## If a Wizard fails to copy a spell from a Spellbook, when can they try again?

If a Wizard fails the Arcana check to copy a spell from a spellbook, can they try again immediately if they have the time and money to commit to the task again?

Or do they have to wait until they level up before retrying? (which I believe was the rule in older editions)

## Copy component features to Instantiate object?

I’m trying to add component to Instantiate object. This new component is audioSource. Now I added the audio to the Instantiate but I want to copy all features from "_sound" to the new component.

`` public AudioSource _sound;  public float targetCompass;  public GameObject ebullet;    Void Start() {       _sound = GetComponent<AudioSource>();     }   Void Update() {  if (targetCompass <= 5 )      {       GameObject bullets = Instantiate(ebullet) as GameObject;       bullets.AddComponent<AudioSource>();       bullets.GetComponent<AudioSource>() = _sound;      } ``

}

# Goal

• Return a deep copy of a double LinkedList.
• Each node also contains an additional random pointer, potentially to any node or null.

# Code to start

``data class Node<T>(     var data: T?,     var previous: Node<T>? = null,     var next: Node<T>? = null,     var random: Node<T>? = null  class LinkedList {     // TODO: Implement deep copy here. } $$```$$ ``

## Can I copy a PGP revocation to another server?

I have a few PGP keys from long ago that I no longer use. I thought I had revoked them everywhere I had uploaded them but I just noticed I missed one keyserver. Unfortunately, I only have access to the revocation certificate for one of them.

Is there a way to transfer the revocation from another keyserver to the one I missed? I had assumed that if I just downloaded the revoked public key from some other server and uploaded it to the out-of-date server, it would be revoked there too (after all, when you fetch a revoked certificate into your keyring, your keyring knows it’s revoked). But that does not seem to be working.

## How do you copy a web-hosts back up to your own hard drive?

How do you copy a web-hosts back up to your own hard drive or just backup to online storage?
What way do you do?
How often do you do it, Daily, Weekly, Monthly?

## SQLMap: How to create a .sqlite local copy of the compromised database?

I’ve been playing around with sqlmap and I’ve notice that it creates a hidden folder named:

``/%mycomputer%/.sqlmap/output ``

where inside, it also creates a folder for every sql injection test:

``www.example.1 www.example.2 ``

My question is the following: Can I store the whole database in the file “session.sqlite” ? If so, how? what is the command to place all the info gathered in the “session”

## Is it impossible to attune to more than one copy of a magic weapon?

So I’m aware that attunement cannot be applied to more than one copy of a magic item, I.E. two rings of protection. Does the same rule apply to magic weapons that require attunement as well?

## Can a Wizard 14/Bard 3 copy bard scrolls into the wizard spellbook?

Since I have levels in Bard, can I copy (for example) mass cure wounds (a level 5 bard spell that isn’t also a wizard spell) from a bard scroll into my spell book?

Could I do this idea with 3 levels in Cleric instead of in Bard?

## Is the ‘copy’ from Simulacrum a humanoid or a construct?

In previous editions of D&D it was possible to have two base forms or (in some editions) a creature ‘template’. In 5e the base form is important and always singular: many spells &/or magics only work on specific creature type(s). The problem we encountered: can a Simulacrum be Reincarnated? You will note that the Simulacrum specifies that it can only be cast on humanoids and the spell claims it creates an exact duplicate. That said, this exact duplicate cannot accept healing &/or learning. What’s more, this replicant has only half the hit points.

With Reincarnation you will note that the recipient creature must be a humanoid. Previous editions were much more open to include many other living creatures but 5e is very specific. Thus, this spell will allow the reincarnation of exotic creatures such as Xvarts, half-dragon kobolds or even Nagpas – but not any beast, giant, or fae, regardless of how identical they are to humans. But i digress. The long and short of this: a construct will NOT be reincarnated. It is devoid of the life required to incarnate in the first place (in fact, it is odd that a construct is considered a ‘creature’ and not a ‘magic item’).

What is odd about D&D constructs, they are far more alive than most people. They heal after a short or long rest. The Simulacrum does not get this. Many a construct (or animated dead) does not suffer exhaustion – but a Simulacrum does.

Perhaps it would be wise to ask the gathered audience and jury to first see Edward Scissorhands and discuss if Johnny Depp has a soul or not. Does Winona Ryder ultimately regain her soul in Stranger Things or in Star Trek? I digress.

Truth is, the ‘Real World’ concept of Reincarnation would be poor source material as many faiths believe that all animals, insects and possibly even plants return in some justly-deserved shape. Does your dog have a soul? Does your cat have more of a soul than, say, Mike Bloomberg? How about the spirit-in-car-golem Herbie the Lovebug. Why not reincarnate this car… again?

Thus / the Question: does anyone know if the ‘creature’ created by the Simulacrum spell is considered a humanoid or a construct?

Edit: will modify and re-combobulate this draft as required by any reasonable suggestion. I apologize for the state of my mind, it is not your fault. Thanks for reading and putting up with my horrible editing abilities (or lack thereof).

## Should I have to roll to copy a spell into my Book of Ancient Secrets?

The Book of Ancient Secrets invocation says (PH p. 110):

On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

There’s no mention of rolling anything.

But in the DMG (p. 200) under the Spell Scroll magic item it says:

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

This entry refers specifically to wizard spells, and seems to be more directed toward wizards copying wizard spells into their spellbooks, but since warlocks can copy any scroll that would also include wizard scrolls.

I’ve copied one spell already in our campaign, and the DM didn’t call for a roll, which is fine with me, but I’m just wondering if anyone knows what was intended.