Would a caster know whether casting Remove Curse on a lycanthrope born that way was unsuccessful? [duplicate]

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  • Does a spellcaster know when their spell has no effect? 2 answers

I have a player that’s a born lycanthrope (weretiger), that was bitten by a known werebear. one of my other players is planning on casting remove curse on them. Would the caster know that the spell was unsuccessful, or would it be a “weird feeling”, or would it be a “find out at the next full moon” thing?

The reason for the question is that the other players don’t know that this character is a born weretiger. This player is waiting for an exciting moment or something to unveil their weretigerness and would prefer me to not give anything away, however I don’t want to possibly change how remove curse works. If the caster knows it didn’t work i can phrase it so they’re just confused, until the unveiling of the weretiger, but if they didn’t know if it worked then there’s nothing to worry about.

Can you break a polymorph curse by being reduced to 0hp?

A player got hit with Ghaunadaur’s curse… The rules state that

The curse is like a polymorph spell, except it turns the offender into an ochre jelly that lacks the Split reaction. A greater restoration or remove curse spell ends this effect.

It says it’s like a polymorph spell… and polymorph’s ruling says that

The transformation lasts for the duration, or until the target drops to 0 hit points or dies.

The part I’m hung up on is the a greater restoration or remove curse spell ends this effect part… does that mean only a greater restoration or remove curse spell ends the effect? The wording almost suggests that this overrules the way polymorph works (since it’s a curse).

Bottom line – does dropping to 0hp end the curse?

How many different miniatures and how many copies of those miniatures will I need at the same time in Curse of Strahd?

Coming up with a proper title is a bit tricky, so if people have suggestions, I’m open for them. I’m currently running Tomb of Annihilation, and having a blast. I lack a lot of the miniatures for various monsters and just use standins from my Warhammer days, but I’ll be running Curse of Strahd after this, and for that, I’d like to get miniatures that fit the monsters in the campaign, and for that I need a list of all the miniatures I will need, and how many of each type are expected to be in an encounter as a maximum.

If there’s no existing list, I’ll most likely go through the book myself at one point, but perhaps somebody has already compiled the list once.

Basically, I’m looking for a list of all the monsters that are in the adventure (random encounter table, dungeons, any mention of them being able to appear really), and how many of those are expected to be in an encounter at the same time.

Example:

  • Random encounter A has 10 zombies
  • Random encounter B has 5 zombies
  • Dungeon XYZ has 5 zombies in room 1
  • Dungeon XYZ has 6 zombies in the room 2, which will reinforce room 1 if the trap in room 0 was triggered

This’d sum up to: 11 zombies, because 11 zombies is the number of zombies that would exist at the same time in an encounter, regardless of how many zombies exist at a time elsewhere in smaller quantities.

Answers do not need to account for players ignoring enemies and simply pulling multiple rooms at the same time, because at that point they’ll die anyway, but will need to account for specific reinforcements mentioned in the book.

Specifically, I’m looking for different miniatures. So one encounter that has 5 zombies and one encounter that has 5 skeletons is “5 zombie miniatures and 5 skeleton miniatures”, not “5 whatever miniatures” because they are separate encounters.

Unique creatures can be listed with just their name, I can find a matching miniature myself for those.

Death House is included in this question, but listing those separately for people who want to run just Death House is okay.

How to award Downtime and Renown in Curse of Strahd?

I’m trying to locate details on awarding downtime and renown in the Curse of Strahd.

The Curse of Strahd DM’s Guide from Adventurers League says this about awarding renown (page 6):

Many adventures offer a renown award in the form of renown points for members of certain factions. Usually, this renown award will range from 0 to 2 points. Award renown points at the conclusion of an episode or adventure.

And about awarding downtime (page 6):

At the conclusion of each episode or adventure, award downtime days to each character. Adventures typically award 10 downtime days at the end of the episode or adventure unless otherwise specified.

The book is divided into 15 Chapters plus the Death House mini-adventure. In my view it would be much clearer to stipulate that each CoS “chapter” should be treated as an “episode or adventure” for the purposes of DT and Renown calulations but, since I can’t find that exact wording, I’m left wondering.

So, what counts as an “episode or adventure” for the purpose of how to award Downtime and Renown in Curse of Strahd?