The relevant part of Hexblade’s Curse states (XGtE p.55):
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Typically when features add extra damage they clarify that the extra damage only applies to one damage roll, or the added damage just applies to the damage as a whole, like the various cleric subclasses’ Potent Spellcasting:
Starting at 8th level, you add your wisdom modifier to the damage you deal with any cleric cantrip.
Or the Evocation Wizard’s Empowered Evocation (PHB p.117):
…you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Does this mean the wording of the Hexblade’s Curse would apply to all of the dice rolled for the attack? If when the warlock gains Pact of the Blade at 3rd level, could they pick a great sword as there pact weapon, which deals 2d6 damage, and add their proficiency bonus twice to the damage?
While trying to minmax a build for a Bladesinger by way of the new TCoE book I happened upon a curious problem with which I need assistance. The bonus damage from Hexblade’s Curse reads
[…] You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
So my question can be summed up as ‘What constitutes a separate damage roll?’ Are damage rolls separated by source? Perhaps by damage type? Are they separated by when the damage is dealt?
A creature is struck by a Bladesinger/Hexblade using the special Extra Attack feature in Tasha’s Cauldron of Everything; once using a 7th level Shadow Blade, and once using Booming Blade. The creature is under the effects of Hexblade’s Curse.
How is the damage calculated? Is the Hexblade’s curse damage applied to the initial strike, the second strike, and the damage the creature takes when it moves? Or is the curse damage ignored when the creature moves since the source of that damage has already dealt the curse damage?
A player of mine is building a Dual-Cursed Oracle. They want to take the Covetous and the Plagued curses. That brings up a question.
The Covetous curse states (emphasis mine)
You must wear fine non-magical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp × your character level or more is taken from you against your will.
while the Plagued curse states (emphasis mine)
You take a –1 penalty on all saving throws against disease or infestation effects, but you are immune to the sickened condition.
If I’m not mistaken, then RAW that means you don’t get any drawback from the Covetous curse, even when not wearing fancy clothing. But since the second curse isn’t supposed to give you benefits only, that does seem kind of wrong.
Is there any official ruling on that? How would you handle that?
Right now, I would probably go with "The character is immune to the sickened condition from all sources but the Covetous curse" or have the player play up the mentioned desire they have (when not wearing fancy clothing) to sell or steal items to make roleplaying encounters more challenging in return.
Reason For This Research: In Greek lore: Medusa gained her cursed form because Poseidon raped her – and then Athena punished her for it. Greek ‘gods’ kind of suck – and she really deserves a fighting chance.
The 5e Medusa has a 30′ Petrifying Gaze ability:
When a creature that can see the medusa’s eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn’t Incapacitated and can see the creature.
A Medusa’s Petrifying Gaze also reflects, as follows:
If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
To be petrified by her own gaze (reflected back) by a mirror / shiny surface exactly 30′ away must mean her petrification-curse-ability’s range has been effectively doubled (60′). Thus, this self-attack rule means any mirror &/or polished surface can effectively double a medusa gaze-strike range or distance.
Let us assume ANY mirror-reflection-surface (including water – or – polished shields from gods) double-extends this effective gaze-curse-range.
Can this 30′ mirror extender impact anyone other than a medusa? If so, this is an effective weaponized range doubler.
Can this 30′ range be extended via yet another mirror? If so, a chain of mirror-like surfaces could extend the curse-range ad nauseam.
Can ANY mirror contribute to this extension-conspiracy? If so, any clever medusa could make a mirrored &/or reflective hallway (up to 30′ wide) of any length and launch her gaze-curse weapon-attack down this tube-tunnel (both safely & effectively), impacting any on the far end. She could also make the floor and ceiling ‘polished surfaces’ so as to guarantee this gaze-attack is not inadvertently lost should it bounce non-reflectively ‘up’ or ‘down’.
How about mirrors in & around corners &/or bends: Having mirrors placed strategically about a mirrory-maze allows her to strike archers and line-of-sight attackers with great efficiency and impunity. Note: this is a great time to use the word ‘impunity’.
There are many more questions, of course, you already get the gist. Typically in D&D ‘line of sight’ is not bendable nor extendable. If this ‘general’ rule is over-ruled by the ‘specific’, my NPC Medusa is prepared to have a lot of fun. In fact, she may even call up Poseidon and Athena for a little payback.
Repeat Of Question:
Can a Medusa (5e ‘monster’) have her range extended and effectively doubled via a mirror. If so, what are the limits on such extension?
I plan rn with 2 of my best friends to play Curse of Strahd, 2 of them as players and me obviously as the DM.
I know that the Game is intendet to have 4-6 Players and not 2. I let them start at lvl 3 and max level will me 12 to 14.
But they will die probably since i don’t want to make it a cakewalk obviously, and i want to use a "either you let your character die and must make a new one, or you ressurect yourself and have to roll to recieve either a random dark gift or a madness you roll." every time they die.
But i am not sure yet how to make in RP, my first idea is that i let them wake up as Ghosts on a misty field where Strahd shows up and gives them a deal to ressurect them so they could die in the future for his amusement, but i also don’t want to reveal Strahd to fast, so i thought that maybe like a ghostly figur or some type of demon makes these ressurection deals, or this could be Strahd but in disguise to fool them, or not to reveal his intendity to fast. But i am not sure if that would be in character for Strahd because i want this "Ressurection dealer" be really cocky to the Characters.
Can someone give me some advice?
I’m reworking some of my older campaigns in Pathfinder 1e and transferring them into Pathfinder 2e. One of the custom items I had in an original dungeon was a supposed "Wand of Wish" that was actually a "Wand of Aberrations"; functionally, it was a 1 charge wand that would apply a random +0 lvl Template onto either the character using it or the character the user indicates (depending on the intent and situation). That being said, I’ve decided to rework this mechanic into an "Idol of Lamashtu".
The encounter involves a devout Bugbear using one of these items to attain a boon from Lamashtu, the bugbear fighting the party and at least one identical idol for the party to loot. While it’d be easy to just have the idol apply one of Lamashtu’s Divine Curses, I think it’d be more interesting and perfectly thematic to give the user a random kind of Lycanthropy (see the bottom of the page); this comes with the added bonus of having a solid item level to calculate treasure with. However, when I look up Lycanthropy between the Bestiary and Archives of Nethys, they never say what level the curse is, such as when they talk about a Curse of Nightmares being Curse 2 and Sellsword’s Folly being Curse 9.
All that being said What Level Curse is Lycanthropy? Or better yet, what level would a cursed item that inflicts Lycanthropy be?
In a fight with an Adult Gold Dragon today our delightful barbarian suffered from the effect of Weakening Breath. Our transmutation wizard used his Transmuter’s Stone for Panacea to restore hit points, and cure poison, disease, and curses. Would this cure the effect of Weakened Breath?
In Curse of Strahd, there is an NPC the PC’s may encounter whose weapon explicitly does more damage when he uses it to attack Strahd.
However, said NPC states explicitly that he will not attack Strahd (emphasis mine):
The module says that the players may want to take his weapon; but its description explicitly states that the damage bonus applies when he is wielding it.
The players might try to persuade him to ally against Strahd, but he will refuse.
They might try magical compulsion, but
None of Strahd’s three goals give him a reason to go to the NPC’s location. Unless the players visit the NPC’s location, he will not leave. I suppose players could get him to venture to Strahd’s castle…
but even if the two are brought together, neither has a reason to attack the other.
The only event that will remove the thing preventing him from attacking Strahd,
will also end his life.
Any way I look at it, I can’t see a way that this NPC would ever attack Strahd, so what is the relevance of his weapon doing extra damage to Strahd when he wields it?
So,I am playing a multiclass character with level 14 in fighter and level 1 in Warlock. Now Hexblade’s curse damage depends on player’s proficiency bonus.My level 15 character’s proficiency bonus is +5 but a level1 warlock’s proficiency bonus is +2. So, which proficiency bonus should I add as hexblade’s curse damage?
A rather creative cleric in my game’s party has presented with a new curse they want to use. The new curse is:
All damage the target creature takes is treated as the damage type to which the creature is most vulnerable
This curse basically removes any sort of damage reduction from the game, plus it can even make all damage the players do to monsters more powerful than intended. Our evoker, for instance, can memorize only powerful fire spells with confidence that those fire spells will have full effectiveness on creatures. The cleric is prepared to heighten spell to keep the saving throw as high as possible.
Is this curse:
- Appropriate for bestow curse
- Too strong for bestow curse but appropriate for bestow curse, greater
- Inappropriate for a permanent debuff
I don’t consider this a homebrew question since bestow curse explicitly encourages creation of new curses. I have just always had difficulty judging the power of curses