Could Control Weather stop natural disasters?

Ok, I’m kinda curious about this-provided you had a high enough level caster, could one disperse the Category 5 hurricane heading for the defenseless coastal town? Re-aim or destroy the F4 tornado threatening to shred your little village?

According to the spell description, it says ‘When the spell ends, the weather gradually returns to normal’ (link to Roll20)

So does this mean that the hurricane/tornado/blizzard/sandstorm would only be temporarily stopped according to RAW? Or would the storm be dispersed and not return?

If a Defiler native to Athas managed to get to another Material Plane, could they still use Defiling magic?

From what I understand, in Dark Sun, Defilers can destroy the plants around to make their magic more powerful. If a Defiler from Athas somehow ended up in another material plane (don’t care which, don’t care how), could they use the abundant life energy to power their spells? Or does Defiling only work on Athas due to the Weave or something?

Asking for a friend.

What magic college could I have gone to before Hoard of the Dragon Queen?

I’m joining a running campaign of HotDQ where they just finished a chapter (I don’t know which, but the DM says everyone’s level 4) and I’m looking for a lore-friendly magic college to be part of. I’m playing as a level 4 Tiefling Sorcerer who meets up with the party while investing and dealing with reports of "strange happenings"in the area.

What magic colleges (or universities whatever) are in the forgotten realms that my character can be a part of?

Could a creature, made by the Simulacrum spell, cast the Create Magen spell?

Could a creature, made by the 7th level Simulacrum spell, cast the Create Magen spell (from Icewind Dale: Rime of the Frostmaiden) as a means of bypassing the hit point maximum reduction?

It seems like a character could resonably create a simulacrum of themselves then ask them to cast Create Magen. Upon finishing the Create Magen spell the simulacrum could order the magen to listen to and obey the character as if they had created the magen. Thereby allowing the caster to avoid the hit point reduction.
Is this the case? or is something missing here? one of my concerns is that, if this is the case, a player character could conceivably make an army of magens with few repercussions. Obviously a DM will have the final say, but what do you guys think?

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How could the “unhackabilty” of quantum Internet justify its cost?

The U.S. Department of Energy (DOE) seems to be very excited about the potential of a quantum Internet:

One of the hallmarks of quantum transmissions is that they are exceedingly difficult to eavesdrop on as information passes between locations. Scientists plan to use that trait to make virtually unhackable networks. Early adopters could include industries such as banking and health services, with applications for national security and aircraft communications. Eventually, the use of quantum networking technology in mobile phones could have broad impacts on the lives of individuals around the world. […] the quantum internet could become a secure communications network and have a profound impact on areas critical to science, industry, and national security.

So quantum transmissions would reveal if they were read in transit before the intended recipient, which would preclude MitM attacks. But so does TLS, and even though MitM attacks against TLS are possible, the vast majority of attacks are conducted not against data in transit, but against data at rest, OS and hardware vulnerabilities, and most commonly (between 80% and 98%, depending on which statistics you look at), via social engineering. I’ve looked at several cybersecurity stats, and the bottom line is that the vast majority of attacks are due to human error.

I’m trying to understand the excitement about the quantum Internet, and the reasons for the investments going into it.

Could quantum-secure transmissions help in any way mitigate the types of cyberattacks we’ve been seeing in the past 10 years, and which are likely to continue? "Early adopters could include industries such as banking" – how much has banking been affected by insecure Internet links (rather than hosts or persons)?

Or does the press release completely gloss over something else – that quantum computers (rather than the quantum Internet) would be able to break current public key crypotography, hence a quantum Internet would be useful to prevent those future attacks? Is that it, and a case of a vague press release, or am I neglecting something else?

In any case, I’m failing to understand how "the use of quantum networking technology in mobile phones could have broad impacts on the lives of individuals around the world". The vast majority of mobile phone users are completely oblivious to the security of their communications, and they wouldn’t behave any differently if they thought their communications were completely secure.

Could a Wild Magic Surge be triggered by a Wild Magic Sorcerer using a Magic Initiate spell?

Under Wild Magic Surge it states:

Immediately after you cast a sorcerer spell of first level or higher, the DM can have you roll a d20.

Since Magic Initiate has you choose spells from a specific class, would a Wild Magic Sorcerer theoretically be able to Wild Magic Surge when casting those spells, assuming they chose from the sorcerer list?

How could a key could be inserted in a heap without increasing the size of an array?

MAX-HEAP-INSERT(A, key)     A.heap-size = A.heap-size + 1     A[A.heap-size] = -infinity     HEAP-INCREASE-KEY(A,A.heap-size,key) 

How could a key could be inserted in a heap without increasing the size of an array? With this code from Introduction To Algorithms, you can’t just randomly increase the heap size upon wish. Did I miss something? All all online lectures I have seen do no talk about this issue. Neither does the book touch this issue. Or is it that the lowest key in an array would be dropped automatically?

Could a Paladin use the Divine Smite ability on a disarm attack?

The Oath of Redemption Paladin that I DM for has asked me for clarification on disarming rules. I’ve decided to use the optional rules from page 271 of the DMG, which state:

Disarm
A creature can use a weapon attack to knock a weapon or another item from a target’s grasp. The attacker makes an attack roll contested by the target’s Athletics or Acrobatics check. If the attacker wins the contest the attack causes no damage or other ill effect, but the defender drops the item.

However, I am wondering if he would be able to activate his Divine Smite on that disarm.

Divine Smite
When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage.

Technically the Paladin has hit the target with a melee weapon attack which leads me to want to rule yes. The disarm rules do state that the attack causes no damage or other ill effects, but the Divine Smite wouldn’t be strictly part of that attack. I feel like I am leaning towards allowing Divine Smite to work after a successful Disarm, but wanted to see if there is any precedent for something like this as I have found no specific rulings to this question anywhere.