I’m trying to figure out the most optimized build for quite a specific setup using a Warforged with multi-class Artificer.
Specifically i’m looking for a character that come across as durable and dangerous in melee combat, while also being able to provide some of the unique quirks Artificers can offer (like infusions, etc). Wanting to play this character as a despondent “jack-of-all-trades” kindof deal that can help out the party by tinkering away on things if asked, but generally is just a close-combat tanky menace.
So, what is the most optimized build assuming the following requirements:
- Race: Warforged
- Class: Artificer multi-classed whatever works best to make a decent melee tank (so possibly Fighter or Barbarian? But really whatever works).
- I’m wanting to be welding a 2-handed-weapon and taking the feat Great Weapon Master, just to help illustrate the characters brutishness (and hopefully allow more damage dealing).
- For the purposes of this question, lets limit the character to a total of 10 levels.
- Lets assume stats of 15 across the board (with the Warforged also adding +2 to Con and +1 to something else as normal).
So, with the above requirements, what is the best build one can make to soak up loads damage while also dealing respectable combat damage? And also making use of the Artificer class so that it isn’t a burden to the build.