Does Holy Water deal damage on a failed attack roll?

The text of Holy Water states:

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

In using it as a thrown weapon, the steps are such: 1) make a ranged attack against a target creature as a improvised weapon and 2) if the target is a fiend or undead, deal 2d6 radiant damage. Step 2 doesn’t specifically require that the ranged attack in Step 1 succeed, only that an attack roll is made. Does this mean that Holy Water deals 2d6 radiant damage to undead and fiends even if the attack roll fails?

Do thrown breakable items (like oil flasks) do damage when they hit?

Some items, specifically acid vials, alchemist’s fire, holy water, and oil flasks, allow you to throw them at enemies for various effects. To do this, you make a ranged attack, treating the object as an improvised weapon (which normally does damage equal to 1d4 + Dexterity modifier).

However, these objects have ‘on hit’ effects, such as dealing 2d6 damage in the case of the acid vial. Are these effects in addition to the ‘improvised weapon’ damage?

Do rogues get extra damage from Trickery if the boon is canceled out?

In Shadow of the Demon Lord, the rogue’s Trickery feature reads:

Once per round, you can make an attack roll or challenge roll with 1 boon. If you attack with 1 boon from this talent, your attack deals 1d6 extra damage)

Similarly, the Backstab talent reads:

One per round, when you attack with a basic or swift weapon and you make the attack roll with at least 1 boon, the attack deals 1d6 extra damage

How does this apply to boons and banes cancelling each other out? For the purposes of these abilities, are you making attack rolls with x boons and y banes, or (x-y) boons?

Would a Sorcerer roll damage once or twice when Twinning a damaging (non-attack) spell? [duplicate]

This question already has an answer here:

  • How many attack/damage rolls does a sorcerer make when using the Twinned Spell metamagic option? 4 answers

There is a useful rule in the PHB concerning multiple creatures being damaged simultaneously (PHB, p. 196):

If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them.

That’s a handy rule that stops us from needing to roll damage dozens of times for a single fireball. But it got me thinking about the Sorcerer’s twinned-spell metamagic (PHB, p. 102).

When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

It has been clarified elsewhere that you aren’t casting a second spell, but rather including an additional target in the effect of the original spell. And while it’s been established that the attacks from a twinned spell with attack rolls don’t happen simultaneously (specifically in the case of Booming Blade), it seems less clear to me that this would be the case for spells with no attack roll.

So if a spell like Blight were twinned, would you only roll once for the damage and use that total for both targets (modified by their respective saving throws), or would you roll damage twice (once for each target) because the original version of the spell only targeted one creature?

Can other damage (from class abilities/feats) be added to net attacks?

While reading the answer to Are attacks with nets always made with disadvantage?, it found a few feats that could help avoid the disadvantage (Crossbow expert and Sharpshooter).

My initial follow-up questions are:

  1. why can’t you use the sharpshooter feat to add 10 damage (at the cost of -5 to hit)? It’s a ranged weapon (and assume that I am proficient with it)
  2. If I am a rogue, can I add my sneak damage on a hit? The rules on sneak attack are finesse or ranged weapons – Net is a ranged weapon (assume no disadvantage on the attack due to feats)

What happens when an Ephemeral takes Bashing damage equal to their Corpus?

The Chronicles of Darkness manual states:

Physical attacks on a Manifested entity that would normally cause lethal damage only cause bashing damage unless the attack utilizes the entity’s bane. Despite appearing to the naked eye and being solid, a Manifested spirit, ghost, or angel doesn’t have any internal organs to injure.

I’m imagining a situation where an angel is taking multiple Lethal attacks each round, which cause only Bashing damage. What happens when the angel’s Corpus track fills up with Bashing damage?

  • Do they have to make a reflexive roll to stay conscious?
  • Do the subsequent Lethal attacks then act as Lethal?
  • If that track gets filled again, do they take Aggravated damage?

I am trying to determine if any attack that does not involve their Bane can stop (even temporarily) an Ephemeral.

What happens when an Ephemeral takes Bashing damage equal to their Corpus?

The Chronicles of Darkness manual states:

Physical attacks on a Manifested entity that would normally cause lethal damage only cause bashing damage unless the attack utilizes the entity’s bane. Despite appearing to the naked eye and being solid, a Manifested spirit, ghost, or angel doesn’t have any internal organs to injure.

I’m imagining a situation where an angel is taking multiple Lethal attacks each round, which cause only Bashing damage. What happens when the angel’s Corpus track fills up with Bashing damage?

  • Do they have to make a reflexive roll to stay conscious?
  • Do the subsequent Lethal attacks then act as Lethal?
  • If that track gets filled again, do they take Aggravated damage?

I am trying to determine if any attack that does not involve their Bane can stop (even temporarily) an Ephemeral.

What happens when an Ephemeral takes Bashing damage equal to their Corpus?

The Chronicles of Darkness manual states:

Physical attacks on a Manifested entity that would normally cause lethal damage only cause bashing damage unless the attack utilizes the entity’s bane. Despite appearing to the naked eye and being solid, a Manifested spirit, ghost, or angel doesn’t have any internal organs to injure.

I’m imagining a situation where an angel is taking multiple Lethal attacks each round, which cause only Bashing damage. What happens when the angel’s Corpus track fills up with Bashing damage?

  • Do they have to make a reflexive roll to stay conscious?
  • Do the subsequent Lethal attacks then act as Lethal?
  • If that track gets filled again, do they take Aggravated damage?

I am trying to determine if any attack that does not involve their Bane can stop (even temporarily) an Ephemeral.

What happens when an Ephemeral takes Bashing damage equal to their Corpus?

The Chronicles of Darkness manual states:

Physical attacks on a Manifested entity that would normally cause lethal damage only cause bashing damage unless the attack utilizes the entity’s bane. Despite appearing to the naked eye and being solid, a Manifested spirit, ghost, or angel doesn’t have any internal organs to injure.

I’m imagining a situation where an angel is taking multiple Lethal attacks each round, which cause only Bashing damage. What happens when the angel’s Corpus track fills up with Bashing damage?

  • Do they have to make a reflexive roll to stay conscious?
  • Do the subsequent Lethal attacks then act as Lethal?
  • If that track gets filled again, do they take Aggravated damage?

I am trying to determine if any attack that does not involve their Bane can stop (even temporarily) an Ephemeral.