Cost for a complete GSA SER setup… Please help

I had a guy to create GSA links for my sites. But he is not replying since a long period of time.
So I am planning to setup my own vps. Can you please suggest me the requirements for creating good quality, Tier 1, contextual links.

As per my research, I will need:
1) GSA SER software. [Mandatory]
2) A good VPS. [Mandatory]
3( Captcha. I understand that I will need atlease 2 captcha solving source. Is it mandatory to get GSA captcha breaker? xevil? 
4) Proxies [Mandatory]. But how many and what quality?
5) GSA lists and some service for web 2.0 addons.

I want this setup to be economical, but also I want to create the best quality links that GSA can create.

I would highly appreciate the comments from users who have real experience of using GSA SER.

Variant rule: how can we lighten the cost of chugging potions in battle? [closed]

So, we know how this works: potions are listed as magic items in the DMG, and to use a magic item, one must use activate magic item, which costs one action and, to the best of my knowledge, there’s no way to relieve such cost (a thief’s fast hands don’t apply since, again, this is a magic object and for some reason it’s wholly different).

Now, I’m sure most of us can relate to this this situation" you find yourself in the midst of a bloody battle, half-dead and surrounded by enemies, when a hope shines through the perils: your bag full of refreshing healing potions, which beg to be savored by your dusty lips. You extend your empty hand (or drop whatever you were holding since only one free interaction is allowed per turn and tidily stowing your sword consumes it… the ancients would say junky lex, sed lex), grab a delicious 4d4+4 health potion and prepare to consume your action in the process… "But wait" I hear you say, "Doesn’t it heal an average of 14Hp?" Indeed. "And don’t my enemies dish out an average of -whatever number higher or equal to 14-"? Right on the money. "So I can’t move or I’ll trigger free opportunity attacks – and the hostile creatures will still be able to reach me (if they have at least my speed) – but I can’t disengage or do any evasive meneuvers or I won’t be able to drink… So I can only chug and deplete my precious potions while they gank on me till they’ll inevitably reduce me to a pulp?" Bingo.

Healing potions are scarcely useful in battle, even compared to healing spells: despite being limited -to the number of spell slots left-, they also offer several ductile options: most are available from level 1 (healing word, cure wounds) and therefore ever more plentiful, they can be upcast (while one cannot chug more than one potion per turn), some cost a bonus action (healing word), and the strongest have an AoE healing (mass cure wounds*). The scale is so tipped in favor of spellcasters that even in campaigns with regular supplies of cheap, high level potions, they rarely compare to the dreaded healbot. How can we houserule more versatility and usefulness out of potions and rely less, possibly not at all, on healers?

Most common solutions I found were:

  1. Drink healing potions as a bonus actions, which definitely helps and resembles healing word, but, seems e bit too much and inconsistent (I mean, what about other potions?);
  2. Dodge&drink, a solution Hipsters&Dragons came up with, which lets you take the dodge action freely when you drink a potion (https://www.hipstersanddragons.com/drinking-a-healing-potion-in-combat/), which is neat, but won’t save you from any save-throw imposing moonbeam;
  3. If you retrieve a healing potion this turn and drink it the next one (with two separate free interactions), you don’t need to waste any action since drinking only takes a free interaction". Crawford debunked this possible solution (https://twitter.com/JeremyECrawford/status/805197509127598080), and didn’t the DMG establish that potions are magic items and you need to, somehow, activate them? Inconsistencies aside, this interpretation doesn’t really help in the heat of battle, does it?

So, what do you suggest?

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How can I reduce time and cost to create magic items?

According to the rules, creating magic items (like Wondrous items) takes a day per 1000gp item price and cost half the price.

In the Epic level handbook there is an epic feat called Efficient Item Creation that allows you to create 10000gp per day.

Are there other ways to reduce time taken, money cost or xp cost when creating magic items? I don’t care whether they are epic or not, and a bit of cheese can be allowed.

What is the action economy cost of using Bottled Breath?

The description of Bottled Breath from Princes of the Apocalypse says:

This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.

If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath.

What is the action economy cost of using this item? Action? Object interaction? Is it different for "exhale it" and "hold it"?

How many spell points does using an Admixture feat actually cost?

When applying the Admixture talent and an Admixture feat to a destructive blast from the Destruction sphere, how many spell points does it actually cost?

For example, if I apply a Morphic Admixture, how many points am I spending? Assuming I do not spend any points to extend the shapeshift’s duration.

It confuses me because both the talent and the feats cost a point, but the feats replace part of the talent’s effects, raising the question whether you spend 1 point or 2 points.

This uses the versions following Ultimate Spheres of Power.

Admixture Talent from Destruction Sphere

Admixture

You may either increase the casting time of your destructive blast by one step or spend an additional spell point to apply two (blast type) talents instead of 1. The resultant blast does half of its damage of each type and any additional effects of the blast types are applied normally. If the die size for the two blasts are d8 and d6, use d8; if d8 and d4 use d6; if d6 and d4, use d4. If two blast types have different caster levels, then use the lower caster level for determining the admixtured blast’s caster level.

Special: You do not increase the casting time or spend an additional spell point when using the Admixture talent with two blast types from the same blast type group.

Admixture Feat Rules

Admixture feats grant new ways to utilize the Admixture talent (from the Destruction sphere), adding abilities from other spheres to your destructive blast. All admixture feats replace the second blast talent you would normally apply, with the resulting destructive blast dealing normal blast damage in addition to the effect outlined in the feat. Any additional costs incurred by the additional effect must be paid as normal. If your caster level is different for the two spheres, the destructive blast is governed by your caster level for the relevant blast type and the additional effect is governed by your caster level for the appropriate ability.

Morphic Admixture Feat

Morphic Admixture (Admixture)

Prerequisites: Alteration sphere, Destruction sphere (Admixture).

Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage save against a hostile shapeshift. If you possess the Mass Alteration talent, you may apply the hostile shapeshift to all targets damaged, up to your maximum targets from Mass Alteration.

Does the +1 enchant bonus for masterwork weapons apply to enchantment cost calculation?

A weapon must be masterwork to be enchanted, it also must have +1 enhancement bonus before it can be enchanted. Does the +1 enhancement bonus* from being masterwork apply?

Example Calculation: +1 Benevolent Rapier

Rapier 20gp

Masterwork 300gp

Benevolent 2000gp

Total: 2320gp

*Note: This is a non-magical bonus to attack rolls

How much does it cost to add a specialization to an A.I.?

Per the manual:

Skill Improvement: Unlike most characters, your skills are only improved by spending Company Resources (see page 98). With permission from the group, the Company Resources may be reduced by 1 to grant you one rank in any skill of your choice. This may not be done during character creation but it may be done as often as you like thereafter (assuming the Company has the Resources to spend). Alternately, the company can spend Resources to increase the Company AI rating. (Prices for this are outlined on the AI Rating chart page 98). Raising the Company AI Rating grants you 10 additional skill points per rating increase.

Normally, buying a skill specialization costs 2 skill points during character creation, or can be picked in lieu of the 3 skill points you gain at the end of a successful mission.

So, the question is, can one buy specializations for an A.I. with company resources? If so, does it cost two? Three?

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