I have heard that we can convert any text to hash code , but hash code can’t be converted back to text without brute force

Suppose we consider a text mal hash code of m is $ $ . m= 6f8f57715090da2632453988d9a1501b .

a= 0cc175b9c0f1b6a831c399e269772661 .

l= 2db95e8e1a9267b7a1188556b2013b33 .

ma= b74df323e3939b563635a2cba7a7afba .

mal= 749dfe7c0cd3b291ec96d0bb8924cb46 $ $ .

So each hashcode has 32 elements letters go from a,b,c,d,e,f Numbers go from 0,1,2,…..9 So what I observed was some when we add a letter some numbers are kept like it is just changing it’s order. So is there some logic in it ?So is there some easier method?

Convert Cloak of Displacement to a static bonus instead of disadvantage

One of my players has a Cloack of Displacement, which grants, for every round, monsters have disadvantage attacks against the player until the first attack hits.

What follows from that power, is that I have to ask the player for every attack, if the monster has disadvantage or not. That is an extra effort I don’t want to do; the information about whether or not he has a benefit is on his side of the table. (Note: as a DM I always ask “does AC X hit you?”)

So, we want to change the Cloak; instead of granting the monster disadvantage on their attack, the Cloak offers him, for every round, a bonus to AC, until he is hit.

Here is my question; what bonus should the Cloak give to the player?

Assume the player is a level 12 PC with an AC of 16. If we need to take the attack bonus of the monsters into account; assume a master needs to roll a 10 to hit.

Convert Date to a format

I am trying to call REST API based on a date query.

my filter string is

$ filter=Created le ‘2019-04-28’

however, Instead of the date value, I need a dynamic date of todays minus 180 days and in the right format.

I was able to get the 180 days before by adding -180 days to the date variable.

But the date I get is in

“4/28/2019”

format.

Any suggestions on changing the / to – and changing the position of M,D,Y ?

Alien failing to convert .rpm to .deb (18.04)

I’ve used this command before and it’s worked fine so this may have to do with the file I’m trying to convert but when I run alien on this .rpm I get this error:

mkdir -/debian failed: No such file or directory at /usr/share/perl5/Alien/Package/Deb.pm line 373. 

No .deb is created but some folders with names like opt/ and etc/ are created in the same directory as the .rpm, I tried just copying their contents to the respective system folders but that didn’t work, guess its not that easy.

This is what I’m trying to install:

https://apps.autodesk.com/3DSMAX/en/Detail/Index?id=3481100546473279788&os=Linux&appLang=en

And the files themselves:

https://drive.google.com/file/d/1EugELV4xYuIG__H5kXXKEUX8z08pIk7s/view?usp=sharing

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read content of list item attachment in SPD workflow and convert to base64 string

I need to write a workflow that reads the content of attachment of a list item, convert it to base64 encoded string and then invoke a custom REST service.

I know I can access /_api/web/lists/getbytitle('MyList')/items(" + id + ")/AttachmentFiles and get the server relative URL of the attachment from result.

But I’m not sure how to get the contents of that file and convert it to base64 string.

Update:

I’ve found the following REST API that allows me to read the content of the attachment:

/_api/web/getfilebyserverrelativeurl('server relative URL of attachment from earlier call')/$  value 

Now the question remains that how to get this content in base64 format?

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How to convert BECMI monster’s speed into modern D&D?

Monster speed in BECMI-like rules systems is written as, for example:

  • Move 90′ (30′)

What is a reasonable way of converting such a movement rate to modern D&D, such as the fifth edition (but 3rd, 4th and Pathfinder are also fine)?

I am not afraid of mental arithmetic. The solution need not replicate current speeds, but rather should, as input, take usual values from monster entries in BECMI (and related OSR rulesets), and as output, give out a speed value that is reasonable in D&D 5, so that fast creatures remain fast and slow remain slow, without giving speeds that are outrageous by standards of D&D 5.

The speed need not be rounded to 5′ increments; that is part of reasonable mental arithmetic, where it even needs to be done, as I do not always play on a grid.