Number of ways painting graph in two colors, such that two nodes of same color are linked by edge

We are given undirected graph of $ N$ nodes and $ M$ edges, we want to count the number of possible ways to paint this graph in $ 2$ colors such that for each two nodes having the same color, there must be an edge between them.

I tried some examples on paper and I always got numbers of the form $ 2^x$ , however I couldn’t see a valid way to find such $ x$ or I couldn’t prove why this is the case.

Does this problem become easier if we are given directed acyclic graph instead of undirected one?

What will happened if two dragons of different color try to have a baby? [duplicate]

This question already has an answer here:

  • What happens when a metallic dragon and a chromatic dragon mate? 1 answer

In all d&d books that I had on my hand, nothing mention the progeniture of two dragon of different colors (red and green, silver and gold or even red and gold). Is something say that dragon can only reproduce with a dragon of the same color?

If not, the baby will be only of one color? or an hybrid of the two color? A dragon with no power?

Modify SuiteBar Color for SharePoint Communication Site

I’m managing a newsletter for my department and I’m trying to modify the suitebar color for our SharePoint Online Communications site because the default blue clashes with the theme of the site (red): enter image description here

I don’t really have any experience with SharePoint designer or css, so I’ve been looking for a guide for dummies on how to do this. I’ve noticed a lot of articles saying to modify the settings in the Microsoft 365 admin center but i understand this will change the theme for the entire organization. I only want to change it for my specific site. It seems like the way to go is to use SharePoint Designer and modify the seattle.master file. I’ve found a tutorial for how to modify the text but I’m not quite sure how to change the html used in the tutorial to modify the color instead. This is the code he uses in a custom css file to change the text (sorry for the crappy quality):enter image description here

Can someone guide me on how i can either modify this code to change the color instead of the text, if it’s as simple as that? Or if not, help me to figure out how to change the color?

Thanks a lot in advance!

[GET] Color Theory Basics: Learning Color Theory With Adobe Color

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[GET] Color Theory Basics: Learning Color Theory With Adobe Color

Color Coding List Item by Web Part based on value

I am currently trying to get color coding on a list to highlight good medium and bad properties.

I have tried to follow the examples shown here for color coding: SharePoint 2013 Client Side Rendering: List Views

As well as here: Color code item row based on column value in SharePoint Foundation 2013

I cannot figure out why none of the approaches are succeding for me. I have placed it as a webpart on the site and tested that i was able to modify the tables by just adding a footer text. But it must be something about reading the custom field.

The latest i used in the webpart was:

<script type="text/javascript">    SPClientTemplates.TemplateManager.RegisterTemplateOverrides({      OnPostRender: function(ctx) {         var statusColors =  {           'BP Authorized' : '#FFF1AD',             'Other' : '#FFD800',           'BP Selected' : '#01DF3A'         };         var rows = ctx.ListData.Row;        for (var i=0;i<rows.length;i++)        {           var status = rows[i]["CATEGORY"];           var rowId = GenerateIIDForListItem(ctx, rows[i]);           var row = document.getElementById(rowId);            row.style.backgroundColor = statusColors[status];        }      }    });  </script> 

Back ground color changing code changes it self

when I try to change “Body Background” color from f23a03, it is not accepting the change and makes change it self to color no. f23b03 instead of my original color. could you please help me in this? I made several attempts with the f23a03 but all failed while yesterday it was accepting. I am working on “Website Builder” to make my website (with hostinger.com)

I have tried color coding with f23a03 but it automatically makes f23b03.

I need f23a03 color code

Hi, when I try to change “Body Background” color from f23a03, it is not accepting the change and makes change it self to color no. f23b03 instead of my original color. could you please help me in this? I made several attempts with the f23a03 but all failed while yesterday it accepted.

Cómo añadir color a una consulta en vuejs

Es posible agregar color a una consulta en vue js?, es decir, cuando consulto un Select, o un Input, estos pueden tener 4 posibles respuestas, Vacío = Azul, Inminente = Rojo, Probable = Amarillo y Posible= Verde, cómo podría agregar este color si cumple la condición de consulta?, cabe decir que son muchisismas consultas y solo cambia de color si muevo el select, pero por defecto es azul siempre, sin importar la consulta.introducir la descripción de la imagen aquí

Cube not square and being clipped horrendously, color doesn’t apply

I’m trying to create my own object-oriented graphics library and use it to make a ping-pong game. I am following some tutorials online, and one uses old-style code with individual calls to glVertex, and the new stuff uses VBOs.

I have a project you can clone; it’s available here:

https://github.com/awildtechno/ping

pingpong.py is the entry point. Run pip install -r requirements.txt, python pingpong.py to see the issue. The box seems to be deformed to the aspect ratio and it’s clipping severely. It also doesn’t use the color I passed in.

In line 31, if you switch VBOGameLoop for just GameLoop, you will get a nicely formed colorful cube using the same vertexes. There are a lot of trash files hanging out as a result of the switch, so I’ve cut out the code below. The relevant files are Shape3D.py, Rect2D.py VBOGameLoop.py, and of course pingpong.py.

This is a trimmed down version of the relevant PyGame/PyOpenGL code:

Setup:

# PyGame Init pygame.init() gameDisplay = pygame.display.set_mode((WIDTH, HEIGHT), pygame.DOUBLEBUF|pygame.OPENGL) pygame.display.set_caption('Ping Pong') clock = pygame.time.Clock()  drawables = {cube(1, Point3D(-.5, -.5, .2))}  # Point3D is just a wrapper for vectors. glEnable(GL_POLYGON_SMOOTH) # glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST) glEnable(GL_BLEND) glEnable(GL_DEPTH_TEST)  # initial translation/camera angle glTranslate(0., 0., -2)   glRotate(0., 0., 0., 0.) 

Main loop:

    gluPerspective(0, (display.get_width() / display.get_height()),                    .05,                    100.)     glClearColor(.2,.2,.2,1)      # Main Loop #####################################     self.exit_flag = False     while not self.exit_flag:         for event in pygame.event.get():             if event.type == pygame.QUIT:                 pygame.quit()                 quit()             if event.type in self._event_handlers:                 self._event_handlers[event.type](self, event)          # clear the screen         glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)          # Render all the things         for d in self.drawables:             verticies, shader, mode = d.to_renderable()             vbo = VBO(verticies)             try:                 # Add the VBO to gfxcard memory                 shaders.glUseProgram(shader)                 assert not glGetError()                 try:                     vbo.bind()                     glEnableClientState(GL_VERTEX_ARRAY)                     glVertexPointerf(vbo)                     glDrawArrays(mode, 0, len(verticies))                 finally:                     # Release the VBO memory in the graphics card                     vbo.unbind()                     glDisableClientState(GL_VERTEX_ARRAY)             finally:                 # Remove the shader                 shaders.glUseProgram(0)           pygame.display.flip()         clock.tick(clock_rate) 

Raw vertex data being passed into VBO:

[[-0.5 -0.5  0.2]  [-0.5  0.5  0.2]  [ 0.5  0.5  0.2]  [-0.5 -0.5  0.2]  [ 0.5  0.5  0.2]  [ 0.5 -0.5  0.2]  [-0.5  0.5  0.2]  [-0.5  0.5  1.2]  [ 0.5  0.5  1.2]  [-0.5  0.5  0.2]  [ 0.5  0.5  1.2]  [ 0.5  0.5  0.2]  [-0.5 -0.5  1.2]  [-0.5 -0.5  0.2]  [ 0.5 -0.5  0.2]  [-0.5 -0.5  1.2]  [ 0.5 -0.5  0.2]  [ 0.5 -0.5  1.2]  [-0.5 -0.5  1.2]  [-0.5  0.5  1.2]  [-0.5  0.5  0.2]  [-0.5 -0.5  1.2]  [-0.5  0.5  0.2]  [-0.5 -0.5  0.2]  [ 0.5 -0.5  0.2]  [ 0.5  0.5  0.2]  [ 0.5  0.5  1.2]  [ 0.5 -0.5  0.2]  [ 0.5  0.5  1.2]  [ 0.5 -0.5  1.2]] 3 GL_TRIANGLES (4) 

code for the shader:

    color=(.5, .5, .5, 1.0)     # irrelevant stuff         # Create the C code for the vertex shader.         vshader = shaders.compileShader("""#version 120         void main() {             gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;         }""", GL_VERTEX_SHADER)         # Create the C code for the fragment shader.         fshader = shaders.compileShader("""#version 120         void main() {             gl_FragColor = vec4""" + self.color.__str__() + """;         }""", GL_FRAGMENT_SHADER)         # Have openGL compile both shaders and save the result.         self.shader = shaders.compileProgram(vshader, fshader) 

I presume I’m misusing something about gluPerspective?