Do trolls appear to be dead after reaching 0 HP from non-fire/acid damage?

In D&D 5e, A troll’s regenerate ability is as follows (MM 291):

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Suppose a troll is brought down to 0 HP via a non-fire, non-acid damage source, but there are still several more turns before the start of the troll’s next turn that would trigger its regeneration ability. During this time period, is the troll still standing and otherwise appearing to be alive, or does it fall down and appear to be dead the instant it hits 0 HP, but then use half of its movement to get up from being prone at the start of its next turn when its regeneration ability triggers?

Is there any official ruling on this, or is it the DM’s preference?

Can a necromancer animate dead a creature with sentience that agreed before death to be animated?

If a necromancer was to make a deal with like 4 people before a fight that the necromancer could animate them if they die during the fight, and then those same 4 people were to die, would those 4 people be reanimated more friendly than most skeletons/zombies or would they just have the regular aggression?

Can Raise Dead revive a character with zero maximum Hit Points?

So, a character died from Draining Kiss of a succubus and his Max HP is 0. Can he be restored by Raise Dead, or does he need a higher level spell? Or a Greater Restoration cast on his lifeless body before Raise dead? I’m probably interested in RAW interpretation, since the character is in Adventurerer’s league.

When is a monster/NPC considered dead?

I am playing in a 5E campaign as a player and after a first few encounters there is something I don’t quite get.

Do monsters/enemies follow the same death rules that are used for PCs (i.e. not dropping below 0, making death saving throws etc.) or does hitting zero hit points mean instant death for them?

The reason I ask is because our last fight was against a group of humans in a tavern (bandits, not regular patrons). It was short due to players rolling high damage, basically dispatching a group of enemies in two rounds.

Do we get to make Medicine ability rolls to stabilize the adversaries to be handed to the authorities or are they already finely chopped and reduced to ashes?

If my necromancer dies, do my animated dead stay under my control?

From what I understand the undead created via animated dead are under my PC’s control indefinitely. So if I had commanded them to kill enemies of mine (insect things that were fighting our group so I commanded them to attack the bugs) would they follow that command after I die, or become uncontrolled and attack my party members too?

I had assumed that they became uncontrolled, and they attacked the party (which teleported away), but after looking while they were figuring out what to do next, I had re-read animated dead to figure out if that was correct.

The other thing that I was curious is do they stay under my control when brought back to life too?

If they do go uncontrolled after death, that would mean any necromancer PC would be a group wipe if they die.

I’ve been looking for an answer to this on the internet and the D&D books.

How can I improve combat so my players don’t always use the strategy of focusing fire on one enemy at a time until it’s dead?

I’m DMing a campaign on 5e with a group of four players. We’re all experienced in RPG in general but not specifically on 5e.

Players are Level 4. Wizard, Fighter, Rogue and Druid, Circle of the Moon.

My players have come to the conclusion that, given the mechanics of the game, is much more effective to focus all the fire power on a creature at a time and avoid spreading damage. Their logic is it really doesn’t matter if a creature has 1 or 80 HP left, as longs a it has over 0, he has all capacity to do damage. In effect, creatures are binary, they are either alive and therefore have full capacity to act, or death, in which case they don’t.

Unfortunately I agree with this assessment but I feel it makes the game less fun. Not because I’m looking for super realistic combat but because it limits the combat strategy to “drop them one at a time”.

As such, they tend to not distribute their efforts or engage separately but, instead, swarm into a single enemy, concentrate all the attacks and then move to the next. This feels to me like the more effective tactic but also the least “fun” and role playing way of doing combat.

Is my players interpretation wrong or am I handling the combat in the wrong way? What am I missing?

Can you cast Animate Dead on someone under effect of Feign Death?

The Feign Death spell (PHB, p. 240) says:

For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status.

The Animate Dead spell, on the other hand, says:

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics).

Feign Death has this strange clause that all spells used to detect the target status register it as being dead. Animate Dead takes a corpse of a dead creature and create a zombie out of it.

On one hand, a Feigned creature isn’t a corpse, so it isn’t a valid target for Animate Dead. On the other hand, if Animate Dead fails, then the creature isn’t a corpse, but that would violate the clause from Feign Death that says the target appears dead to spells used to determine the target status and now my head is hurting and I don’t understand anything anymore.

What happens if you cast Animate Dead on a creature currently under effect of Feign Death to determine if it is dead?

Would you end up with some weird living zombie that is undead but not really?

How unbalancing is changing the target of Detect Thoughts to only the dead and dying?

One of my players is playing a lashunta envoy with the death-touched theme. As such, they have access to “Detect Thoughts” once per day.

To give a little flavor with their theme, I decided to let them use detect thoughts on only the dead and dying, instead of on anyone alive. In the case of the dead, the thoughts would reflect their last moments, and they have to have died in the past week.

How unbalanced is this? What should I be concerned about? If it matters, we’re running the Dead Suns campaign.

Mystic Theurge casts animate dead, how are the undead controlled?

I am playing a mystic Theurge with cleric and wizard as base. If I was to cast a scroll of animate dead, how do I control the undead?

Would it matter if the scroll was purchased (either arcane or divine) of if I crafted it using one of my sides. I know a spellcraft check would be required if it was an arcane scroll for my divine side, or vice versa, but under which side are the undead controlled if they actually are? If the scroll is divine do they automatically get put under my cleric CL limit? If its an arcane scroll and I pass a spellcraft check for casting can I put them under my cleric CL? Because it was cast from a scroll are they controlled in some other special bucket?

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