Which is the correct rules text for Darkvision?

Reading the PHB sections on races, e.g. Dwarf p. 20, it says …

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

But at PHB p.184 it doesn’t mention dim lighting conditions, only what Darkvision does in full darkness. It says …

Darkvision: Many creatures in the worlds of D&D, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern color in darkness, only shades of gray.

So the various character races can see in darkness as if it were dim, and in dim light as if it were bright, whereas "creatures" can only see in darkness as if it were dim?

Is twilight domain cleric’s unlimited darkvision balanced?

There’s Unearthed Arcana Twilight Domain Cleric subclass presented at dndbeyond.com (08/2020). It has feature

Eyes of Night
1st-level Twilight Domain feature

Your eyes are blessed, allowing you to see through the deepest gloom. You have darkvision with no maximum range; […]

As an action, you can magically give the benefit of this feature to any number of creatures you can see within 10 feet of you. The shared benefit lasts for 10 minutes. You can extend this benefit a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest.

Considering how the "normal" superior darkvision is only 120′, unlimited range seems very powerful, even abusable. For example long bow range is 150/600. This immediately opens up a bunch of very powerful tactics even by a single crafty player. And then extending it for up to 20 other PC’s and NPC’s, for up to 5 times, essentially creating an archer force with the benefit of Greater Invisibility. It’s situational, but the situation happens every night…

The question: Is this feature unbalanced, especially when considered in the context of a higher level character taking 1 level multiclassing dip, being able to give both a solo advantage with no limits, and unparalleled option to buff allies all the way to highest levels of play?

  • If it is unbalanced, would reducing range to 120′ be enough to make it balanced, yet not worthless, or should range be even less?
  • If this feature is balanced as is, how so? For example, are there already options to achieve similar levels of power with similar opportunity cost?

Background for the question: The subclass is given at a sort-of official resource (DnDBeyond). So even if it is presented as play test material, I feel it has more legitimacy than most Unearthed Arcana material, which is why I am asking for… support on the idea that it should be nerfed before allowing it in a table, or arguments that it’s actually not a problem. I’m not asking for alternative ideas on how to nerf it, other than what is written above about the range.

The campaign settings that concern me are fantasy settings like Forgotten Realms and Exandria. If for example Eberron has content which demonstrates how this feature is not exceptional, that’s still fine in an answer, as long as it is stated that it might not apply to all settings.

Is there a Spell or Magic Item that will extend the range of racial Darkvision?

My group has decided to head down into the Underdark. And I would like to optimize my Half-Elven Darkvision (60′)

Assume I have access to any spell or magic item that is in one of the hardcover books.. and do not want to use UA or 3rd party.

What is the maximum Darkvision range I can get?

Note: I would prefer to avoid Polymorph if I can.

Does darkvision affect how you see things in regular light?

Darkvision is, apart from being black and white (presumably, greyscale is what they mean, because vision in exactly two shades is very different to how creatures see things in the daytime), “like normal sight”. But the way we see things is dependent on where light sources, what kind of light they shed, are and how shadows are cast by that light.

So would, for example, an apple on a table look completely different to a human as to a dwarf, so that you could immediately tell if a painting of the apple was done by a human (there’s a shadow of the apple opposite the light source, which looks like the color of the table but darker) versus a dwarf (the apple either doesn’t cast a shadow, or the shadow has less color because the dwarf sees the shadowy area in black and white)?

(I know there’s an answer to a similar concern in 5e rules, but that edition’s darkvision treats darkness as dim light, which seems pretty different from how the generally less-abstracted 3.5e describes it)

Why do undead have darkvision in 4E? [closed]

I just recently noted that essentially all of the undead (maybe actually all?) in fourth edition have darkvision.

I was going to reveal some information to my party by having one of their associates scry upon a rival group of adventurers. However, the adventurers are underground, and they’re all undead. If they all have darkvision, then they wouldn’t bother with light sources. This means the scry won’t be useful, since there’s nothing but darkness to look at.

It seems very strange to me that undead would get darkvision as a matter of course. What is the basis for this game design decision? Did undead have darkvision in previous editions? Is there any precedence for zombies or other undead seeing in the dark in other media?

Why would the game designers choose to make all the undead have darkvision?

What’s the interaction between darkvision and the Eagle Aspect of the beast?

Darkvision enables you to see in darkness as if it were dim light (within the first 60/120/180 feet, of course, depending on the quality of your darkvision).

The Eagle totem for the 6th-level Totem Barbarian’s Aspect of the Beast feature enables you to ignore your disadvantage from dim light on sight-based Perception checks.

Does that mean that a character with both darkvision and the eagle aspect can make Perception checks (within his darkvision range) without disadvantage, even when in complete darkness ?

Can creatures without darkvision discern color in dim light?

For creatures without Darkvision, can they discern colors in dim light?

I can’t find anything that explicitly say so, only the part about Darkvision that seems to hint that Darkvision “upgrades” the capability to see in normal -> dim light -> darkness, by one.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.