Path of War Defense conundrum?

Path of War has Strike, Boost, Counter, and Stance.

Strike – usually an attack and extra damage and some effects

Boost – extra damage usually

Counter – repost, dodge, reaction

Stance – at will mods to certain aspects of combat

So my friend and I got in to a bit of a debate. Some Strikes and Boost can catch a target Flat-Footed. But if said target has a Counter,…can they counter the Strike/Boost while Flat-Footed? Specially if they don’t have Uncanny Dodge?

Gray-out conundrum

As we’re approaching the release date for v2.5.0 of Rubberduck (an open-source VBIDE add-in), we’re facing a bit of a dilemma regarding a specific type of tree nodes in one of our toolwindows:

Library References tree node, with the only actionnable item not grayed-out

The idea is to show library/project references in the treeview, and somehow convey whether a particular reference is in use or can be safely removed.

We’ve decided to gray-out reference nodes that aren’t actionnable – either because they’re locked-in (the VBA standard library and the host application’s object library can’t be removed), or because they’re in use and removing them would break something.

But this is surprising to users that expect reference nodes that aren’t in use (and therefore are actionnable) to be the grayed-out ones… and to me that seems a very reasonable expectation to have.

How can we reconcile contradicting user expectations and make it clearer for everyone?

Locked-in library references show up with a little padlock icon, so I think we’ve got those covered.

But what’s the UX best practice for showing a UI element as “disabled” in a case like this?

The double Rule 0 conundrum

I have come along basically two types of Rule 0, both equally called this but often depending on the game. Some games :

  • The GM is always right
  • Have Fun

Now, The first variant was codified as a “rule” in early D&D days, as explained in Where and when did "the GM is always right" get codified first? But it was not called Rule 0.

Have Fun is generally considered to be the underlying idea why we even meet to RP, and that this should govern the GM’s behavior. Sometimes, GM instructions include both, putting a varying emphasis on both parts. Some players call this Rule 0.

What is the earliest example of either of the two being named Rule Zero in a product?