If I hide some scripts from Google bot, will it be considered as cloaking?

I have a website built with Gatsby.js. After building it, I receive a lot of static HTML files, with React app bound to them. All content is in HTML already, JS is needed for some fancy transitions, forms and analytics. What I want to do, is loading only some (or maybe even none) of the scripts when Google bot requests the page.

As I read here, you are fine as long as you’re producing similar content for Google bot and for real users (and HTML content is exactly the same for both in my case).

But it is also said (sorry, cannot find the link where I saw this) that your tactic may be considered shady if you have any sort of conditions like if (userAgent === "googlebot") then ... else ... in your code (and this is actually my intent).

So my question is, will Google ban me for this or not?

Is the Adult Gold Dragon’s Weakening Breath considered a curse, disease, or poison?

In a fight with an Adult Gold Dragon today our delightful barbarian suffered from the effect of Weakening Breath. Our transmutation wizard used his Transmuter’s Stone for Panacea to restore hit points, and cure poison, disease, and curses. Would this cure the effect of Weakened Breath?

Are common potions of healing considered magic items?

I just had a session and there was an argument about this. In the DMG page 187-188 it shows potions of healing in the magic item section. In the PHB page 153 it says they are magical. On DNDBeyond it is considered both magical and mundane when you go to add equipment to your character. One player was saying they are always magic items and another was saying that according to dndbeyond it isn’t always a magic item. Which person is correct?

What is it about damage spells in pathfinder 2e that’s considered ‘weak’?

I’ve read repeatedly that casters in PF2e are mostly relegated to support roles, i.e. buffing allies, rather than dealing damage. I know that this was an effort on Paizo’s part to deal with the linear fighter/quadratic wizard problem.

But I don’t fully understand why damage spells are considered suboptimal. Is it because casters don’t get access to items that improve their to-hit chances on their spells, the way physical-damage-dealers do with e.g. +1/+2 weapons etc.? Or is there something else in the mechanics of casting damaging spells that I’ve missed, which is a problem?

If the former, would a suitable house-rule be to allow weapon potency runes to affect spells cast while ‘wielding’ the weapon? Or add equivalent runes to the effect of, "while wielding this weapon you gain a +X bonus to your spell attack bonus and spell DC"?

Can a spell being cast via a magic item be considered to be more than one class’ spell at the same time?

Can a spell being cast via a magic item be considered to be more than one class’ spell at the same time? Specifically, items phrased along the lines of “While holding it, you can use an action […] to cast [a spell] from it”, with no ties to a particular class (such as Wand of Magic Missiles, Helm of Teleportation, Wand of Entangle, etc.).

The reason I’m asking this question is it seems like it is possible via an odd interaction quirk of the following rules that I’m aware of, and I wanted to make sure I’m not missing anything:

  • From the answers over on the question of “What makes a spell being cast considered to be a {class} spell?”, the implication is that something is a ‘class spell’ if it is on that class’ spell list.

  • The multiclass spellcasting rules state “Each spell you know and prepare is associated with one of your classes”. However, in an instance where you are a multiclassed character who neither knows nor has prepared the spell from either class, I don’t think this rule would apply, removing the limit of being associated with only one class.

  • My current understanding is that spells cast from magic items can still be considered class spells, as per the answer to “Can a sorcerer spell cast from a magic item trigger a Wild Magic Surge” (plus, they are still on the class’ spell list, as mentioned above).


(For a specific application of where this may matter, consider this example: Could a multiclassed 10th level School of Evocation wizard/1st level Wild Magic sorcerer PC benefit from both Empowered Evocation and Wild Magic Surge on a single cast of magic missile from a Wand of Magic Missiles, assuming that they did not pick up magic missile as a spell via either of their classes? Empowered Evocation and Wild Magic Surge care that the spell being cast is a wizard spell and a sorcerer spell, respectively.)

Is the Midgard Heroes Handbook Centaur race considered as Medium, or Large, for the purpose of grappling and shoving?

In the "Midgard Heroes Handbook" from the Kobold Press, there is a playable character race, the Centaur. Their size is rather unique – a Medium/Large hybrid, so to speak :

Size. Centaurs stand between 8 and 9 feet tall and weigh in excess of 1,000 pounds. Your size is Large.

Humanoid Torso. Although you are Large, you wield weapons and wear armor sized for a Medium creature, thanks to the proportions of your humanoid torso.

It is clear to me that, as a creature with a Large, equine lower part, a Midgard Centaur can be ridden by a Medium creature (provided they’re wearing a saddle), but as a creature with a Medium, humanoid upper part, they cannot wield oversized weaponry.

But what about grappling and shoving ? Are they considered Large, or Medium for such things ? I can see an argument for either interpretation – since they’re of Large category, but have Medium sized hands…

Can magic missile be considered both 1 damage roll and several? [duplicate]

While 99% of the time this doesn’t matter if you roll several dice or just the 1 dice for all the darts, a player did something which seems contradictory and knowing the true answer to this would clear up a lot of uncertainty.

They cast magic missile after using Hexblade’s curse, to add their prof to each damage roll. Then after used the Empowered Metamagic to reroll the 1 for all the darts, into a 4, and topped it all of with the wizards Empowered Evocation to add their INT to the dart.

The way I see this the Hexblades curse would only work several times if you were treating each of the darts individually, by rolling them out separately. This would have the benefit that the Lore Bards cutting words can’t cut the damage down to zero as effortlessly, by cutting the 1 dart that is multiplied down to 0.

But if treated as an AOE the Empower Metamagic and wizards Empowered Evocation would work. This also matters immensely when considering how magic missile works on damage thresholds (others have answered, and it seems to contradict again).

So my question which way does it work?

What is considered an enemy for an Orc’s Aggressive trait?

Volo’s Guide to Monsters says that you may play an Orc character, which gives you the following trait, amongst others (p. 120):

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear.

My question is: what can be considered as an enemy for this trait to apply?

  1. Anything I want
  2. Any living creature, including non-hostile ones
  3. Only creatures that are hostile to me (actual enemies)

For example, can I choose a tree as my enemy, justifying it by a "Me find tree insult my race, me hate tree, me ANGRY!", and then bonus-move toward said tree?