recently my PC died and will not power on. The motherboard had a complete failure. My HDD survived. I have it set up as an external to pull my photos and such. My question comes down to transferring the local passwords I had stored on chrome. I didn’t have a google account sync. But the profiles are still accessible on the old HDD. I want to view my passwords or at least transfer them to my new pc. The older HDD belonged to a win 8.1 pc. I pulled up the Login data sqlite file but when I view it in sql server it says the password value is stored in a blob. Any advice on recovering them would be helpful,a majority of my lifes on there.
I’ve not been able to find the specific date, at which these three were mortal. Does anyone know? Is it perhaps not specified? I know that they were slain around 1358 DR, but at this point they had already become gods.
My players will soon be going into a dungeon that is an old abandoned dwarven mine. I plan to have there be a mushroom-like entity or something that has taken over the mine and is the reason the mine is abandoned. (invaded and killed a few of the miners)
My question is if the mushroom entity uses its spores to grow fungus on the dead bodies and control them would they count as undead for the purpose of a cleric’s Turn Undead feature?
I’m not familiar with role-playing games so apologies if this question is poorly worded.
As an example of what I’m thinking of, suppose the players are on a ship, which capsizes. While escaping from the shipwreck they find an NPC clinging to flotsam. The players decide they cannot save the NPC, so they leave the NPC to drown. Unfortunately for them, the NPC had a quest-critical item (e.g., an artefact required to slay the BigBadBoss later). Since the item is now permanently lost, the quest will never succeed and the BigBadBoss is going to kill all the players. They’re dead, they just don’t know it yet.
How can a GM continue to progress the campaign if the players lose a plot-necessary item like this? For this particular situation I imagine the GM could attempt to give the quest-critical item to another NPC, but that might not be feasible (e.g. a player might have tried to examine the drowning NPC, and the GM described the NPC as possessing the artefact). It could also be something more severe as well, e.g. the players could kill a quest-critical NPC, and bringing the NPC back to life would be beyond belief.
I imagine the GM could also do nothing and let the players die, but then it seems like a rather dull game for the GM, since (s)he already knows the end result.
In the 5e D&D PHB, the spell ‘Animate Dead’ states that:
The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it.
3.5e ‘Animate Dead’ states that:
The undead remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.)
This suggests that the spell (as its affects are instantaneous) is therefore permanent. Unanimated Dead Creatures (objects) therefore transform into Animated Undead Creatures, and then when killed are ‘destroyed’, meaning they cannot be raised again as they are now Unanimated Undead Creatures.
Is there any mechanical way you can dismiss undead and have them return to a de-animated state as either dead objects or undead creatures? Would this hold past the 24-hour mark as it is technically a single, final ‘command’? For the record, this pertains to 5e, I’m just referencing 3.5e as 5e is a bit ambiguous in the PHB as to undead duration and destruction.
The only consistent solution to get rid of spare undead seems to be allow control to expire and abandon them (thus setting evil undead free) or get the party to wail on them (which can be tedious and time consuming).
Any creature failing two DC 13 Con-saves vs. gorgon breath (or other such magic such as Flesh to Stone spell) is stone-petrified. Also, a dead yet animated creature (ANY corporeal undead) suffers similar stony fate once properly exposed to these magics.
Does Gorgon breath &/or petrification-spell work on ‘dead’ bodies not yet animated / undead? For that matter, is such a ‘dead’ body even targetable via the spell version of this magic?
Concern: it would be odd that a zombie (‘dead’) can turn to stone but a flesh body (also ‘dead’) be immune to petrification or possibly not even targetable.
Reason for asking: non-rotting / stone / preserved-dead bodies are useful: can be dismantled for Flesh Golem parts, vital parts for magic item manufacture, original creature Raised / Resurrected / Reincarnated at any later date – i.e. myriad-plethora-abundant uses.
In advance: this may be much ado about nothing or otherwise an unnecessarily complicated way of seeing 5e rulings. If so, corrections on such RAW, RAI &/or RAF nuances herein would be invaluable.
In Adventurers League, Level 1-4 characters can be typically returned from the dead by a faction boon.
At Level 5 and up, they’re required to pay for their own raise dead-type spell.
If I have a character who is (for example) Level 7, with 700 GP, and this character dies, what options do I have for returning this character to play after the session in which they died?
I’m asking for both DM and non-DM options (DMs get DM Awards from running adventures, so they’ve got different options potentially available).
No form of attack can suppress the tarrasque’s regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
This essentially means wish or miracle, which was possible to keep it dead in 3.5, does not work for this wretched CR 25 world-slaying abomination. (Well, it is not an abomination by rules, but anyway.) However, I think there are at least means to keep it suppressed from resurrecting.
- One thing flashed through my mind is that it was actually not immune to physical damage, and an epic weapon can penetrate through its DR. Can I keep it incapacitated by first “slaying” it and letting a machine fire an epic ranged weapon upon the remains every round?
- Is there any method of keeping Tarrasque unconscious and incapable of resurrecting, RAW?
In D&D 5e, A troll’s regenerate ability is as follows (MM 291):
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Suppose a troll is brought down to 0 HP via a non-fire, non-acid damage source, but there are still several more turns before the start of the troll’s next turn that would trigger its regeneration ability. During this time period, is the troll still standing and otherwise appearing to be alive, or does it fall down and appear to be dead the instant it hits 0 HP, but then use half of its movement to get up from being prone at the start of its next turn when its regeneration ability triggers?
Is there any official ruling on this, or is it the DM’s preference?
If a necromancer was to make a deal with like 4 people before a fight that the necromancer could animate them if they die during the fight, and then those same 4 people were to die, would those 4 people be reanimated more friendly than most skeletons/zombies or would they just have the regular aggression?