If a spell is twinned, does the caster need to provide costly material components for each target?

The Divine Soul Sorcerer can gain access to the revivify spell pretty easily (along with other costly resurrection spells), which has a costly material component that the spell consumes (300 gp worth of diamonds).

If after a particularly rough battle, can the Sorcerer use revivify on two separate creatures who have died for the cost of just 300 gp worth of diamonds or would it require 600 gp worth?

For the sake of this question, assume that a dead creature is a creature and not an object. If it helps, you could consider the stoneskin spell as well.

Does a spell with verbal components that is cast because of Contingency take effect in a Silence spell?

I GM a campaign where the main villain is a 20th level wizard called EM (short for Evil Mage), with the spells contingency and dimension door. EM has a contingency spell, set to go off when xe drops to below 1/3 of xer max HP, with dimension door as the contingent spell (teleporting xem 450 feet straight up, although the destination really doesn’t matter).

Today, one of the players cast silence on EM, preventing xem from casting spells (they were in a space where EM couldn’t move out of the silenced area), and eventually the other players brought EM to 1/3 of xer max HP.

However, when I said that xe flashed away, the player argued with me, saying that the silence spell prevented casting spells with a verbal component, and because dimension door has a verbal component, it can’t be cast in the silenced area, even if it was cast by contingency. I said that no, the spell was already cast when the contingency was cast, so it didn’t need verbal components and silence didn’t prevent it from going off.

Does a silence spell prevent a spell with verbal components cast through contingency from going off?

RAW, can Mordekainen’s Magnificent Mansion create components for activities/spells?

Suppose I wanted to repair a simulacrum.

Am I able to cast magnificent mansion and furnish it such that the materials required to repair the simulacrum are inside the mansion, thus circumventing the cost of repairing the simulacrum?

Magnificent mansion is worded as follows:

You can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose.

Simulacrum repairs are worded as follows:

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains.

I would like to:

  • Have a greenhouse in the mansion furnished with the rare herbs that I require,
  • Have a small mine or mineral vein in the mansion furnished with the rare minerals that I require,
  • Have a tool closet in the mansion furnished with the tools that I would need to harvest the aforementioned rare materials, and
  • Have some sort of workshop/alchemical laboratory that I can use to perform the repairs?

As a follow-up question, suppose I wanted to cast a spell with expensive material components such as gate, which requires a diamond worth 5,000 gp. Is the mansion able to be created with the diamond already inside so that the caster can simply cast magnificent mansion, go inside and then cast gate or whatever expensive spell I want?

If a fighter multiclasses into sorcerer, when they cast spells do they also replace material components with somatic?

From the Sorcerer class page,

Because you’re a sorcerer, you can usually replace material components with somatic components, so you don’t need to use a material component pouch.

I interpret this to mean that whenever a sorcerer casts a spell that requires a material component (without a cost), then they can choose to replace that component with a somatic one. From the listing on spell components, this means that the spell would keep the manipulate trait, but one important thing would change: the spell no longer requires you to have a hand free to retrieve and manipulate the material component.

Now, if a fighter takes the sorcerer dedication, then from the dedication page,

You cast spells like a sorcerer.

I interpet this to mean that the fighter also gains the ability to replace any material component with a somatic component, and that as a consequence the fighter can cast sorcerer spells without needing a hand free.

Is my interpretation correct?

How does Wish work with spells that interact with material components?

How does wish work with spells that interact with material components?

For example, how does wish work with a spell like leomund’s secret chest? Do an exquisite chest and small chest just appear with the wish? Or do you need them?

Wish says it doesn’t need any expensive components to cast, but things are a bit unclear here.

What’s the cheapest way for an Eldritch Knight to be able to wield two weapons while still being able to cast spells with somatic/material components?

For the purpose of this question, assume "two weapons" to include "a one-handed weapon and a shield".

Compared to other spellcasters, Eldritch Knights are sort of at a disadvantage when it comes to achieving dual-wielding and the like, as they generally cannot use spellcasting foci (except when using magic items such as a Ruby of the War Mage). Thus, they normally seem to require a free hand for casting spells with components other than verbal ones. For comparison, a wizard could wield a Staff of Power, which – due to being a staff – counts as an arcane focus and thus solves the issue of noncostly material components, but it can also be used as a +2 quarterstaff.

For an EK trying to trivialize somatic components, Warcaster is the obvious choice (no difference to other spellcasters in this regard), and the requirement of a free hand for material components (without a GP cost) can be avoided with a Ruby of the War Mage. However, the former requires spending a feat (even though Warcaster is a pretty good feat for EKs anyway, especially considering that fighters get more ASIs than the average class), and the latter blocks an attunement slot and doesn’t work for costly material components. Plus, if you happen to die in a battle, your attunements end, even if you get Revivified right away (although that’s probably a very rare or even legendary problem ^^).

Is there a cheaper way to get around the issue? For the purpose of defining "expensive", please consider this order (the higher up on the list, the more expensive):

  1. Multiclassing (and requiring three multiclass levels is obviously worse than requiring one)
  2. Requiring additional actions
  3. Feats
  4. Attunement Slots
  5. Requiring additional bonus actions
  6. Choosing specific (sub-)class options, such as a Fighting Style.
  7. Magic Items without attunement
  8. Ingame time (e.g. downtime training)
  9. Requiring your object interaction
  10. Money

I’m aware of other questions on almost the same topic, namely this one (warlock-focused or at best generic), this one (technically answers the issue, but some GMs might consider dropping and picking your weapon up cheesy, plus there are downsides and it only works with Sage Advice rulings), as well as this one (answers claim it’s not an issue, which is not true IMHO – for example, Booming Blade or Green Flame Blade, both great melee cantrips for an EK, have material components).

Heat Metal – Questions about the components

I’m a rookie DM with an even more rookie group of players. I have some questions about Heat Metal (2nd level transmutation).

It says you need a piece of iron and a flame. It also says the target of the spell is a manufactured metal object.

  • The piece of iron and the manufactured metal object are two separate objects, right? The caster needs to be in possession of the piece of iron, and the enemy would optimally be touching the manufactured metal (any metal – not just iron) object. Is that right?
  • Does the flame need to be close enough to the caster to touch (for example, if the caster would need to hold the piece of iron into the flame), or simply in the range of the spell? Intuitively I would have opted for the latter, as I’d imagine the caster would be drawing energy from nearby flames.
  • If there is no environmental fire nearby, would they have to use one action to light a fire with their tinderbox first? The PHB says "Don’t bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch." Does that apply here? Obviously the flame doesn’t have a cost, so can I just assume the caster.. uhm.. has a flame in their pouch? Or can we say lighting a small piece of tinder is part of the spell action?

I guess some/all of these could be answered with "DM-fiat", but in that case I’d be interested in how seasoned DMs rule it 🙂

Thanks!

If a reaction spell has material components, do I already need to be holding them to cast it?

Some spells that are cast with a reaction, such as Feather Fall, require material components. Suppose I am using a component pouch instead of a focus, but I’m not currently holding a small feather. If a trap door opens under the party, am I able to quickly reach for the feather in my pouch as part of the reaction to cast Feather Fall, or am I out of luck?

Obviously this is mostly a non-issue for a caster who uses a spellcasting focus instead of a component pouch, since they are pretty much always holding their focus, and I don’t think there are many (any?) reaction spells with costly or consumed material components.

Are there any monsters or races that can cast spells without verbal components

So a while back I saw the piper race in their list of racial traits they have the following

Mystic Voice (Su): Piper spellcasters have a natural magic in their voice and must use it as an element of all their spellcasting. The additional magic imbued in their voice means a spellcasting piper never has to worry about somatic components, and ignores the somatic component of any spell. However, pipers cannot cast spells without singing out verbal components. Even spells that normally do not have verbal components gain them when cast by a piper, and pipers cannot use the Silent Spell feat. Further, a piper cannot cast such spells quietly. It is not possible for a piper to make a Stealth check when casting.

I was wondering if there was a race or monster that can do that but with verbal components. We have the obvious silent spell metamagic but I’m looking for something innate. My DM approves 3PP as well as Paizo products. Homebrew is on a case by case basis, and I don’t want to bother him over something that won’t come up right away since I don’t plan to use this character immediately unless I really have to. I can use characters that are half-monster allowing them to access 1 or 2 of their monster parent’s abilities as long as I’m not doing something like claiming they inherited the power of Cthulhu or something. Let’s say CR 4 max to give a hard limit, probably a bit low but better safe than sorry.

So my question is are there any monsters (max CR 4) or races (including 3pp) that can cast spells without verbal components.