This question includes NPC lore spoilers for Curse of Strahd, proceed at your own risk.
While running Curse of Strahd and prepping ahead, I have happened upon a rather glaring contradiction in the backstories of two of the important NPCs. I’m wondering if anything has been said by the developers regarding this…
This contradiction centers around
In the former’s backstory, we have this little snippet regarding their first encounter with the latter.
However, in Appendix F (Handouts) we have the…
In which we find this entirely contradicting statement…
After this, it goes on to explain
I know that if you go back to the AD&D2E Ravenloft books, the story from the Handout is how things actually went down, and the character who is the subject of the first story is a new character that was invented for the 5E Module.
Has anything been said about this backstory contradiction? It’s kind of a big deal if these two characters turn out to be important to the plot (which they will in the game I’m running).
If the first story is true then…
If the second story is true then…
I’m making a Polearm master hexblade warlock and thinking about getting a level of fighter for Dueling Fighting Style. Does it boost Eldritch Smite damage?
While I was thinking about this question I also thought Eldritch Smite should get bonus from first level spell Hex and Hexblade’s Curse, is that right?
I am running Tomb of Annihilation for a group of players. They all wanted to bring in older characters (levels 9-11) from another campaign we had run a while back.
I did not allow the players to look at the book beforehand, but one of them went online and looked up the death curse. His character had died, so he rolled a new one. He decided to play a Wizard of the School of Necromancy, who has the Inured to Undeath feature starting at level 10:
Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects.
Does the Inured to Undeath feature prevent him from being affected by the Death Curse? Or does the Curse work because it is a plot device?
Should I allow him to be the only party member who happens to be immune to the curse, or is this a god-level curse, meaning he can’t avoid it?
I am gonna to start DMing the D&D 5e adventure Tomb of Annihilation for a group of 5th-level PCs who just finished the Lost Mine of Phandelver Starter Set adventure.
One of the PCs is undead. By his backstory, he was killed in the gnome civil war and resurrected by the Velsharoon himself as an undead gnome with his soul inside of his dead body.
Now I understand that it means that he is affected by the Death Curse; he should have only 9 HP max, and after 9 days this PC would die.
It would be very stupid and unexpected death because it is mostly my mistake (as GM) that I didn’t warn this player about that and allow him to use this PC.
Is there is a possibility to invent some solution or change the Death Curse effect to save him from it?
A description of the Death Curse:
While the death curse was in effect, humanoids on Toril that had been brought back from the dead began to waste away and eventually to die. Traveling to another plane or world did nothing to halt the wasting effect once it began.
One of the Oracles curses is Lich, someone with this curse is almost but not quite a Lich. Since the only way I know of creating a Lich is by constructing the 120,000 gp phylactery, since this oracle has met most conditions, do they get a discount?
Because the curse is down the page and no fast link heres most of the text
Every living spellcaster hides a secret in their flesh—a unique, personalized set of conditions that, when all are fulfilled in the correct order, can trigger the transformation into a lich. Normally, one must expend years and tens of thousands of gold pieces to research this deeply personalized method of attaining immortality. Yet, in a rare few cases, chance and ill fortune can conspire against an unsuspecting spellcaster.
You have (unknowingly) fulfilled most (but not all) of the ritualistic components to achieve lichdom. You have yet to turn into an undead creature, but you are close. You take damage from positive energy and heal from negative energy as if you were undead.
If I cast the friends cantrip on an enemy, can I hex/Hexblade’s Curse them without provoking combat?
I’m assuming that I won’t be able to remain unseen/unheard while casting, but I suppose the meat of my question is:
Will the enemy notice that they’ve been hexed/cursed, and will this automatically provoke combat?
Before I move into the question there are no spoilers here.
I am about to embark on a lengthy D&D adventure with some new players that will start with The Lost Mine of Phandelver (LMoP) and then continue into Curse of Strahd (CoS).
I have already run LMoP before and some other shorter adventures like A Wild Sheep Chase and The Low Creater, but I am very intimidated at the thought of running a longer adventure like CoS. I know the first step is to read the book cover to cover, but how do I prep for a pre-canned adventure of this size that also has a sandbox portion?
There is no way I can possibly memorize everything in CoS and I don’t want it to be railroady. The sandbox element of CoS is part of its greatness. How do experienced DMs prep for an adventure this size?
This question already has an answer here:
- Does a spellcaster know when their spell has no effect? 2 answers
I have a player that’s a born lycanthrope (weretiger), that was bitten by a known werebear. one of my other players is planning on casting remove curse on them. Would the caster know that the spell was unsuccessful, or would it be a “weird feeling”, or would it be a “find out at the next full moon” thing?
The reason for the question is that the other players don’t know that this character is a born weretiger. This player is waiting for an exciting moment or something to unveil their weretigerness and would prefer me to not give anything away, however I don’t want to possibly change how remove curse works. If the caster knows it didn’t work i can phrase it so they’re just confused, until the unveiling of the weretiger, but if they didn’t know if it worked then there’s nothing to worry about.
I would like to run Expedition to Castle Ravenloft for some players. This is a 3.5 module but I would convert the encounters to 5e.
Some of my players have played Curse of Strahd. Will they feel spoiled? Can I still run this adventure for them?
Bestow Curse states in the spell language that Remove Curse can…remove the curse. We also have the language in Greater Restoration that states that spell can remove a curse.
Can Dispel Magic also remove a curse from Bestow Curse?