I import .blend (or .fbx) file into unity and i extract the materials. Sometimes the rusult of the material tiling is 5×5 , sometime 1×1. What makes unity decide what tiling value to be used when extracting material ? Can we control it ? i’m confused because normally it’s 1×1 but at some case the material has tiling of 5×5.
Inspiring Leader Says:
choose up to six friendly creatures (which can include yourself) within 30 feet of you can can see or hear you and can understand you. Each creature gains temporary hit point equal to your level + your Charisma modifier.
It seems to me that mindless Skeletons and Zombies would be immune to this sort of buff. However I can’t seem to find any rule for that in 5E.
Is there any reason for Inspiring Leader not to affect your zombies and skeletons?
If Druidcraft can predict a location’s weather for the next 24 hours, would it note weird weather caused by Control Weather, such as a sudden storm at midday on an otherwise clear and cloudless day? Or would only naturally occurring weather be predicted?
I predict the matter will come up at our next game session (my friends like to exploit loopholes, but in good fun) so I’m hoping to be prepared for the inevitable. I read the answer to “How reliable is Druidcraft weather prediction?”, but my question is more specific than that question answers.
Here is the use case:
- Router vendor to support 3rd party app hosting on their Routers with apps digitally signed by Router vendor only.
- Router to support skipping signature verification for App developers/vendors during Dev phase.
- Router to enforce signature verification in production mode.
- Router vendor to build this solution on a production router image so that they don’t need to provide separate Dev/Test router image to app vendors during Dev phase.
What is the secure way to support this on embedded systems like Routers without having to create 2 separate sets of images for Dev and Production from the router vendor?
When the joystick servo control is idle (user not moving it) , i don’t believe the axis value will be 0 because there’s a lot of thing that interfere with the value (such as calibration , inaccuracy , physics problem in real life , ect . . ) . Is anybody have tested at which range the joystick servo control axis value is safe to be considered as idle? (both negative and positive) . I’m looking for constants here.
To anyone confused what does i meant with joystick servo control , picture below :
(ps : not my image, i found it on google)
What are some applications where irreducible control flow is required*?
I’m particularly interested in programming language features that will be tricky to efficiently compile if the compile target does not permit irreducible control flow. For example, a programming language offering GOTO will generate irreducible control flow for some programs. What other language constructs are like this? For example, is irreducible control flow required to implement resumable exceptions?
I’m also interested in application-level uses of irreducible control flow.
(*: irreducible control flow graphs (CFGs) can be converted to reducible CFGs at some cost, and also some compiler optimizations can convert reducible CFGs to irreducible CFGs, so what I mean is that the original, unoptimized CFG produced by the source code is irreducible. Less formally, I mean that the "programmer’s intent" naturally includes irreducible control flow)
The Animate Dead spell allows you to raise and control zombies or skeletons. The number changes with spell level, and a character’s spell slots change as they level up too.
How can do I calculate the maximum number of undead controllable indefinitely with Animate Dead?
Not including items, feats, tricks, just the number/CR of undead per level that a character can control.
While searching XGE for interesting passages, I took another look at the spell Infestation to better understand it:
You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1., north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.
Though I must admit that I see it gives a specific damage an effect, I was wondering what "and other parasites" could mean. Could someone summon a swarm of wasps (the parasitic beetle wasp to be exact) if they also wanted to use the buzzing for their wizard to hide the somatic components of a spell?
Could the swarm of parasites also have other abilities like a swarm (or individual) rot grub?
P. 208 of VGM:
The target is infested by 1d4 rot grubs. At the start of each of the target’s turns, the target takes 1d6 piercing damage per rot grub infesting it. Applying fire to the bite wound before the end of the target’s next turn deals 1 fire damage to the target and kills these rot grubs. After this time, these rot grubs are too far under the skin to be burned. If a target infested by rot grubs ends its turn with 0 hit points, it dies as the rot grubs burrow into its heart and kill it. Any effect that cures disease kills all rot grubs infesting the target.
And do they appear and disappear magically or naturally? In other words, is it like you point and suddenly a cloud of parasites gathers from somewhere beyond and then goes back to where they were, allowing someone to capture some of them for material components? or do they not really exist at all?
I have two questions about my Oathbreaker paladin’s relationship to the undead.
When I use my Control Undead Channel Divinity option, I can take control of an undead. My question is “Does the turn undead resistance offer advantage on the saving throw?”
I tried to control a ghast one time. It had turn undead resistance so my DM said it had advantage on the saving throw because of that.
Is that how it works?
Directly related to the above is: when I use control undead again on an undead that I already control, does it have to make the saving throw again, or do I have an advantage somehow because I already control him?
I recently read about the process address space and PCB and trying to link them together. I don’t find much literature on their relation.
Is the process address space a part of the PCB data structure?