What’s the best way to combine an action outside of the UI with an action in the UI?

Working on a picking flow for a warehouse app and I’m having trouble translating the following flow into design

Go to space –> Scan space –> Scan product –> Enter # of units picked

thinking something like this, but I feel like it’s missing feedback needed to direct the user thru the flow without making them think – also, with this flow I’m not sure where to add the input field so that user can enter # units picked

Thank you for your help.

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Best way to combine sign in and sign up in the same form?

I want both forms to be extremely simple – sign in much like facebook in the header with 3 inputs side by side – email, password then “sign in” (or is “log in” better?).

I also want to USE THE SAME FIELDS for a SIGNUP form, but I am stuck at the sign in button. I do not want two buttons, one for sign up and one for sign in, because that will confuse people. I just want to be efficient by using the same email and password fields. I dont need a password confirmation field. Any suggestions on how I can get this to work?

Can I combine Haste, Green Flame Blade, Divine Smite, and Thunderous Smite like this?

This question is asking if my coup de grace manoeuvre action-sequence, that could only be pulled off once per long rest, is working as intended. I’ll try to keep what I am trying to do as simple as possible.

In this scenario, I am a level 5 sorcerer and level 2 paladin.

Round one; cast haste on self.

Round two; try to hit target with longsword casting green flame blade, and expending a level 3 spell slot for divine smite, then follow up with a second attack using my 2nd lvl 3 level spell slot for a 2nd divine smite, but with my bonus action stop concentrating on haste, and cast thunderous smite as a bonus action, landing the hit for a total of: 1d8+2+4d8+1d6+1d8+2+4d8+2d6.

For the sake of this question, let’s assume I have all of my spell slots unused.

Combine 3 queries for different lists into one

I am building API for client side apps. There are 3 API requests for 3 different lists as following:

tasksQuery = string.Format(@"<Where><And><Geq><FieldRef Name='Created' /><Value IncludeTimeValue='TRUE' Type='DateTime'>" + FromDate + "</Value></Geq><And><Eq><FieldRef Name='TaskCompleted' /><Value Type='Boolean'>0</Value></Eq><Or><Eq><FieldRef Name='CreatedBy' /><Value Type='Text'>" + LoggedUser + "</Value></Eq><Or><Eq><FieldRef Name='Responsible' /><Value Type='Text'>" + LoggedUser + "</Value></Eq><Or><Eq><FieldRef Name='Accountable' /><Value Type='Text'>" + LoggedUser + "</Value></Eq><Or><Contains><FieldRef Name='Consulted' /><Value Type='Note'>" + LoggedUser + "</Value></Contains><Contains><FieldRef Name='Informed' /><Value Type='Note'>" + LoggedUser + "</Value></Contains></Or></Or></Or></Or></And></And></Where>")  meetingQuery = string.Format(@"<Where><And><Geq><FieldRef Name='Created' /><Value IncludeTimeValue='TRUE' Type='DateTime'>" + FromDate + "</Value></Geq><Or><Eq><FieldRef Name='Organizer' /><Value Type='Text'>" + LoggedUser + "</Value></Eq><Eq><FieldRef Name='Creator' /><Value Type='Text'>" + LoggedUser + "</Value></Eq></Or></And></Where>")  newsQuery = string.Format(@"<Where><Eq><FieldRef Name='Status' /><Value Type='Text'>1</Value></Eq></Where><OrderBy><FieldRef Name='NewsArticleDate' Ascending='False' /></OrderBy>"; 

How can I combine all these queries in one query?

Do the Stone Golem’s Slow feature and the Slow spell combine?

The errata to the DMG added a section “Combining Game Effects” which states:

[…] When two or more game features have the same name, only the effects of one of them — the most potent one — apply while the durations of the effects overlap […]

There are two similar effects, one is the Stone Golem’s Slow feature which states:

The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

And the other is the slow spell which states:

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

There is a question on “Can you dispel the Slow effect of a Stone Golem?” where the answer is that you cannot as the Golem’s feature is not actually a spell (the features are different features). That said, they do have the same name, so I am unsure how they interact. Many of the effects stacking would be redundant, but your speed could be halved twice and the two effects could have different save DC’s.

Do the Stone Golem’s Slow feature and the slow spell combine, or does the “Combining Game Effects” section prevent that because they technically share the same name?

Can you combine the feats Iron Palm Technique and Dragon Style?

A party member of my campaign wants to get both Iron Palm Technique and Dragon Style.

However, it is unclear for us if it is possible to combine these two feats and what the result will be.

Iron Palm Technique makes it possible to use your constitution modifier instead of your Strength modifier for unarmed strikes. However, the Dragon Style will convert 1-1/2 times the strength modifier on the damage roll for your first unarmed strike on a given round.

Can they actually be used together, and how do they combine?

Can you combine Symbiotic Entity with Unarmed Strikes?

I accidentally stumbled upon what seems like an incredibly resource heavy but incredibly powerful monk build. The mechanics seem to work together but I want to get clarification on if I’m correct or not in my understanding.

Symbiotic Entity contains the following section.

“As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits: • When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. • Your melee weapon attacks deal an extra 1d6 poison damage to any target they hit.”

The build follows as such: • 5 Levels of Circle of Spores Druid • 13 Levels of Way of the Four Elements Monk • 2 Levels of Hexblade Warlock

(Please assume for the sake of argument that all required stats are at least a 13 and Dexterity is a 20)

Turn 1: I use my action to invoke my Symbiotic Entity and my bonus action to cast Hexblade’s curse on my target Turn 2: I use my bonus action to cast Hex on my target and then use my action to perform 2 Unarmed strikes on my target. Turn 3: I take the attack action and spend 1 Ki to activate Fangs of the Fire Snake, I proceed to attack a total of 4 times expending 1 Ki per attack and 1 Ki for Flurry it Blows (Totaling 6 Ki Spent)

So albeit a lengthy and semi-convoluted process, by turn 3 I am doing 1d6 Poison+1d8 Bludgeoning+1d10 Fire+1d6 Necrotic+11 (Dex+Prof {Due to Hexblade’s Curse}) meaning my average Damage per hit is 28. I also do 4 Damage types of damage in one hit.

So is this correct? I understand the requirements are moderate but this seems like a fairly easy way to boost the monk’s attacking power up quite a bit.

How does a poisoned arrow combine with the spell Conjure Barrage?

A Ranger casts the spell Conjure Barrage:

Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

For the component, they use a piece of ammunition that has been coated with poison, let’s say Wyvern poison:

Wyvern Poison (Injury). This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Does the target of the spell also incur poison damage from the poison? I am inclined to say yes since, “The damage type is the same as that of the weapon or ammunition used”.