Blog-posts pages are dominating in search console “Internal Links”.

Hi all,

Ours is WordPress website and we have a blog…website.com/blog/. All the important pages in the website are well linked from top and footer menu. But in our webmasters…internal links section, only homepage is at the top. Blog-posts are others followed by homepage. I wonder why blog pages are dominating our website pages. Please give your suggestions on this. Do you think Google will give more priority for the blog-posts than website pages as they are more linked technically?

Thanks

Yoast SEO Plug in with word press and google search console [on hold]

I have submitted my site map to google search console to be indexed. However it cannot do it. I am using yoast plug in. When I use the old version it says that it is bc of my robots.txt file.

I have pulled up both the sitemap in the browser with no issues, and the robots.txt file which does not disallow anything. I have even changed the theme, and resubmitted.

I have deleted the robots.txt file and tried it that way. Still nothing. PLEASE PLEASE HELP!

Search Console Showing different data on different devices for same project [duplicate]

This question already has an answer here:

  • Google Analytics is displaying different data when accessed from different devices 1 answer

I just checked my search console for same project on different devices. It is showing different data on different. Check the screenshots below. Can anyone tell me what’s happening? enter image description here enter image description here

c# console Snake game basic movement

I have created a small c# snake game. It has no gameover case and no collision with corners and itself. Has a bug. As snake gets longer, it seems to disappear(having some buggy kind of transparency). Please take a look. Any suggestions and critic is very wanted.

Program.cs

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using static System.Console;  namespace Snake {     class Program     {         static void Main(string[] args)         {             int speed = 50;              Snake snake = new Snake(speed);             Feed feed = new Feed();              Start(snake, feed);         }         static void Start(Snake snake, Feed feed)         {             bool exit = false;             feed.Draw();              while (exit == false)             {                 snake.Draw(false);                 GetDirection(snake, ref exit);                 snake.MoveHead();                 snake.CheckCollision(feed);                 snake.MoveBody();                  if (snake.HasCollision == true)                 {                     snake.IncreaseLen();                     feed.ChangePos(snake);                     feed.Draw();                 }                 snake.Draw();                 Thread.Sleep(                     snake.Speed                 );             }         }         static void GetDirection(Snake snake, ref bool exit)         {             bool dirIsHoriz = snake.Direction % 2 == 0;              while (KeyAvailable)             {                 ConsoleKey key = ReadKey(true).Key;                 switch (key)                 {                     case ConsoleKey.LeftArrow:                         if(!dirIsHoriz)                             snake.Direction = 0;                         break;                      case ConsoleKey.UpArrow:                         if (dirIsHoriz)                             snake.Direction = 1;                         break;                      case ConsoleKey.RightArrow:                         if (!dirIsHoriz)                             snake.Direction = 2;                         break;                      case ConsoleKey.DownArrow:                         if (dirIsHoriz)                             snake.Direction = 3;                         break;                      case ConsoleKey.Escape:                         exit = true;                         break;                      default: break;                 }             }         }     } } 

Point.cs

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static System.Console;  namespace Snake {     class Point     {         int x;         int y;         ConsoleColor color;          public int X         {             get => x;             set             {                 if(value > 0 && value < WindowWidth)                     x = value;             }         }         public int Y         {             get => y;             set             {                 if (value > 0 && value < WindowHeight)                     y = value;             }         }         public ConsoleColor Color         {             get => color;             set => color = value;         }          public Point()         {             X = WindowWidth / 2;             Y = WindowHeight / 2;             Color = (ConsoleColor)7;         }         public Point(int x, int y, int color = 7)         {             X = x;             Y = y;             Color = (ConsoleColor)color;         }          public void Draw(bool draw = true)         {             BackgroundColor = Color;             SetCursorPosition(X, Y);              if (draw)                 Write(' ');             else             {                 BackgroundColor = 0;                 Write(' ');             }              //WriteLine(this);         }          public override string ToString()         {             return X + "\t" + Y + "\t" + Color;         }          public override int GetHashCode()         {             return ToString().GetHashCode();         }          public override bool Equals(object obj)         {             if (obj is Point)             {                 Point obj1 = obj as Point;                 return obj.GetHashCode() == obj1.GetHashCode();             }             return false;         }     } } 

Snake.cs

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using static System.Console;  namespace Snake {     class Snake     {         public Point[] Body = new Point[WindowWidth * WindowHeight];         int direction;         int speed;         int length;         bool hasCollision = false;          public Point this[int index]         {             get => Body[index];         }         Point PrevPos{ get; set; }          public int Direction         {             get => direction;             set             {                 if (value > -1 && value < 4)                     direction = value;             }         }         public int Speed         {             get => speed;             set             {                 if (value > 0 && value <= 1000)                     speed = value;             }         }         public int Length         {             get => length;             set             {                 if (value > 0)                     length = value;             }         }         public bool HasCollision         {             get => hasCollision;             set => hasCollision = value;         }          public Snake(int speed)         {             Point item = new Point(WindowWidth / 2, WindowHeight / 2, 12);             Body[Length] = item;             Length++;             Body[Length] = new Point(item.X + Length, item.Y);             Length++;             Speed = speed;         }          public void Draw(bool draw = true)         {             HasCollision = false;             for (int i = 0; i < Length; i++)             {                 Body[i].Draw(draw);             }         }          public void MoveHead()         {             Point Head = Body[0];             Point Tail = Body[Length - 1];             PrevPos = new Point(Head.X, Head.Y);              switch (Direction)             {                 case 0:                     Head.X--;                     break;                  case 1:                     Head.Y--;                     break;                  case 2:                     Head.X++;                     break;                  case 3:                     Head.Y++;                     break;                  default: break;             }         }         public void CheckCollision(Feed feed)         {             if (Body[0].X == feed.X &&                 Body[0].Y == feed.Y)             {                 HasCollision = true;             }         }         public void IncreaseLen()         {             Point Tail = Body[Length - 1];             int x = 0;             int y = 0;             switch (Direction)             {                 case 0:                     x = Tail.X + 1;                     y = Tail.Y;                     break;                  case 1:                     x = Tail.X;                     y = Tail.Y + 1;                     break;                  case 2:                     x = Tail.X - 1;                     y = Tail.Y;                     break;                  case 3:                     x = Tail.X;                     y = Tail.Y - 1;                     break;                  default: break;             }             Body[Length] = new Point(x, y);             Length++;             Speed--;         }         public void MoveBody()         {             for (int i = 1; i < Length; i++)             {                 int tmpX = Body[i].X;                 int tmpY = Body[i].Y;                 Point bodyItem = Body[i];                  bodyItem.X = PrevPos.X;                 bodyItem.Y = PrevPos.Y;                  PrevPos.X = tmpX;                 PrevPos.Y = tmpY;             }         }          public override string ToString()         {             return Body + "\t" +                    PrevPos + "\t" +                    Speed + "\t" +                    Direction + "\t" +                    Length + "\t" +                    HasCollision;         }         public override int GetHashCode()         {             return ToString().GetHashCode();         }         public override bool Equals(object obj)         {             if (obj is Snake)             {                 Snake obj1 = obj as Snake;                 return obj1.Equals(obj);             }             return false;         }     } } 

Feed.cs

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static System.Console;  namespace Snake {     class Feed : Point     {         public Feed()         {             X = WindowWidth / 3 + 10;             Y = WindowHeight / 3 - 10;             Color = (ConsoleColor)10;         }         public void ChangePos(Snake snake)         {             Random rnd = new Random();             X = rnd.Next(0, WindowWidth + 1);             Y = rnd.Next(0, WindowHeight + 1);             bool posIsCorrect = true;             for(int i = 0; i < snake.Length; i++)             {                 if (X == snake.Body[i].X && Y == snake.Body[i].Y)                     posIsCorrect = false;             }             if (posIsCorrect)                 return;             ChangePos(snake);         }     } }