I am trying to create a dll to get reverse shell from a amd64 machine ( i guess architecture should be x86_64 ) but for most of the reverse shell payload msfvenom is not supporting the architecture any idea which one to chose from msf reverse shell payloads ?
I want to create a function/module that corrects common email typos on new orders.
For example to auto correct gmail.con, hotmail.con to .com, and many many more common typos.
Is there any hook or filter that user data, specifically email address, is passed through on new order creation, so that we can modify it before it’s inserted into the database?
Cast creation to make vegetables that last a day, then cast true polymorph to make a dwarf from the vegetables, does the Creature disappear after a day? It says that if you use the matter created by Creation as a component the spell fails but True Polymorph doesn’t use the target as a component.
So, one of the main “aesthetic points” of the Technocratic Union is their wide use of minions that they create through superscience, ranging from the relatively expendable Men in Black clones to the cyborg HIT Marks – it’s one of the big ways that they seem to bolster their numbers to maintain their level of control on the world.
But, after the Avatar Storm, there’s a big problem – the Avatar Storm either killed or transformed into Umbrood almost all of the Masters and Archmasters in the setting, including those belonging to the Technocracy, and according to M20’s How Do You Do That, creating clones requires Life 5 and Mind 5 (plus Spirit 5, if you want them to have souls).
While any clone-making 5-dot Wonders that they had on Earth at the time would continue functioning, they wouldn’t be able to repair any that got damaged, or replace any that got destroyed. This leads me to the question: how do you make minions without 5 dots in any Spheres?
Making bodies for them is fairly simple; Matter 4 can make robots if you don’t want to just use Sleeper tech, Life 3 can make invertebrates, so you can go nuts making plant people/octopus people/bug people/Alex Mercer expies/etc, and you might be able to use Matter 3/Life 3 to make people with simple metal support structures instead of bones (Matter 4/Life 3 should be able to make more functional cyborgs with more complex mechanisms).
How would you make minds for them, though? Creating minds requires Mind 5, so are the only ways to use Matter 4 to replace their brains with computers and use Digital Web entities or Sleeper computer science to provide minds for them, or Dimensional Science 3 to cause EDE possessions or “spiritual awakenings”? If you used Mind 3/Correspondence 3 to take an existing human mind and turn it into a hive mind controlling multiple bodies, would the death or incapacitation of their original body leave the clones mindless, or would the hive mind persist until all the bodies were incapacitated?
Are there any options for them that I’ve missed or overlooked? It looks like the official sourcebooks overlooked this issue entirely and just had the Technocrats just continue as though nothing had happened.
While writing an answer for this question I came across a problem with how the Eldritch Cannon and the Fortified Position features interract.
Eldritch Cannon states:
Once you create a cannon, you can’t do so again until you finish a long rest or until you expend a spell slot of 1st level or higher.
Fortified Position states:
You can now have two cannons at the same time. You can create two with the same action (but not the same spell slot), and you can activate both of them with the same bonus action.
I use an action to create two cannons:
- Cannon#1 is not a problem. It’s either the first cannon I’m creating since I took a long rest, or I expended a 1st level spell slot some time prior to the current action.
- Cannon#2 is a problem. I have not taken a long rest, nor have I expended a 1st level spell slot since creating cannon#1.
The Eldritch Cannon feature doesn’t provide me with a way to expend a spellslot, but it prevents me from creating a second cannon before I expend a spellslot.
The Artificer has no means to expend a spell slot other than to cast spells. So I need to somehow cast a spell in the middle of my action.
My understanding is that I cannot generally break up my action with a bonus action, so I cannot expend a spell slot by casting a bonus action spell between the creation of two cannons.
A reaction can interrupt an action so it could occur between the creation of two cannons, but getting the opportunity to cast a reaction spell at the right time seems excessivily unlikely and difficult.
Therefore my question is:
When an artificer uses its action to create two Cannons, how can it easily expend a spell slot between the creation of the first and second cannon?
The MongoDB docs state that one can use the mongo client console to initialize replica sets by running
rs.initiate([config]). However, I don’t want to have to manually use the command line for this. There is a driver method called
Admin.command in the docs but I don’t know how that would work here. How do I automate configuring replica sets using the MongoDB JS driver?
I have a js script that initializes my database installation by creating the data folder and automatically setting up users for access control. I want it to also configure the replica set so the database is completely ready to use after running it. I’m using MongoDB 4.2.1 and driver version 3.3.
Organized play currently limits players to PHB+1 (@Molot posted a link to an in depth history thereof, but basically you can use PHB and one other published source to make your character). Obviously everyone’s home campaign is different, but it seems like if there are balance reasons for limiting options during Adventurers League, those some reasons might well apply to a home game, especially one using published adventures. I understand that even in the AL there’s been some push back; with calls to expand the rule to PHB+2 or even do away with it entirely.
What can I do to help figure out what (if any) restrictions to place for my home game. Are there known exploits from creating characters via a bunch of sources that PHB+1 prevents? Are there Adventure Paths that are particularly suited or unsuited to characters from a certain book or subset of books? For example I could see a Dragonborn being problematic in Tyranny of Dragons or a Cleric in Curse of Strahd. Is there a list of restricted character options for each of the published adventure paths? Or even just suggested restrictions?
At the moment I’m specifically interested in Tyranny of Dragons, but it would be nice if the answer could address determining restrictions for any published adventure path.
We are currently in the process of moving to SP 2019 on premise. We are not licensed for Office 365 and will not be for another two years.
I believe without the licensing we cannot use PowerApps or Flow. Can anyone confirm this?
If this is the case – does anyone have a recommendation for form building – preferably a free or low cost option? We currently use InfoPath for form building which I know will be phased out completely by 2026.
What is the rule to create more experienced mages in Mage: The Ascension? How many points do you have to create an elder mage?