Storyteller Number Success Counter for Aberrant

Any program that counts a set of numbers that "succeed" (i.e being GREATER THAN the set target number) over a variable DC between 1 – 10? I ask this due to a certain system called the "Storyteller" system. In this system the ST / Storyteller (essentially the "Dungeon Master") can set an aforementioned DC number between 1 – 10 whenever a Player or NPC wants to do an action.

The nominal DC for most actions is 6, but is adjusted higher for more difficult tasks and more lower for trivial tasks.

The slight trouble arises when playing a specific game called "Aberrant". I have a separate Dice Rolling program for my own use, but I need another program that automatically counts a specific set of numbers as I’ve said. This due to the fact that certain genned characters can have high stat values.

For instance (this is an example character); a certain character could have Armor (Armor as in naturally occurring in their body, which can range from rocky scales, hardened fur, or just normal seemingly tough skin). Each "dot" (or point if you will) in "Armor" gives +3 Soak. So if this character has maxed Armor of 5 dots, they’d have a pool of 15 soak against damages down to them.

Next if the character has Stamina 5 and Mega-Stamina 5, they gain +10 extra soak.

Now lets also say our character has the power "Bodymorph". Within the general schema players or the ST in general for genning up an NPC can determine the state of matter / energy the character can change into. So if the character specialized in a "Steel" Bodymorph and allocated their dots to have "Armor, Armor, Armor, Armor, Density Control (Increase)"; that can add +12 extra soak count the 4 Armor powers inputted into Bodymorph.

Totaling all of this, the this can amount to a soak pool of 37. The Dice Program I have can roll up to a 1000 dice, but the program is it wasn’t made for the Storyteller system in mind and doesn’t automatically count for you "Successes". Is anyone aware or know of any program I can use for counting numbers over a set "target" DC number?

Because lets say I roll a 123d10 and come with a set of numbers like this:

1 4 6 2 2 10 7 2 7 9 2 8 2 9 10 5 3 2 1 4 4 8 2 7 8 7 10 10 3 7 8 9 1 10 6 9 3 6 10 9 7 3 5 5 5 6 3 1 3 9 1 1 4 5 5 4 8 1 10 7 3 4 8 3 4 7 9 3 6 3 10 6 10 10 5 2 5 2 3 8 3 5 4 8 7 1 6 10 9 8 10 4 6 10 8 10 4 3 9 9 6 10 1 2 10 6 8 8 8 9 3 5 6 2 4 4 7 8 8 7 2 5 3

I’d be quite tedious to manually count them all specifically to see which number has met at or passed "6" everytime when rolling for a high statted character of somesort.

Does Ranger Monster Hunter’s Slayer’s Counter works on saves to maintain concentration?

From the Sage Advice Compendium:

Does a Monster Slayer ranger’s Supernatural Defense feature apply if a creature damages the ranger, thus causing the ranger to make a Constitution saving throw to maintain concentration on a spell? Yes.

Since the Supernatural defense works for concentration, does the Slayer Counters works as well?

Counter for selected dofollow / nofollow link types and titles

Hello guys! of GSA SER
I would like to ask for 2 requests to implement in GSA SER as I see that feature is not yet integrated. It would be a great help visually.
1. Know how many Dofollow links exist in my verified records, see image:

You can only see dofollow sites with an X, but you cannot see the “exact” amount quickly. It would be great to add at the bottom how many follow / nofollow links exist.
2. Creation of titles.
I have observed that there is also not a counter for selected titles visually. View image:

It would be great to have a counter at the bottom every time a title is selected, to know how many titles I am selecting.

Can “Shield of Faith” counter invisibility?

The wording of Shield of Faith suggests that it can be used to reveal a known but invisible enemy:

A shimmering field appears and surrounds a creature of your choice within range (60 feet), granting it a +2 bonus to AC for the duration.

Unlike many spells, there’s no requirement for the caster to see the target.

A Jeremy Crawford citation indicates that there needs to be a clear path from the caster to the target.

A fairly common "boss fight" scenario is that the heroes enter the boss’ lair, the boss delivers an ominous speech, everyone rolls initiative, and on the boss’ first move they cast Invisibility (or Greater Invisibility). Would casting "Shield of Faith" on the boss be a cheap counter? (The boss getting an AC boost, of course, is just hilarious).

In Path of War can Hidden Blades use a Strike or Boost Maneuver with a Counter Maneuver?

In Path of War, can you use a Strike Maneuver with a Counter Maneuver?

For instance, can you initiate the strike Rippling Current (Mithral Current 3; melee att +3d6 dmg; if quick drawn, make target flat-footed) as part of the attack of the counter Mithral Flash (Mithral Current 5; opposed attack; if quick drawn, can attack with +5d6 dmg) ?

Looking to learn more about Counter automaton?

I have to write a paper for my class about counter automaton, their usage, their impact, and more. and I’m stuck finding good resources to learn about these strange anomalies :). I was wondering if anyone here can help me or guide towards writing a good paper. any good article suggestions or book
ps1: we have learned about pushdown automata and basics in our class

Can the Dispel Magic spell be Readied to counter an opponent’s spell?

When playing as a spellcaster, is it valid the use of the Ready action to prepare Dispel Magic to counter a spell cast by an opponent? In the same vein, when declaring said action, do I have to specify which spell slot I will use when Readying the Dispel Magic spell? If that is the case, does this tactic nullify an opponent’s spell?

I get the impression that this is basically turning Dispel Magic into a spell with a casting time of "1 reaction". Is my reading of the rules accurate?

Is it reasonable to think that most magic users would be familiar with the spell Silence and thus know easy ways to counter it? [closed]

The spell Silence as described in the PHB:

For the Duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.

The spell is obviously a useful tool against magic wielders, but I’m trying to get clarification on its limitations.

Would it be common for magic users to recognize the Silence spell and know easy ways to counter its effects? For example, a wizard familiar with the spell might know to just run a short distance in any direction to leave its area of effect, and then continue casting spells. I understand that different types of characters will have different knowledge of spells, but Silence isn’t a high level spell and would seemingly be well known to many mid- and even low-level magic users.

The related question below might shed light on how a character would react to the Silence spell, because they might instead interpret the effect as being deafened.

Related questions:

Deafness vs Silence – How to distinguish Darkness from being blinded and Silence from being deafened?