Availability Group- Redo Rate displayed on AG Dashboard vs Perfmon counter

I am bit confused on checking the metrics for REDO Rate KB/Sec from Always on AG dashboard which for some scenarios matches with perfmon counter Database replica : Redone Bytes/Sec ( hopefully its correct counter for redo rate via perfmon) and sometimes not at all.

Most of the times when there is lot of activity ongoing, my belief is that AG dashboard and DMV shows REDO rate for e.g. 40 MB/Secs at given time which matches with perfmon counter.

However during less activity time or nothing much to send over to sec, REDO Rate on Dashboard and dmv seems to be showing incorrect values compared to perfmon counter.

Not able to understand which value is correct and how to analyze. Any idea why or is it bug in dashboard?

Add a counter beside menu item label

I’m using the following code to add a panel to the admin menu screen, so the users are able to add a Cart link to their menus:

function my_add_meta_box() {     add_meta_box( 'custom-meta-box', __( 'Cart' ), 'my_nav_menu_item_link_meta_box', 'nav-menus', 'side', 'default' ); } add_action( 'admin_init', 'my_add_meta_box' );  function my_nav_menu_item_link_meta_box() {     global $  _nav_menu_placeholder, $  nav_menu_selected_id;     $  _nav_menu_placeholder = 0 > $  _nav_menu_placeholder ? $  _nav_menu_placeholder - 1 : -1;     ?>     <div id="posttype-cart" class="posttypediv">         <div id="tabs-panel-cart" class="tabs-panel tabs-panel-active">             <ul id="cart-checklist" class="categorychecklist form-no-clear">                 <li>                     <label class="menu-item-title">                         <input type="checkbox" class="menu-item-checkbox" name="menu-item[<?php echo (int) $  _nav_menu_placeholder; ?>][menu-item-object-id]" value="-1"> <?php esc_html_e( 'Cart' ); ?>                     </label>                     <input type="hidden" class="menu-item-type" name="menu-item[<?php echo (int) $  _nav_menu_placeholder; ?>][menu-item-type]" value="post_type">                     <input type="hidden" class="menu-item-object" name="menu-item[<?php echo (int) $  _nav_menu_placeholder; ?>][menu-item-object]" value="page">                     <input type="hidden" class="menu-item-object-id" name="menu-item[<?php echo (int) $  _nav_menu_placeholder; ?>][menu-item-object-id]" value="<?php echo get_option( 'cart_page_id' ); ?>">                     <input type="hidden" class="menu-item-title" name="menu-item[<?php echo (int) $  _nav_menu_placeholder; ?>][menu-item-title]" value="<?php esc_html_e( 'Cart' ); ?>">                 </li>             </ul>         </div>         <p class="button-controls">             <span class="add-to-menu">                 <input type="submit" <?php disabled( $  nav_menu_selected_id, 0 ); ?> class="button-secondary submit-add-to-menu right" value="<?php esc_attr_e( 'Add to Menu' ); ?>" name="add-post-type-menu-item" id="submit-posttype-cart">                 <span class="spinner"></span>             </span>         </p>     </div>     <?php } 

My question is, is it possible to dynamically add a counter that shows the number of items in cart beside the Cart menu item label in the frontend? If so, how? I think that the wp_get_nav_menu_items filter might be useful for this, but how can I identify the Cart menu item in there to be able to modify its label in the frontend on the fly?

function my_get_nav_menu_items( $  items ) {     foreach ( $  items as $  item ) {         if ( is_cart_menu_item( $  item ) ) {             // add a counter beside the Cart menu item label             }     }     return items; } add_filter( 'wp_get_nav_menu_items', 'my_get_nav_menu_items', 20 ); 

How to make counter unity?

How do I count how many diamonds my player has collected in my 3d world

What I need to do is to make a script which will update my text ui when the player collides with a diamond but I do not know how as I auto generate the diamonds

How could I go about writing a script that will update the text score

Storyteller Number Success Counter for Aberrant

Any program that counts a set of numbers that "succeed" (i.e being GREATER THAN the set target number) over a variable DC between 1 – 10? I ask this due to a certain system called the "Storyteller" system. In this system the ST / Storyteller (essentially the "Dungeon Master") can set an aforementioned DC number between 1 – 10 whenever a Player or NPC wants to do an action.

The nominal DC for most actions is 6, but is adjusted higher for more difficult tasks and more lower for trivial tasks.

The slight trouble arises when playing a specific game called "Aberrant". I have a separate Dice Rolling program for my own use, but I need another program that automatically counts a specific set of numbers as I’ve said. This due to the fact that certain genned characters can have high stat values.

For instance (this is an example character); a certain character could have Armor (Armor as in naturally occurring in their body, which can range from rocky scales, hardened fur, or just normal seemingly tough skin). Each "dot" (or point if you will) in "Armor" gives +3 Soak. So if this character has maxed Armor of 5 dots, they’d have a pool of 15 soak against damages down to them.

Next if the character has Stamina 5 and Mega-Stamina 5, they gain +10 extra soak.

Now lets also say our character has the power "Bodymorph". Within the general schema players or the ST in general for genning up an NPC can determine the state of matter / energy the character can change into. So if the character specialized in a "Steel" Bodymorph and allocated their dots to have "Armor, Armor, Armor, Armor, Density Control (Increase)"; that can add +12 extra soak count the 4 Armor powers inputted into Bodymorph.

Totaling all of this, the this can amount to a soak pool of 37. The Dice Program I have can roll up to a 1000 dice, but the program is it wasn’t made for the Storyteller system in mind and doesn’t automatically count for you "Successes". Is anyone aware or know of any program I can use for counting numbers over a set "target" DC number?

Because lets say I roll a 123d10 and come with a set of numbers like this:

1 4 6 2 2 10 7 2 7 9 2 8 2 9 10 5 3 2 1 4 4 8 2 7 8 7 10 10 3 7 8 9 1 10 6 9 3 6 10 9 7 3 5 5 5 6 3 1 3 9 1 1 4 5 5 4 8 1 10 7 3 4 8 3 4 7 9 3 6 3 10 6 10 10 5 2 5 2 3 8 3 5 4 8 7 1 6 10 9 8 10 4 6 10 8 10 4 3 9 9 6 10 1 2 10 6 8 8 8 9 3 5 6 2 4 4 7 8 8 7 2 5 3

I’d be quite tedious to manually count them all specifically to see which number has met at or passed "6" everytime when rolling for a high statted character of somesort.

Does Ranger Monster Hunter’s Slayer’s Counter works on saves to maintain concentration?

From the Sage Advice Compendium:

Does a Monster Slayer ranger’s Supernatural Defense feature apply if a creature damages the ranger, thus causing the ranger to make a Constitution saving throw to maintain concentration on a spell? Yes.

Since the Supernatural defense works for concentration, does the Slayer Counters works as well?

Counter for selected dofollow / nofollow link types and titles

Hello guys! of GSA SER
I would like to ask for 2 requests to implement in GSA SER as I see that feature is not yet integrated. It would be a great help visually.
1. Know how many Dofollow links exist in my verified records, see image:

You can only see dofollow sites with an X, but you cannot see the “exact” amount quickly. It would be great to add at the bottom how many follow / nofollow links exist.
2. Creation of titles.
I have observed that there is also not a counter for selected titles visually. View image:

It would be great to have a counter at the bottom every time a title is selected, to know how many titles I am selecting.

Can “Shield of Faith” counter invisibility?

The wording of Shield of Faith suggests that it can be used to reveal a known but invisible enemy:

A shimmering field appears and surrounds a creature of your choice within range (60 feet), granting it a +2 bonus to AC for the duration.

Unlike many spells, there’s no requirement for the caster to see the target.

A Jeremy Crawford citation indicates that there needs to be a clear path from the caster to the target.

A fairly common "boss fight" scenario is that the heroes enter the boss’ lair, the boss delivers an ominous speech, everyone rolls initiative, and on the boss’ first move they cast Invisibility (or Greater Invisibility). Would casting "Shield of Faith" on the boss be a cheap counter? (The boss getting an AC boost, of course, is just hilarious).

In Path of War can Hidden Blades use a Strike or Boost Maneuver with a Counter Maneuver?

In Path of War, can you use a Strike Maneuver with a Counter Maneuver?

For instance, can you initiate the strike Rippling Current (Mithral Current 3; melee att +3d6 dmg; if quick drawn, make target flat-footed) as part of the attack of the counter Mithral Flash (Mithral Current 5; opposed attack; if quick drawn, can attack with +5d6 dmg) ?