As a long time player of the FFG Star Wars games (Edge of the Empire, Age of Rebellion, and Force and Destiny), I was very excited to hear about the release of FFG’s new RPG Genesys, which uses the same Narrative Dice System (albeit with slightly altered dice). While I was pleased to hear about it’s release, I was wondering if the $ 40 price tag was worth it if I already had all of the Star Wars RPG core books.
Are the rules exactly the same (obviously with altered classes, races, etc.), or is it changed enough to warrant purchasing the new book? Is it possible to play in non–Star Wars worlds with the Star Wars books?
Ultimately, what I’m asking is whether it’s different enough to require buying the new book to “play Genesys”, or whether I can “play Genesys” using the rules in my Star Wars RPG books.
In the world I created, there’s a famous card game. It has the following characteristics:
- Complex and numerous rules
- Spectators can bet during the match
- The winner is the player who won more “tricks” (no specific definition of what a trick is)
- Cheating is possible but complicated
Creating the exact rules for such game doesn’t seem worth it (it might take more time that thinking an entire campaign).
How can I simulate a match of such game? I’d like a game to be an entire scene (where PCs might be either spectators or players of the game)
I’d like to have the players have the feeling they’re really playing the game, trying to outwit their opponent, cheat, bluff, etc.
I already know it can be handled as a Contest, but I still see it hard to picture such Contest. Without creating the exact rules of the game, how can I create tension during the Contest? How can players know what kind of skills they might use?
I’m getting this error on my site all of a sudden and have no idea how to fix it.
Warning: Use of undefined constant core_mods – assumed ‘core_mods’ (this will throw an Error in a future version of PHP) in /nfs/c10/h07/mnt/144394/domains/nationsfg.com/html/wp/wp-content/themes/nationsfg/functions.php on line 50
For about a year I am having trouble with my computer it just happen to crash and after a restart it render useless and I then have to install a new os, the problem persists but now I have new problem (For which this post is actually about)
I was downloading php docs from Firefox and suddenly it hanged and I had to kill it and after that to see if anything downloaded or not I started Nautilus but it didn’t opened and when I looked into the error it says:
Bus error (core dumped)
And now no file manager is starting.
I am kinda frustrated now and really looking for some help, I’ll be really gratefull for any help.
Os: Linux fedora
I am working on a custom plugin to add some extra fields in each forms of user and site. Therefore, I need to add few custom fields in the both new/edit site and user forms. Just to know if there is a way for me to add custom fields when I create or edit the site and users through Network admin panel without touching the WP core.
Are there any official sources of bioinformatics (for lack of better word; though mapping the elven genome might be a useful way to figure out their longevity…hmm…) for the races of Dungeons & Dragons? (Any edition) – besides the obvious height and weight tables in the Player’s Handbook.
Specifically, I’m looking for the core temperature of warm blooded races like dwarves, humans, elves. I’m also trying to figure out if Yuan-Ti pure blood spies can be identified via a simple thermometer test, assuming their snake features are hidden or minimal/not in a visible part of the body. (I have a character who looks human for all intents and purposes, but her abdomen is scaly, making her an ideal infiltrator.)
This is for a new custom setting where the snake people have essentially taken over the world. The warm blooded races are paranoid after years of being infiltrated and enslaved. And so I’m looking for the equivalent of the blood test in the movie The Thing with Kurt Russell.
Since this is a Post apocalyptic fantasy setting, with technology items pilfered from other planes, I’m also interested in a little bit more of the science and biology of the races. If in doubt, I’ll just make it up. Just figured I’d ask around first. Thanks!
I’m exhausted after looking for an answer for 3 days. I don’t know if my suggested flow is wrong or my Google skills have really deteriorated.
My API needs to create a valid certificate from a CSR it received, by signing it with a private key that exists ONLY inside an HSM-like service (Azure KeyVault), which unfortunately doesn’t offer Certificate Authority functions BUT does offer signing data with a key that exists there. My CA certificate’s private key is stored in the HSM. I’m using ECDSA.
My suggested flow:
- Client generates Key Pair + CSR and sends CSR to API
- API creates a certificate from the CSR
- API asks HSM to sign the CSR data and receives back a signature
- API appends the signature to the certificate and returns a signed (and including CA in chain) certificate to the Client
I’m using C# .NET Core and would like to keep it cross-platform (as it runs in Linux containers), so I have to keep it as native as possible or using Bouncy Castle (which I’m still not sure if runs in Linux .NET Core).
I really appreciate your help!
Can we do multiprocessing on single core system ? I thought that single core means that ONLY one process/thread can execute at any time. For multiple processes , there can be concurrent execution to appear as they are executing Simultaneously.
This answer to "What happens to the fate point after a character invokes an aspect?" shows that in DFRPG (per Your Story, p. 106):
if you’re invoking an aspect on another PC or on a NPC to gain an advantage over them, that character will receive the fate point you spent, either at the end of the exchange (in conflict, see page 197) or at the end of the scene (outside of conflict).
But in Fate Core (p. 81):
if someone pays a fate point to invoke an aspect attached to your character, you gain their fate point at the end of the scene.
Why did Evil Hat change invocation so that Fate points are given out only at the end of a scene?
Google Search Console’s “Core Web Vitals” is showing these two graphs.
Notice that the number of “good” URLs in one graph exactly match the number of “bad” URLs in the other. Each day always has the same number on each graph, so it’s not likely a random coincidence.
The reports provide only one example, and it is the same URL in both cases (https://rbutterworth.nfshost.com/Tables/compose/). The page is static, with no scripts or forms.
The site has hundreds of other pages (all also static without forms), so what is so special about these reported pages that every one of them would be good in one context and bad in the other?