Illusory Script contract fraud

I have an idea, I am playing a classic contract-type fiend warlock very much a "sign on the dotted line and you will have ____…. in exchange for your soul" and I was planning on using Illusory Script for contract fraud and want to know if it would work. For example, I write up a contract that says "I (warlock name) will give you a cup of tea, in exchange, you (victim name) will give me your soul… sign here _____" But then use an illusion to make it bog-standard fair contract. Obviously, the areas you sign are the same on both versions. Are there any obvious issues or workaround I would worry about?

How could I verify that a contract was actually sent to me from the client as soon as the contract is received?

If I want to store electronic contracts for clients over a long period of time. I need to make sure that those files are not readable by anyone other than the client until the client retrieves them at a later time. But, I do need to be able to verify that a contract was actually sent to me from the client as soon as the contract is received. How could this be done? what would the client do, and what algorithms would they use? What would I do, and what algorithms would I use?

Forced to sign the magical contract | Story

During the evil campaign for the big heist mission, my partner-in-crime and I were forced to sign the magical contract to serve the individual npc and patron by no means.

“During my encounter with the noble, I picked off from the noble in order to steal some coins. I succeeded on sleight of hand roll with Nat20 + 12 sleights of hands due to my Bard class with high stats on my end until something bit me. It was the book that grabbed with the tassel and it was chewing on my arm. As soon as the noble left the building. My partner attempted to remove the book but, unfortunately, it also grabbed him as well. As result, we held hands and acted like a fool when we tried to escape from it’s grasp. The very same noble approached to us and laughed at us. He gave us an offer if only we become his slaves for life and serve the patron or else we die. “

We’re looking for ways to escape from the magical contract.

Social contract for flirting at LARPs

I have been a participant but mostly organiser of a LARP in Switzerland for a number of years. This year I have for the first time participated in a large organised LARP in Germany (Conquest of Mythodea, some 9000 people).

  • While there, one of our friends hooked up with an other participant at said LARP – actually one of the NPCs. This happened during some pre-event party while people where not yet in character, i.e. pretty normal stuff that could happen at any music festival.

  • Later on, while taking part in the actual LARP story there was a sort of quest handed out where the goal was essentially to sweet talk / flirt with any other player. Regardless of the specifics of this quest (and how it could be regarded as completed or not) this got me thinking…

Is there a social contract / established practice for how the LARP community handles flirting or similar romantic advances?

Of course LARP should be a fun experience for everybody. You’d absolutely want to avoid creating situations where players are made to feel uncomfortable (or worse) by some uncalled-for advances. And while breaking character is of course always an option to tell somebody to stop, I wonder if there isn’t some danger of people feeling ‘pressured’ while in a certain role or scene. Also breaking character is rather frowned-upon in certain circles, and would probably be regarded to be a measure-of-last-resort…

I am looking for answers from LARPers who have personal experience with this topic and/or established social contracts. Bonus points if the experience is from the European / German LARP scene.

Contract / Consulting Programming Minimum Hours Per Week

I recently entered into a consulting/contracting deal with a local company to do ASP.NET development work and also consult with their local developers with questions they may have about development. I have a full time job so its basically a side-gig. The contract specified around 10 – 15 hours average per week. It was originally a 4 month contract contract with an option to extend. We’re now approaching the end of the 4 months. The company would like to extend and are now drafting a new contract.

However I do have a few concerns. First off, for the first 3 months I had a healthy amount of work, averaging 11 hours per week. However recently it has slowed to as little as 4 hours per week. I’m fine with the lower hours however if it continues to slow or possibly go to 0 hours some weeks, I basically lose my incentive/enthusiasm for doing the work.

Basically worse case scenario I turn into an “oncall consultant” getting nickle and dim work every once an a while. Not something I’m looking forward to. Basically my idea was to incorporate a 2 hour minimum per week. So if they didn’t provide me with at least 2 hours per week I would bill them a minimum charge to “keep me on contract” so to speak. So if the provided me with no hours, I will bill 2 hours that week, if they provided me with 1 hour of work I would bill 2 hours for that week, if they provided me with 3 hours I would bill 3 hours for that week.

Anything less than 2 hours per week and I think I’d rather just not extend the contract. My question is, how exactly do I word this into the contract? Since I’m changing the terms midway into already starting work with them.

I can’t exactly call it my “price to keep me on contract” clause. Or the “on call minimum fee”. I want to call it something like a minimum retainer hours, but that doesn’t seem correct either since there not really paying me a retainer they’re just paying me the hours I work.

Any help would be appreciated or examples people have used in their contracts to incorporate a minimum hour threshold. Or is a minium hour requirement something that is typically just not incorporated into development type work. I would have to imagine someone who is contracting full time would have to have some type of minimum hours per week to have a stable full-time income for example.