I had always assumed that there was a similar requirement to crearing higher tiers of rings of protection (and magic items in general), just like you need to be at least three times the enhancement bonus in caster level for magic weapon- and armor enhancement.
However a player pointed out that the rules do not say so and frankly I haven’t found anything contradicting in the DMG. Is it actually the case that you could theoretically forge a ring of protection +5 at caster level 5th given that you have a high enough level to get the approptiate feat – or am I missing something?
Advanced Alchemy and Quick Alchemy explicitly do not require Craft checks.
Chirurgeons could use Craft instead of Medicine, but they need to advance the latter for the many useful skill feats.
So it seems Champions and Warpriests1 need Craft more than Alchemists do. Is this correct?
- to fix shields ruined by Shield Block
One of my players is trying to find loopholes to make lots of money without having to work. His latest idea is as follows:
- Get a ton of low-to-mid-level NPCs willing (or “willing”) to waste a lot of their time.
- Ensure that all of them have ranks in Craft (books) (any other craft skill will work as well), whether by training them or using a headband of vast intelligence. The player in question is absurdly good at crafting items, so supplying these guys with a crate full of headbands isn’t a massive roadblock.
- Have one of them “practice [his] trade and make a decent living, earning half [his] check result in gold pieces per week of dedicated work.”.
- Have the rest of them (say, 100 others) use aid another to give him a +2 on his check each. Assume that they’re guaranteed to succeed, by combining ranks and possibly skill focus.
- The main crafter gets about +200 on his craft check, which he probably gets around a 15 on.
- The main crafter makes about 108 gp.
The amount of gold you can make on this is directly proportional to how many NPCs you get ahold of:
- 100 NPCs: ~108 gp
- 150 NPCs: ~158 gp
- 200 NPCs: ~208 gp
With 100 guys working away, he can make ~5,635 gp/year without doing anything. He can probably convince them not to need any money, whether by dominating them or being very charismatic or some other means of convincing them to spend their lives making money for him.
I can’t really think of a reason why he shouldn’t be able to do this, given that all he’s really done is invent massive sweatshops, but I would like to ensure that there’s nothing disallowing it.
Caster level 12th
This poses an obvious problem for most characters in E6: as 6th-level characters, they’re 6 caster levels short of meeting this prerequisite. There are a few bonuses to caster level out there, but most are specific to particular spells or types of spells, or limited-usage, in ways that prevent them from meeting this requirement.1 Off the top of my head, only the orange ioun stone provides a sufficiently consistent and blanket bonus to caster level that should work for feat prerequisites. Artificers get a +2 bonus to caster level for the purposes of actually crafting items, but this doesn’t appear to carry over to meeting item-creation feats’ prerequisites.
So, is there any way to meet this requirement? Leaving out any infinite or arbitrary loops, manipulate form in its entirety, or anything that breaks 6 HD assumption inherent in E6 (e.g. becoming a lycanthrope as a 6th-level character to get more HD to work with Practiced Spellcaster or something), that is. This is obviously cheesy but I’m trying to avoid “extreme” cheese. Outside assistance is frowned upon, but is valid if it’s assistance from another valid E6 character—assistance from monsters and other creatures is out. And I would like to actually have the feat, not merely get around it somehow, though it’s acceptable if actually using it requires some kind of set-up or special conditions (as long as those can be maintained for 8 hours of crafting).
Otherwise, all Wizards of the Coast-published 3.5e material, as well as all Dragon and Dungeon 3.5e material, is acceptable.
Any combination of race and class is allowed, again so long as it’s legal under the usual E6 rules (I presume some kind of 6th-level spellcaster is best, but if not then that’s fine). Any number of bonus feats can be assumed, again as usual for E6 rules.
When using the Craft skill to create armor. It says the difficulty to create an armor is 10+AC bonus. So, can I create an armor that gives 25 AC? The DC would be 35. I wonder if it’s possible to create only existing armor. How does it work?
Some companies install corporate VPNs which also come with a root certificate installed on all employees’ machines. This allows for encrypted traffic to be decrypted by technology installed on the VPN. Some companies even have to do this to meet certain auditing and compliance requirements.
Is it possible for a website to set up a certificate signing chain in a way that if root cert that signed it is replaced by the corporate VPNs root cert, it would either fail to load the website, or prevent it from being overwritten by the root cert entirely in the first place?
Or, if there’s a root cert installed on a machine, is it impossible to prevent TLS intercepting by a MITM party?
Is it possible to craft a crystal similar to the Truedeath one, but for Plants?
Truedeath Crystal (Greater) and Demolition Crystal (Greater) are Weapond Augment Crystals (Magic Item Compendium, p.65-66) that let you deliver critical hits and sneak attacks respectively to Undeads and Constructs.
To craft a Truedeath Crystal the Consacrate (Player’s Handbook v.3.5, p. 212) spell is required and Disintegrate (Player’s Handbook v.3.5, p. 222) has to be used to create a Demolition Crystal.
1. Which spell could be selected as prerequisite to craft a sort of Vinestrike* Crystal?
*similar to the Vine Strike (Spell Compendium, p. 230) spell
The other thing is: Lesser crystals have “unique” abilities, while Least and Greater seem to be standardized.
Least: A weapon with this crystal attached deals an extra 1d6 points of damage to constructs.
Lesser: As the least crystal, and the weapon is treated as adamantine for the purpose of overcoming the damage reduction of constructs.
Greater: As the lesser crystal, and the weapon can deliver sneak attacks and critical hits against constructs as if they were living creatures.
Least: A weapon with this crystal attached deals an extra 1d6 points of damage to undead.
Lesser: As the least crystal, and the weapon also functions as a ghost touch weapon (DMG 224).
Greater: As the lesser crystal, and the weapon can deliver sneak attacks and critical hits against undead as if they were living creatures.
2. What kind of ability a lesser crystal could grant?
Ghostwalk’s glove of the master strategist is described as follows:
This black leather glove is decorated with purple silk thread. It acts as a glove of storing and allows the wearer to use a true strike effect once per day.
Caster Level: 6th; Prerequisites: Craft Wondrous Item, shrink item, true strike; Market Price: 3,600 gp; Weight: —.
Let’s say you don’t need the true strike ability. The glove doesn’t say that the true strike effect requires a command, so it seems safe to assume it’s use-activated. As a 1st level spell (CL 1st) with one use per day, magic item creation rules imply that this ability is worth 1 × 1 × 2000 / (5/1) = 400 gp.
As such, could you craft what’s essentially a glove of storing at CL 6th with only the Craft Wondrous Item feat, preparation of the shrink item spell, and 1,600 gp + 128 XP (half of the base price of 3,200 gp, plus XP costs)?
If so, what would happen if you gave the glove a requirement that the user have at least 1 rank in the Sleight of Hand skill? Is the 10% discount based on the “normal” cost of 1,800 gp (180 gp discount, seems unlikely) or the “intended” cost of 1,600 gp (160 gp discount, seems likely), or does doing so not apply a discount in this way (seems possible)?
Why would I have to craft a poison from the venom of a, say, giant spider, to use it? Couldn’t I just collect it and at a later date put some on my weapon, for example? What does the crafting accomplish?
I have problems calculating the costs for a Hell-knight plate which is crafted based upon the Pathfinder Unchained Rules and using a special raw material (Easily Worked steel).
A Hell-knight plate costs 2000 gp off the shelf, the weight is 50 pounds.
The Unchained Rules state, that you have to “acquire raw materials whose value is equal to 1/4 the cost of the item or items you wish to craft”, in this case 500 gp.
The price per pound for Easily Worked steel is given in the table “Special Raw Material Costs”: 8 gp for use as trade good, or 4 gp for use in crafting.
Following the line of reasoning provided in another answer on this platform regarding the use of special raw materials, one can apply the 4 gp/pound as price for the acquisition of the needed special raw material.
As the armor weighs 50 pounds, this would result in (special) raw material costs of 200 gp. But this is much less than the costs for “regular” raw material (500 gp). I would assume, that using higher quality raw material would result in higher costs.
What is the correct way to calculate the costs using “Easily Worked” steel?