Could you rate my paladin subclass for me? [duplicate]

I’ve created a homebrew subclass based on noelle from genshin impact. idk if this is where i should ask but can i get a honest review/feedback with some balancing tips?

The goal of this subclass is to be the absolute frontline of the party, with your aura you protect surrounding allies from as much damage as you can while you got earthern shield to kind of compensate for the extra incomming damage. This subclass is designed to work around your constitution, so strength or charisma will not be the main focus. meaning your damage will not be as much as other paladins. this is what i’ve thought would be a fun kit to work with:

Oath of the earthern protector:

Oath Spells: You gain oath spells at the paladin levels listed.

paladin level: spells: 3rd shield, protection from evil and good 5th aid, prayer of healing 9th beacon of hope, Life Transference 13th Guardian of Faith, aura of life 17th mass cure wounds, Skill Empowerment

Channel divinity: When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. -Devotion: When an ally (excluding you) within 60 ft. takes damage that would reduce its health below 1. You can use your channel divinity as a reaction to give that ally temporary health to absorb the hit for them. this temporary health equals four times your constitution modifier + your paladin level and will stay until the end of the targets next turn.

-Inspiring Smite: Immediately after you deal damage to a creature with your Divine Smite feature, you can use your channel divinity as a bonus action to distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.

3rd level: Earthern Breastplate: You can use your bonus action to guard yourself with a layer of transparant protective earth that surrounds you like a bubble for 1 minute. Upon activating this skill, you deal damage to enemies within 5 ft. equal to your constitution modifier. You then gain temporary health equal to twice your level in this class + your constitution modifier.

While you have this temporary health, your attacks inspire your allies to keep fighting. Once per turn when you hit an enemy, you and up to 3 allies you choose within 30 ft. will be healed for 1d6+ your constitution modifier.

you can use this feature a number of times equal to your Proficiency bonus. you regain your expended uses when you finish a short or long rest.

5th level: Whirlwind Attack: You can use your action to make melee attacks against any number of creatures within your reach, with a separate attack roll for each target.

7th level: Aura of warding: While an ally is within 10 feet of you, it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage. At 18th level, the range of this aura increases to 30 feet.

15th level: When your breastplate expires due to its duration or is broken by damage from a hostile creature, the shield will shatter, scattering sharp pieces of earth in all directions, all creatures within 10 feet must make a dexterity saving throw equal to 8 + your strength modifier + proficiency bonus. taking four times your strength modifier on a failed save, or half as much on a succesful save.

20th level: Sweeping time: as a bonus action, you can call upon the power of the earth to guide your strikes in battle for 1 minute. gaining the following benefits: -your weapon gains a reach of 15 ft. -your weapon attacks will deal extra damage equals your constitution modifier. -the healing from earthern breastplate can now occur twice per turn.

once you use this feature, you cannot do so again until you finish a long rest.

Could the souls of Warforged be Quori?

I’m trying to develop a 5th edition D&D campaign set in Eberron. I know that the cause of the day of Mourning is open to interpretation, but I would like to relate the cause to the Dreaming Dark. I would like to ask for some ideas about Magitech for transporting Quori to Eberron from Dal Qour, and placing them inside of warforged. Would this make sense canonically?

No really anything that I could buy with my archer-based cleric. (1e)

I am in a relatively new campaign (level 5) and I just came into about 9k gold. I am a cleric and there is pretty much nothing I can buy that I haven’t already. I have 12 str, so no more than a plus one on my composite long bow. I have a nice set of hide but low dexterity, so no more medium armor worth buying. All enchants are absolutely obscene in price, or so useless they don’t do anything. No magical items that I can use are within my price range, and the worst part is, I feel absolutely useless in my group. My spells do virtually nothing, my bow cant hit anything because I CONSTANTLY role like Satan himself is channeling his personal hatred towards me through my dice, and I don’t have enough strength to be anything but a minor inconvenience to most melee enemies. I know I probably am missing something huge, but are there some things people could recommend for me to buy to be remotely helpful for my group?

For clarification, I have 12-Str 15-Dex 18-Con 12-Int 20-Wis 10-Cha. I am a Dwarf, just a classic cleric, mostly focused on healing with the Healing and Good domains. I have Channel Smite and Guided Hand as my two feats. For gear, I have a normal set of breastplate and a +1 non-magical composite longbow and all the rest of my gear is normal adventuring gear. I have no magical items.

Is there a 5e magic/mechanic that could cause an item to disappear/teleport/planeshift on death?

I am running a 5e campaign where my players may encounter the Xanathar. Being the murdering hobos that they are, they may eventually successfully kill him since he is just a normal beholder stat block. He has a couple magic rings, including a Ring of Mind Shielding.

I was thinking of having his soul go into the Ring of Mind Shielding on death and then have the ring disappear to a place he can be true resurrected/wished to life later on.

Would there be a mechanic/spell that allows me to do such a thing? I try my best to make things within the rules instead of just DM ‘it happens because I say so’.

Thanks in advance! The loss of the Xanathar to the realm would be truly disappointing.

Java stored procedure or user-defined function could not call Java method

After I created a Java external stored procedure in DB2 as in my previous question, the call

call user1.send_mail(    P_TO          => 'me@domain.com'   ,P_CC          => NULL   ,P_BCC         => NULL   ,P_FROM        => 'me@domain.com'   ,P_SUBJECT     => 'db2 java subject'   ,P_TEXT_MSG    => 'db2 java test'   ,P_HTML_MSG    => null   ,P_ATTACH_NAME => null   ,P_ATTACH_MIME => null   ,P_ATTACH_BLOB => null   ,P_SMTP_HOST   => 'domain.com'   ,P_SMTP_PORT   => 465   ,P_USER_NAME   => 'me@domain.com'   ,P_PASSWORD    => 'secret'); 

fails it due to the following error:

Java stored procedure or user-defined function "USER1.SEND_MAIL", specific name "SQL201208113215436" could not call Java method "send_mail", signature "(Ljava/lang/String".. SQLCODE=-4306, SQLSTATE=42724, DRIVER=3.68.61

I made sure that all parameters that have no default values receive non-NULL values. What else is necessary for this to work?

Hello, I’m trying to do the QR decomposition using Gram Schmidt but I’m having problems because I can’t find the R matrix. Could you help me?

First of all I don’t want to use the reflection method. Only Gram-Schmidt.

So here’s the program for Gram-Schidt:

GS[A_] := Module[{u = {}, col, e = {}, ae, t},   col = Transpose[A];(* list with the column vectors of A *)   u = Append[u, col[[1]]];   e = AppendTo[e, u[[1]]/Norm[u[[1]]]];   For[i = 2, i <= Length[A], i++, ae = 0; t = 1;    While[t <= i - 1, ae = ae - (col[[i]].e[[t]])*e[[t]]; t++];    u = AppendTo[u, col[[i]] + ae];    e = Append[e, u[[i]]/Norm[u[[i]]]]]; {u, e}] 

with this simple matrix:

B = {{1, 3, 1}, {2, 2, 1}, {3, 2, 3}}; 

gives

{{{1, 2, 3}, {29/14, 1/7, -(11/14)}, {14/69, -(49/69), 28/69}}, {{1/    Sqrt[14], Sqrt[2/7], 3/Sqrt[14]}, {29/Sqrt[966], Sqrt[2/    483], -(11/Sqrt[966])}, {2/Sqrt[69], -(7/Sqrt[69]), 4/Sqrt[69]}}} 

Now the code for QR decomposition is:

QR[A_] := Module[{Ak, i, Q, R = {}, a = {}, col, k},   Ak = FullSimplify[GS[A]];   col = Transpose[A];(* list with the column vectors of A *)   Q = MatrixForm[Transpose[Ak[[2]]]];   For[i = 1, i <= Length[Ak[[2]]], i++, a = {}; k == 1;    While[k <= Length[col], a = AppendTo[a, col[[k]]. Ak[[2]][[i]]];      k++];     R = AppendTo[R, a]];   R = UpperTriangularize[R]; {Q, R}] 

but I can’t find matrix R, once it’s giving me a list like this{{},{},{}} and I’m stuck. Please help me.Thanks!

How could a dragon deal with the spell Hide from Dragons efficiently when hunting alone outside his lair?

The typical known means to defend against Hide from Dragons are focused around dragons inside his lair, like using non-dragon minions, traps, magical alarms, dispelling screens and what-not, but that’s all only valid for a static environment.

How could he deal with this spell when going outside his lair alone to hunt? Specially if he knows there might be pesky adventurers trying to ambush him? And then do it efficiently (that is, wasting the least amount of resources, while hunting for extended periods of time)?.

I’d also like to see a solution (if possible) that allows him to retain his flavor, for example, he could (if the spell only cares about the type, unsure) trivially beat the spell by simply polymorphing into something non-dragon, but he doesn’t want to lower himself by transforming into a lesser creature, that kind of thinking.

For reference, Hide from Dragons, SC p.114:

Abjuration Level: Assassin 4, bard 5, sorcerer/   wizard 7 Components: S, M Casting Time: 1 standard action Range: Touch Targets: One creature touched/   2 levels Duration: 10 minutes/level (D) Saving Throw: Will negates   (harmless) Spell Resistance: Yes (harmless)  Silently you make the motions and the dragon’s scale smolders in your hand. The rising smoke wraps around you and sinks into your skin.  Dragons cannot see, hear, or smell the warded creatures, even with blindsense. They act as though the warded creatures are not there. Warded creatures could stand before the hungriest of red dragons and not be molested or even noticed. If a warded character touches or attacks a dragon or the dragon’s hoard, even with a spell, the spell ends for all recipients.   Material Component: A dragon scale. 

Hi Could someone please advise on how i can rectify the below problem. Thanks in advance!

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