How to deal with players that wants their characters to do automatic perception, stealth and searching for traps/secret doors?

Every time my players are exploring a dungeon, they want their characters to do perception checks for monsters, perception checks for traps and/or secret passages while being on stealth mode, all at the same time. If a monster comes or if they activate a trap, they get mad because “my character is always looking for traps”. If I say they need to declare their actions, the game goes like this:

[me describing a area, like a corridor they’re walking in]

player: I check for traps and secret doors in the wall, the floor and the ceiling. I also want to hear anything unusual and walk silently.

They want to be on “automatic mode”, expecting me to roll for their PCs every time they enter a new area. Otherwise they always have this phrase “I check for traps and secret doors in the wall, the floor…” that they say EVERYTIME I introduce a new area. I can’t put them in “automatic” for this kind of roll. We’re playing D&D 5e, but this happen in other campaigns, and it has always been a problem to me.

How do I deal with it?

Does Thunderwave normally deal falling damage? [duplicate]

Is normal that if a target is Thunderwave’d into a wall, then they take initial damage from the Spell, and then additional "falling damage" from being flung into the wall.

Similarly, if there’s an object (say, a cart) between the target at the caster, would it be normal for the target to get hit by the cart and be dealt additional damage as a result?

I can’t find anything in RAW that explicitly covers it either way, and obviously the DM can Rule Zero whatever they want. But would doing so be considered normal?

How can a BBEG deal with a Wall of Force and Sickening Radiance spell combo without trivializing it?

This question has already been asked in general form here, but was closed as too broad: "How to deal with broken combos?". I’m going to make an effort to make the scenario I’m asking about more specific to keep my question open.

The spell sickening radiance (XGtE, p. 164), cast just before a wall of force (through a readied action or something similar) can trap and kill many solo Big Bad Evil Guys (BBEGs), with just two casters. This combo is particularly lethal because of the levels of exhaustion the spell gives, but could work even with other persistent damage spells. Sickening radiance is a spell that creates a persistent area of effect for 10 minutes that deals radiant damage and gives exhaustion on failed saves.

The combo works like this: wall of force (WoF) caster readies their action, with the trigger "cast WoF on the BBEG when my friend casts sickening radiance (SR)". SR caster’s turn comes, and they cast SR, centered on the BBEG. WoF gets cast on the BBEG as a sphere, trapping the BBEG within the wall of force for 10 minutes while they get exhausted to death.

What actions can I, as a DM, take to make a fight with a BBEG not as trivial, while still rewarding the two spellcasters’ ingenuity?

I classify "rewarding the two spellcasters’ ingenuity" as at least forcing the BBEG to spend a limited resource to deal with the problem. So a BBEG having disintegrate is one option for what I can do, but giving the BBEG a teleport as an action (or legendary action) is not.

How do I deal with a fellow player who cheats, if the GM won’t do anything about it?

I have played with this same group of friends for over 20 years. However due to covid we have had to play virtually using roll 20.
This has had the surprising and revealing effect of letting us see that one of the player cheats a lot. The other players, and the GM don’t seem to care, and if I publicly call him out on his shenanigan’s (in a very polite and non-accusing way), he just does it anyway and no one seems to care.

I have tried to roll with it and just ignore it, but it just feels so disrespectful to me, I think I may have to quit the group.

Does anyone have any suggestions?

Quick Question, How do I deal with this VERY ANNOYING Teammate

So I am playing with some friends over through discord, and one of them (I will call him bob) makes characters with a bit of a light temper, not that bad right?

Well, you’re wrong, if you do something or say something he doesn’t like, he makes his character slash you with his greatsword, it happened in multiple campaigns now, to my wizard (WHO ALMOST FAILED HIS DEATH SAVES BECAUSE HE ALMOST KILLED HIM) and to my bard. He’s a great friend of mine but how do I make him stop just slicing every teammate up that doesn’t agree with him?

Thank you all in advance.

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How to deal lightning damage with a tempest domain cleric?

Tempest domain clerics get the following feature at 6th level:

Thunderous Strike. At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

I’m a bit confused as to how this is useful. As far as I can tell, there are no ways to deal lightning damage to enemies as a normal cleric and tempest clerics get a single spell from their class spell list that can do it, Call lightning. And while that is not a bad spell, it seems weird to have a class feature for a single spell.

So what are some other ways a pure tempest domain cleric could deal lightning damage? Any magic items? From the race? Something else?

What’s the deal with readying a swift action?

From Combat

  1. Readying an action is a Standard Action
  2. You can ready a Swift Action.
  3. Interrupting someone with your readied action places your initiative just ahead of that person for the next round.
  4. You cannot perform more than one Swift Action per turn.

What constitutes a turn ending, for the purposes of item 4? If I ready an action, is my turn considered finished once the next person in initiative begins to act, or is my turn considered "in progress" until I resolve my readied action?

Could I, for instance, perform a swift action, optionally perform a move action, and ready a swift action (which itself is a standard action) on my "turn", with the trigger for the readied action being, "When the next person in initiative performs an action," thus keeping my place in initiative once I perform the readied action?

I’d like to do some flashy combat stunts and still deal sneak attack damage. Are the following mechanically possible to do in game?

Feats used

  • Twin Throw: As part of full attack action throw ranged weapons using one attack roll

  • Ranged Feint: Feint using a ranged weapon

  • Two Weapon Feint: Sacrifice an attack to use Feint

  • Throw and Charge: As a full round action, you can throw a light or one-handed ranged weapon, draw another weapon, and then charge. Both attacks are made at your highest BAB with a +2 bonus to your charge attack.

Set up: Initiate Twin Throw (assumed throwing with primary and offhand) use one of the two attacks to do a Ranged Feint. If successful, the second attack can do sneak attack damage followed by what ever method you choose to deliver a the charge attack. (Roundhouse kick, uppercut, shoulder charge, clothes line, Guile’s Flash Kick) With Twin Throw you have 2 chances to do a Ranged Feint and still catch a target flat footed with the charge.

How to deal with player who won’t roleplay, insists character-friction is bad, and doesn’t take the game seriously?

Edit- I’d browsed most of problem-players and still felt we needed more info, or more allegorical advice from experienced gamers but am now seeing stuff in gm-techniques I had missed that is somewhat relevant, if this question is redundant then I won’t begrudge it being moderated and locked or deleted, but I would still like to request some more specific advice.

I know this is a bit of an amalgamation of other similar questions on here, but this feels a little more of a specific case. The GM encouraged me to post this here to try and get some advice since we’re both kind of stumped.

I’m a player in a 3-person group (four including the gM) playing the modern Conan game. Three of us are close friends and the third party member is the girlfriend of the other party member, which is to say that this is a tight group and "booting someone from the game" is basically the nuclear option where me and the GM would potentially fracture off and form a new group with people we know, the least preferable option all things considered.

We’re continuously getting in to arguments about how the game should be played and how roleplaying and mechanics should work (specifically the more vague "non-dice roll" mechanics). The problem party member is consistently at arms with me when I insist that we should be in character more often, or that I’m not "acting in character", or that he doesn’t understand my character (which the GM understands very well, it’s just not a one-dimensional character like his is winding up to be), or that "it won’t be fun if your (my) character has a fleshed out backstory and the GM just turns it into an adventure about your guy."

The problem here is that the GM has pretty specifically stated that this is a "Roleplaying" game and the entire purpose of us playing this is to roleplay. When I (and the gm backs me up) suggest we should try and stay more in character, and use out of character chat more specifically, he basically said that it’s "cringe and I’m not going to go "OOC!!!!!" to talk about things." The problem here is that him and his girlfriend spent literally an hour and a half arguing over a plan in a very split second sort of hostage negotiation where I was set aside to ambush in case things go wrong. After everyone was clearly getting fed up with him trying to hatch some scheme where we come out on top with every reward and absolutely no bad things on our end I roleplay my guy coming up and basically ending the negotiation preemptively with a demand and ultimatum. I do this without consulting them, hoping to throw in some "surprise" to the entire thing. This goes over horribly and results in a huge fight over "we’re a team and we HAVE to always work together." The girlfriend has never played a tabletop and is sort of only here because he is, so she takes his side heavily and insists we have to always have perfect group cohesion or come to a mutual agreement before acting.

The problem with this is that the problem player in question constantly acts of his own accord without consideration for anyone else, but he’s almost never actually roleplaying. His character so far has consisted almost solely of acting like a toddler (playing "keep away" with an amulet an NPC is demanding back that he had stolen and acting confused that she isn’t "friends" with his character despite the fact that we basically murdered the entire group she was with before this). Of note is that he basically kidnapped this NPC for no in character reason just to "see what would happen."

During this amulet keep away, I once again try to have my character swoop in and grab the amulet away and toss it to the NPC and give him some light knock on the head and a quip about "If it’s baubles you want, I’ll treat you to some, let’s keep moving." I tried using advice I’d found in similar questions on here to encourage him to roleplay the situation, or do a pvp skill test to resolve the situation, but he got livid and insisted it was terrible and both him and his girlfriend compared it to "stealing from player characters at night with no consequences," a thing that both the GM and I rebuked were not remotely similar at all, as one was directly encouraging roleplay and in-group friction that isn’t necessarily conflicting. I even offered a friendly "out" for him to benefit by offering to buy him things at the market.

Because of him acting like this, and constantly challenging both me and the GM (for instance his character sheet was very wrong because he didn’t read anything in creation and just sped through in 15 minutes [it took me 4 hours and even took the GM like an hour to make a random gen character], but he got pouty about the fact that the GM said he had to rebalance it to be not broken), his girlfriend is basically staying silent and not roleplaying at all, despite having implied that she was interested in trying to get in to her backstory.

In addition, the GM has specifically requested us to give him a fleshed out backstory for incorporating story elements along the lines, to which he insists is "not fun and it’s more fun to make things up and develop our characters from a blank sheet as we go." Which is to say he basically wants to play a video game where nothing matters.

The biggest problem here is that he is the one who was the most insistent on wanting to play a tabletop RPG, but he both says he doesn’t want it to be "combat focused", but also consistently refuses to engage with roleplay in any meaningful way, and actively fights against it if anything happens that isn’t the literal perfect outcome for his character outside of dice rolls.

Sorry for the long post, but this feels like a pretty complex situation considering his girlfriend is constantly getting annoyed with him despite her always taking his side on things that the GM takes my side on, and it’s ruining the fun for everyone in different ways. The GM constantly has no idea how to handle the situation because his character is acting like a toddler, his girlfriend is bored out of her mind because he constantly overtakes any attempts of ours to have character agency, and I’m having no fun because I’m constantly being told to just not play my character and be a mindless video game companion character.

Is there any way for us to salvage this situation? Any last ditch efforts to try? Do we ultimately just have to have the GM message him and say "this is how I want to play the game, please take it more seriously or we will just have to stop"? The GM set up scenarios that will hopefully encourage him to roleplay, and I’ve been trying to stay in character (and the GM says he will force an in character resolution, instead of bending to his will that it’s not what he wants to happen, or at least a dice roll one, the next time there is friction between his and my character) in order to try and encourage him to roleplay.

Edit for clarity and as a TL;DR – The problem here is basically that the player refuses to actually get in to character, insists that "roleplaying is cringe" despite being the one who specifically wanted to play this game and said he didn’t want it to be a "combat exclusive" adventure (ie lots of roleplaying). He’s hostile towards anything not going his way or any "trolley car" situations he can’t BS his way into derailing the trolley car to save everyone and also find 5 gold on the ground. Any friction (that the GM says is good and interesting) between player characters is taken as a personal offense by him and leads to fighting between me and the GM and him and his girlfriend. He refuses to develop any sort of backstory for his character and is dragging down the entire party, but the group will stop existing without him since his gf would leave, so we’d like suggestions on how to push him in to actually roleplaying / taking things a bit more seriously and treating it less like he’s the protagonist of Oblivion or something.

The GM is linked to this question per his request, so any GM specific advice for him or player specific advice for me are both welcomed.