Best way to deal with a rental car in the Domincan Republic?

I’m spending a week in the DR, arriving at and departing from the airport in Santo Domingo. I’m traveling around the country and need to rent a car for the week.

Normally, I would think it best to rent and return the car at the airport. But I’m spending the first two nights of the trip in downtown Santo Domingo and I’m not sure I want to deal with a car there. Driving and especially parking in any old city can be challenging, and Santo Domingo seems especially known for difficult, scary, and outright dangerous driving.

So I’m wondering if I should get a ride to the city, spend my two nights, and then pick up a car. But then I’m picking up and returning in two different places, or else having to get back to the airport for pickup, which seems like a hassle.

Can anyone suggest the best way to work this situation?

Does this attack on RSA keys reveals a major flaw, or this is no big deal with good entropy?

William Kuszmaul published a study of an attack for RSA public keys on his blog https://algorithmsoup.wordpress.com/2019/01/15/breaking-an-unbreakable-code-part-1-the-hack/

The basic idea is, when people use poor PRNG to generate RSA keys, detect common factors in the bilions of public keys available online. Then it is easy to factor and crack the public keys.

While this not a new thing that poor PRNG or poor entropy lead to weak keys, the algorithm seems to speed up considerably the detection.

Will this force users to use larger keys (abandon 2048 bits keys ?) or abandon RSA sooner in favor of EC cryptography ?

Or maybe this is no big deal, and … we just should not generate keys on an old Debian after reboot ?

How do I deal with a PC who is playing like a child, and is constantly throwing the party into disarray?

In the group I’m in, there is a player who claims that their character is “off his rocker”, and is purposely throwing every situation into mindless childish chaos (it’s been going on for the past 3 play sessions). I’m sick of it, the other players are sick of it, and it’s starting to get under our ever-patient DM’s skin. Immersion is out of the question, and nothing is really being taken seriously by anybody anymore.

We still want the player to stay in the group, but it’s gotten to the point where the rest of the party just want something done about the issue, and nobody can figure out what to do.

How to deal with error: “VPN connection disconnected because the VPN service stopped”?

I am trying to connect to my university VPN from an Ubuntu 16.04.1 LTS system using pptp. I am getting an error message that seems to be a well-known bug, it is even a subject of other question in this forum:

VPN connection failed because service stopped unexpectedly

I have tried the proposed solutions there without any success.

The error message is:

The VPN connection "connection name" disconnected because the VPN service stopped

In other forums experienced users asked for the output of sudo tail -f /var/log/syslog. My output is here: https://gist.github.com/nicolassoarespinto/e1f2968c5ec12d50966ae44b029e3ce9

Any thoughts on how to solve this?

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Can a spell deal non-lethal damage? [duplicate]

This question already has an answer here:

  • Can spells or spell-like abilities do non-lethal damage? 4 answers

So the rules, to my knowledge, say that a melee attack can be non-lethal. Does this mean that a spell like Inflict Wounds or Primal Savagery can be non-lethal? As for ranged spells, I imagine a volatile spell like Fireball or Lightning Bolt that can hit multiple enemies couldn’t be restrained to non-lethal, but what about a single target spell like Chromatic Orb or Eldritch Blast?

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What is the maximum damage a player character can consistently deal?

Assuming max starting skill level of 75 and access to 1920s weapons, what is the maximum damage a PC can do consistently?

The character should be able to carry the weapon, equipment, or apparatus without concern for its size or transportation, although we can assume an STR of at least 10.

In 7th edition — using the supplementary weapons from 6th edition Investigator’s Companion — player characters have access to:

Probabilities at 75 skill points: 0.15 = impale, 0.6 = success, 0.25 = fail. We can ignore malfunctions for now.

  • Shotgun with Buckshot (4d6+6 at close range) 2×/round
    • On hit: 4 × 3.5 + 6 = 20
    • Extreme Success: 4 × 6 + 6 = 30
    • Average: 0.15 × 30 + 0.6 × 20 = 16.5 2×/round = 33
  • Thrown Dynamite or Hand Grenade (4d10 within 3 yards) 2×/round
    • On Hit: 4 × 5.5 = 22
    • Impale: (4 × 5.5) + (4 × 10) = 62
    • Average: 0.15 × 62 + 0.6 × 22 = 22.5 2×/round = 45

Seems pretty open and shut here, but I can’t shake the feeling there’s some kind of tricky way to get a more consistent SPLAT.

how to deal cards to multiple players card game C

I am trying to make a card game in c, I am a bit stuck on how to deal the cards to a selected amount of players. Could anyone give me some guidelines on how to do this? I will post the code below, Thanks in advance and happy new year!!!

#include<stdio.h> #include <stdlib.h> //random number generator functions #include <string.h> #include <time.h> #include <ctype.h>  #define CARDS 52  int playerAmount; int deckAmount; int drawPosition = 0; int deckPosition = 0; char gamePlay; int handNumber = 0; int players[];      const char *numeric[] =           {    "Two","Three","Four","Five","Six","Seven",                 "Eight","Nine","Ten","Queen", "Jack","King","Ace" };      const char *suits[] =    {     "Diamonds","Hearts","Clubs","Spades"};  const char *P1[5]; const char *P2[5];   // function to shuffle the deck int Shuffle(int *deck) {     int i, temp, card;      printf("\nShuffling...\n\n");     for (i = CARDS - 1; i > 0; i--)     {         card = rand() % i;         temp = deck[i];         deck[i] = deck[card];         deck[card] = temp;      }     return 0; }  // program entry point int main(void) {     int deck[CARDS];  // deck     int card = 53;    // card     int fDisplay, sDisplay;     // face and suit     int i;            // counter     char ch = 0;      // keyboard       printf("Welcome to 25, Please enter the         number        of     players");     scanf("%d", &players[]);     printf("Player Amount is: ", players[]);     // Declare player amount-dependant arrays...     //initialize the deck      for (i = 0; i < CARDS; i++)         deck[i] = i;      // deal cards      do     {         if (card >= CARDS)             card = Shuffle(deck);          // face and suit         fDisplay = deck[card] % 13;         sDisplay = deck[card] / 13;         player1 = deck[card] % 13 *5;         player2 = deck[card] % 13 *5;          // display the card         printf("%2d > %s of %s\t\t", card, numeric    [player1], suits[player1]);         card++;          printf("(Enter to deal, L to Leave)\n");         ch = getchar();     } while (toupper(ch) != 'L');     return 0; }