## Can a monk using empty body deal full damage to incorporal creatures?

Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. Using this ability is a move action that consumes 3 points from the monk’s ki pool. This ability affects only the monk and cannot be used to make other creatures ethereal.

Can a monk using empty body deal full damage to incorporal creatures like shadows (undead incorporeal) ?

## How do you deal with conflicting schedules?

I’m trying to get a group together for a campaign. They’ve all already created character concepts, and all seem excited to join. The problem is, it seems like every day of the week, someone is taken, and I know that if we don’t keep a consistent schedule, the group will eventually cease meeting. Does anyone know how to get everyone together, or how to break the idea that someone may have to drop out?

## Does casting Beacon of Hope followed by Cure Wounds deal max damage against undead in the area?

If you cast beacon of hope and there are undead within the 30ft range, can you affect them and then cast cure wounds on them to deal a full 30 damage (3d10) to them?

## How to deal with a schism in the party, relating to criminal activity?

Myself and 5 friends (one of whom is DM) are playing Warhammer. Increasingly, 3 members want to engage in criminal activities like burglary and robbery, while myself and another party member are scrupulous, honest types, who refuse to turn into common criminals (this is from our character sheet backgrounds, not just our personal opinions).

What’s a good way to reconcile this difference? The way it’s going at the moment, it won’t be long before the 3 wannabe criminals just start leaving me and the other "good" guy alone to go off and burgle some noble’s mansion.

We are all good friends in real life, and are "mature" (late 40s/early 50s), and we can all take a fair bit of ribbing, abuse, joking etc – I don’t think anyone is close to storming out. The problem really is that we spend a lot of each session arguing about what to do.

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## How to deal with low agency players?

I have a group of players who is very intent on playing "Dungeons & Dragons" specifically but suffer from having astoundingly low agency.

For example, if placed in a room with nothing but a door, the players might spend fifteen minutes in idle discussion. Overall, they spend more time on idle speculation about past events and characters than engaging the present situation. This is not an issue of consensus building or analysis paralysis – the players simply don’t readily engage the present situation if it does not demand an immediate response. Regular dungeon exploration is essentially out of the question.

Comparatively, they will readily engage with combat encounters (albeit they never use any character abilities or tactics, simply taking the Attack action every turn – nonetheless this seems to make them quite happy.)

I am leery about any solution that might feel like I am playing the game by myself. For example, I could assume the players open doors they come across rather than defaulting to assuming they do nothing, but at some point this becomes ridiculous – e.g. assuming they jump on a trampoline they encounter. Similarly I would be reticent to lead the players by the nose using an NPC.

One solution that comes to mind is setting the characters up to manage a specific location such as a town or base, where they can primarily be acted upon by outside forces (e.g. attacking bandits, visiting merchants, etc.) Assuming this were the best solution, I would be looking for resources that facilitate this style of play.

## How to deal with a player that interrupts play?

As mentioned here, I started running a full blown campaign of The Dark Eye after about 4 or 5 sessions to make characters and learn the basic rules with a low impact preliminary adventure set around Greifenfurt in 1009 BF, before all the debacle of the third Ork invasion. Up to that saturday, I had to fight more with the player with ADS – let’s call him Adam – to keep the attention at the table and let me finish my sentences, but he did pull himself together most of the time and warned me when he needed a short timeout from lengthy telling .

On that saturday, one of the players – let’s call her Berta – did start with a pretty new behavior she didn’t show before: just about every time i was about to tell something about the situations they find themselves in the Battle on the Silkwiesen (an atrocitiy of scipted 15 page scene – more here, abberated there), Berta asked something either trivial or otherwise derailed concentration. Atop that, she breeched the table contract blatantlysee below. Rule questions were not an issiue, as all are pretty new, I do explain the rules regularily on request. Some examples:

• Berta out of nothing started talking about Pokémon, resulting in a derailment for about 15 minutes until we could return to the game
• Despite cellphone ban at the table, she did pull hers out to text somebody.
• When I used “Haufen” – a description for a small group of people (~mob) or pile/heap of items – she started to giggle maniacly, as she thought I was talking about a pile of excrements.
• For just about every term she didn’t know, she asked for an explanation there and then by interrupting. Normally I am very lenient and explain those words on request or try to make them clear out of context, but I dislike very much being interrupted for it. Some of the words she asked to have explained were not that uncommon.
• The first… couple incursions I did answer the question, then went back to trying to repeat the narrative from where she interrupted me. Later in the evening I got a bit harsher in tone, telling her “In a moment. Let me finish this passage first.”
• She did appologize for this behavior on sunday.
• About 10 or more times she asked me to repeat something a NPC did say. After the 4th time (or such) I ruled: “If you didn’t catch it, your character didn’t catch it. Keep your head at the table please.”

As noted, this behavior is new for her, before she did wait for her turn to ask, and kept her talking at the table/in the game. I did – in contrast to the sessions before – not repeat the table contract before starting.

## Our table contract

1. Nobody may interrupt another player verbally or demand silence but the GM
2. No cellphones but for checking time or emergency. Only calls are emergencies.
3. In case of squickgore, erotic, whatever, make a Timeout-T with the hands, and the player/GM shall stop.

## Question

What type of problem player I deal with here and how should I address the issiue?

## How to deal with a player “teleporting” to the action?

I have a rather large group playing Year of the Griffon, about 13 players in total, but with mixed attendance. Some just show up every 3rd or 4th session, others have left pretty much, so average we have 4 to 8 there. But I can live with and handle that – it’s easier than handling 26 pupils after all. They routinely split up the party to pursue various parts of the three interwoven plots.

And here lies the problem: there is one player that does sometimes not state where he goes (or even goes somewhere entirely different) and when something interesting happens, he declares “Oh, by the way, I am right there and join the discussion/scene/spotlight.” When the other players know he was pursuing something different, they usually call him out and he backpaddles.

This “I teleport to the action” is bothering me a little, and while I, as a GM, use some sort of this at times (e.g. officers/agents meeting is called by the commander), or use city-wide alarm to get people to meet up, this part of “I am where I smell action, even if I declared to be somewhere else earlier” seems to break the immersion for some of my players.

How to deal with a player “teleporting” to the action?

## What’s the deal with X25519 Support in Chrome/Firefox?

RFC8446/TLSv1.3 Section 9.1 says that "implementations SHOULD support X25519".

An online list of software supporting Curve25519 list both Firefox and /Chrome as supporting it for TLS.

I did an experiment and created a self-signed TLS cert with Ed25519. Both Chromium 84 and Firefox 79 complain about not being able to negotiate the cipher list/version. I’ve also noticed that they initiate TLSv1.2 handshakes when connecting to localhost, but use TLSv1.3 handshakes when connecting to google for example. wget on the other hand, has no problem connecting (I used --no-check-certificate, but afaik that shouldn’t matter here)

I then looked at the TLSv1.3 handshakes. neither browser offers Ed25519 as a signature in their ClientHello (even when connecting to google via TLSv1.3). Again, wget does offer it as part of the ClientHello.

So I figured this might be a platform issue with my distro (Fedora), but this Blog Post also claims that the major browsers don’t supports X25519. While ChromeStatus says it’s been supported since Chrome 50 (I’m assuming chrome and upstream chromium do not differ in this).

I’m totally confused. What’s the current state of X25519 support on major browsers? is it a google chrome vs. upstream chromium issue?

## How to deal with the total differential of implicit function equation

I want to find the total differential of $$z=z(x, y)$$, $$z=z(x, y)$$ satisfies the implicit function equation $$(x+1) z-y^{2}=x^{2} f(x-z, y)$$ (function $$f(u, v)$$ is differentiable).

Dt[(x + 1) z[x, y] - y^2 == x^2*f[x - z[x, y], y], z[x, y]] 

But the above result is not in the form of $$\mathrm{d} z=p(\mathrm{x}, \mathrm{y},\mathrm{z(x,y)}) \mathrm{d} \mathrm{x}+\mathrm{q}(\mathrm{x}, \mathrm{y},\mathrm{z(x,y)}) \mathrm{d} \mathrm{y}$$.

What should I do to get the form I want?

Test examples:

$$\left.\boldsymbol{d} z\right|_{(0,1)}=-\boldsymbol{d} x+2 \boldsymbol{d} y$$