in contact. As the central eye turns away, the Antimagic Cone will sweep away in another direction and the fog cloud returns as suggested by the answer to this question.

If, however, the Beholder tries to use its eyestalk’s spell effects to target something it can see in the cone, the Antimagic Cone prevents the magic from working.

Lastly, the Beholder has no dispel magic spells for the fog cloud.

In effect, with fog cloud, the Beholder either cannot see the characters to target them or when it can see the characters its eye stalk spells do not function.

Are we interpreting this correctly or is there some other way for the Beholder to use its spells in a fog cloud?

Does fire shield damage trigger if cloud rune is used

If a wizard cast fire shield and is later hit by a melee attack, then a fighter uses cloud rune to switch targets. Would the fire shield still do damage?

Fire Shield Whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

Cloud Rune When you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range.

Confused about Google’s Cloud Platform costs

I’m having to migrate to Google’s "Web Risk" Lookup API after the terms of use were changed for their "Safe Browsing" product. Clicking the "Get started for free" button on the Web Risk overview page takes me to a Google Cloud Platform sign up page.

Reading the FAQ document related to this page is the source of my confusion about costs.

It says that new sign-ups get a 90 free trial, and $ 300 dollars of credit at the top of the document.

But the End of the Free Trial section says that once the 90 days are up, or the $ 300 credit has been spent:

To continue using Google Cloud, you must upgrade to a paid Cloud Billing account

To my mind this sounds like there’s a recurring subscription fee for Google Cloud regardless of whether you use any of the services therein. Is that an accurate interpretation? In other words, do you have to pay some sort of (monthly / yearly) subscription simply for having a "paid Cloud Billing account"?

Or is this description merely a way of indicating that use of some Cloud services may incur a fee once the value of the $ 300 dollar credit / 90 period has been used up?

I’ve been trying to find a clarifying statement about this, but haven’t been able to track anything down.

Thank you.

How critical is encryption-at-rest for public cloud hosted systems

I wok as a solutions architect for web based systems on AWS and as part of this role often respond to Information Security questionnaires. Nearly all questionnaires request information about data encryption at-rest and in-transit. However only a much smaller percentage ask about other security aspects, such as password policies or common web application security issues, as published by OWASP.

I wonder how common/ likely accessing of clients data is within a public cloud provider such as AWS, Azure and GCP. It seems a very high barrier to pass for an external party, even data centers of small local web hosting companies seem to have very good physical access security. And informal conversations with bank employees tell me that accessing someone’s bank account without reason leads to instant dismissal, so surely public cloud providers would have similar controls in place?

This is not to challenge the value of encryption at rest, it is very cheap to access, so there is no reason not to enable it, but where does it sit in terms of priorities?

Is there any chance of local PC getting infected when you analyse PCAP malware file in cloud server through putty?

Is there any chance of local PC getting infected when you analyse PCAP malware file in cloud server through putty?I want to run pcap malware to test snort in my cloud server.I want to know on doing so if it will affect my local machine.

Handling API keys for client-side app with cloud key vault

I would like to hear about the security implications of my desktop app’s current API usage workflow:

  1. Client-side WPF desktop app connects to Azure Key Vault, a cloud vault, by authenticating via a self-signed certificate packaged and distributed with the app’s installer.
  2. Client app retrieves the API key and the key is assigned to a declared runtime object.
  3. Client app uses the key value to make the required GET requests.
  4. Client app closes with Application.Current.Shutdown().

Not well-versed in security myself, but I wondered:

  • Is distributing self-signed certs a risky practice? Ie. others may create a clone app with it
  • Can others potentially hack into the client during runtime and access the key?
  • Potentials for man-in-the-middle attacks to intercept keys when retrieving from vault?

Keen to hear expert thoughts about the above and other ideas. I can’t think of another way to make the GET request directly from client-side.

Multiple casting of Stinking cloud at same time

If multiple casters cast Stinking cloud targeting the same area, will a character who enters that area save multiple times? I know that effect does not stack, but if he has to save multiple times, in case one succeeds one save but fails the other, he would still be nauseated.

If only one Stinking cloud is in effect, what is the DC? Is it the highest DC? What if there are other modifies to one spell that makes them different (e.g. one Stinking cloud with DC 19, and another Stinking cloud with DC 18 but enhanced with Disruptive Spell metamagic)? How about SR (one spell could be enhanced by Piercing Spell metamagic to overcome SR, but has a lower DC)? What happens when it is dispelled using targeted dispel? Or what if using area dispel?