If an arrow passes through an illusionary wall of fire created by the Major Image spell, does it reveal it as an illusion?

The Major Image spell description says:

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte’s stench).

[…]

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

One of my players wants to cast this as a Wall of Fire. He asked me what would happen if an enemy shoots through it.

As noted in the bolded sentence, physical interaction with the image reveals it to be an illusion.

Arrows have no problem with getting through a normal Wall of Fire. Would this reveal the illusion?

Is there a spell, magical item, or any other method to accurately calculate how long ago an object/construct was created?

I’m interested in D&D 5e but I will also accept answers from previous D&D versions as well as similar systems (e.g., Pathfinder 1e/2e).


Janathiel II, famous historian, cartographer, and the Grand Wizard of Whitescar is studying the ancient structures of Ær-Toril known as Rhas.

These are gigantic and ancient structures/areas that cannot possibly have been created by nature. For example, Rhas Nolh is an almost perfect mountain pass that spans more than 100 kilometres, Rhas Aldhaen is an ancient forest that does not age (i.e., each tree is forever the same), etc.

Janathiel II has a theory: All of the Rhas constructs were created approximately during the same time period/era possibly by a technologically/magically advanced civilization.

To test this theory, however, he needs an accurate way of measuring how old an object is. Even worse, this method should be accurate even when counting thousands of years (if not hundreds of thousands).

If Janathiel II was living on Earth during the 21st century he could have used radiocarbon dating, but unfortunately for him, he lives in Ær-Toril.

Is there a spell, magical item, or any other method Janathiel II can use to accurately calculate how long ago an object/construct was created?

What is the difference between weevely and php shell created by msfvenom?

Both comes preinstalled on Kali. Msfvenom can generate php shell and weevely is a dedicated tool for the same. What exactly is the difference between the two? I am sure folks at Offensive Security won’t include the same tools that do the exact same thing.

My assumption is weevely is the same and uses msfvenom to generate php shell.

Google shows extra links and pages which i did not created

I have an issue with my word press website named cardo.lk.

when some type cardo.lk in google why Google shows unwanted extra links or pages related to my website which actually doesn’t belong to my website nor do i created? how i can remove those links?? Need serious assistance in this regard. For reference please see the attached pictures These are few links but there are many other which show in google.

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Can algorithms of arbitrarily worse complexity be systematically created?

We’ve all seen this: Hierarchy of time complexities

Can we get worse?

Part 1: Can mathematical operations of increasing orders of growth be generated, with or without Knuth’s up-arrow notation?

Part 2: If they can, can algorithms of arbitrary complexities be systematically generated?

Part 3: If such algorithms can be generated, what about programs implementing those algorithms?

How are the skeletons in the Tresendar Manor created? And by whom?

I am returning to D&D after many years, and it looks like animate dead only works for 24 hours at a time, so who made the skeletal guards in the Manor, and how were they constructed? Glasstaff isn’t nearly high enough level/ doesn’t have the spells. The skeletons are not “free-roaming”, they are working for the Redbrands. Someone walk me through this, please.