Can produce flame do damage on unarmed strike?

So I have seen previous questions regarding this situation, but all of them appeared to be for fun and silly one shots. What’s different in this case is I’m trying to run a long and intense campaign. The monk of the party recently gained the feat magic initiate and took the Druid cantrip produce flame. He asked me about when he used an unarmed strike while his hand was on fire if the damage from the fire would be added. I wasn’t sure so I just added a small amount of fire damage at the time. After doing f some research I understand that the flaming hand can do other things like holding a sword or a shield, but I don’t know if I should allow him to add damage. By the way I am new to DnD so I’m sorry if I missed something obvious which would answer my question.

Thank you for your time.

Does movement speed add damage or attack power to weapons?

I have a character who has managed to get herself a movement speed of 100′. She is a centaur, and as such specializes in lance based combat and charges. Now in the real world a lance moving faster would have more power behind it. With this centaur moving at 56 MPH and putting her 1473 pounds behind that lance it is striking with a force of 16,726.39 Newtons concentrated down onto the lance tip, which is something rather tiny like a hundred thousandth of an inch. This results in the lance point having 95,510,148 PSI when it strikes a target. This is enough force to pierce up to 8 inches of modern ultra-high carbon steels (assuming no loss of power by friction). In other words that lance is going into and through just about anything that gets in its path.

Now is this knowledge just a fun bit of coolness to know or does D&D reflect physics and give a damage boost for speed of a handheld piercing weapon?

Does Evasion allow half damage even when unconscious?

Evasion is a class feature gained by Rogues and Monks at level 7:

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a Fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Does this feature allow a character to “dodge” area effects, taking half damage, even if they are unconscious?

Best way to maximize Sneak Attack damage

Unchained Rogue

Sources allowed:

  • Core Rulebook
  • Advanced Player’s Guide
  • Advanced Class Guide
  • Advanced Race Guide
  • Ultimate Combat
  • Ultimate Magic

I’m asking for how to maximize damage output using Sneak Attack. In theory for all levels, but more specifically at level 1 through 6 or so. Whether it is using feats, magic items, (something I am overlooking?) or a combination of all of that, the objective is maximized damage output.

I don’t really want to multiclass, and want to focus on melee attacks, not ranged attacks. My character will use a shortsword.

I am just looking for maximum damage output, not how to create a ‘sneakable’ condition.

What do I do about PCs using Con damage to “nuke” bosses?

So recently my players realized that they can spam poison-based Con damage on my bosses to effectively nuke them down in a couple rounds. This is basically ruining the challenge of my fights, but they seem to love it. I’m not sure how to handle this without basically saying “No, you can’t do that.” Or making the bosses suddenly immune for some reason. Their entire tactics rely on lowering the enemies saves, then spamming Con Damage to lower it more, which allows easier Con Damage spam, until it’s dead by round three.

I don’t know how to handle this. I don’t want to be an ass and just start doing it back in a “Well fine, if you do ima do it too” fashion.

This sucks…

Does Martial Arts Damage Apply to Ranged Attacks with Monk Weapons?

Inspired by an answer to What is the Attack Roll for Deflect Missile?.

The Monk’s Martial Arts feature states that monk weapons are, “…short swords and any simple melee weapons that don’t have the two-handed or heavy property.” (emphasis mine)

For the purposes of my question, I am assuming a 17th level Monk, so that the Martial Arts damage die is 1d10.

My question is that when making a damage roll with a weapon that can be either melee or ranged, like a dagger, which damage die do I roll on a hit for a ranged attack? I am assuming this uses 1d4 because this isn’t a simple melee weapon anymore, but a simple ranged weapon based on the definitions for melee and ranged weapons as defined on page 146 of the PHB:

“A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.” (emphasis from the PHB)

Gaining immunity to physical damage

I know it’s possible to gain immunity to e.g. conditions like poison, fear (both Heroes Feast), charmed, etc. It’s also possible to gain immunity to cold or fire damage, using their respective Investiture of Ice/Flame spells. Immunity to psychic can be gained with Mind Blank. There are also some magic items in the DMG that give immunities.

However, I have been unable to find anything that gives immunity to physical damage. Plenty of sources of resistance, but no immunity. The closest thing would be Otiluke’s Resilient Sphere, but that does not really give you immunity, it just interposes a non-circumventable barrier between you and your enemy.

Therefore my question: Is there any official source (both regular and unearthed arcana) that allows a PC to gain immunity to physical damage?

To clarify: with physical damage I mean bludgeoning, slashing and piercing damage.

Does a monk get martial arts die damage on improvised thrown monk weapons?

The monk’s martial arts ability states:

Your practice of Martial Arts gives you mastery of Combat styles that use unarmed strikes and monk Weapons, which are shortswords and any simple Melee Weapons that don’t have the Two-Handed or heavy property.

I am specifically asking about a shortsword, which is a monk weapon by definition, but this question could apply to any monk weapon that does not have the thrown property.

The monk’s martial arts ability also states:

You gain the following benefits while you are unarmed or wielding only monk Weapons and you aren’t wearing armor or wielding a Shield… • You can roll a d4 in place of the normal damage of your Unarmed Strike or monk weapon.

I would be more comfortable if this said "You can roll the Martial Arts Damage Die shown in the Monk Level / Ability Progression Table" rather than "you can roll a d4", but the other questions I looked at in researching this took that as an assumption and no one challenged them, so…

The rules for using an improvised weapon state…

If a character uses a ranged weapon to make a melee Attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage.

Consider a monk wielding a shortsword and fitting all other requirements for using the martial arts ability.

The shortsword is a melee weapon that does not have the thrown property and has a base damage of d6.

If the monk throws the shortsword it would become an improvised weapon, and thus normally would deal d4 damage. However, in this case does specific beat general and allow the monk to replace the "normal damage" of an improvised weapon with the martial arts die damage, which would be d6 at 5th level?

Or, does the fact that the monk is throwing the shortsword as an improvised weapon disqualify it from being considered a monk weapon, in the same way that one cannot use proficiency for an improvised weapon attack because throwing a melee weapon without the thrown property is no longer a weapon with which one is proficient?

This question: Does Martial Arts Damage Apply to Ranged Attacks with Monk Weapons? affirms that monks get their martial arts die damage on ranged weapons, but the question only considers melee weapons that already possess the ranged property, not improvised weapons.

This question: Does using versatile weapons with 2 hands disqualify them as Monk weapons? affirms that monks get to use their martial arts feature on all monk weapons, even when they use them in ways that would disqualify them from being monk weapons (in this case, using a versatile weapon two-handed).

Somewhat related: Does a Monk's Martial Arts die replace all of a magic weapon's damage, or only the die portion of it?

What is Strength Damage?

So if an enemy does 1d2 Strength damage through poison and I the DM roll a 2, does that mean that the player has to subtract 2 from their Strength statistic, or do they just take 2 damage, or both? And if the player has to reduce the their Str, when do they get those 2 points back?

Does STRENGTH add to damage in Ben Milton’s Knave?

The rules state: "Strength: Used for melee attacks and saves requiring physical power, like lifting gates, bending bars, etc." – I can find no mention of damage modifier. The main reasons I ask are:

  1. As scores go up to +10, I’m worried about over balancing when someone rolls a D6 damage and adds ten.
  2. Without any STRENGTH bonus, I’m worried the opposite will be true – at high levels a "fighter" will get usually some damage bonus – will it under-power PCs if there’s no damage bonus?
  3. If ‘yes’, does a ranged attack also add WISDOM bonus?

I have house rule but wanted to know if others had experience of the system.