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How do Sanity saving throws work when resisting an effect conferred by an attack or spell that deals psychic damage?


Sanity Saving Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations:

Resisting an effect conferred by an attack or spell that deals psychic damage.

A failed Sanity save save might result in short-term, long term, or indefinite madness… (DMG 265-266)

I am playing with Sanity rules and a player is hit with Synaptic Static

  • do they make the initial saving throw with Sanity or just when trying to end muddled thoughts?
  • do I replace muddled thoughts with madness?
  • if the person tries and fails to resist muddled thoughts each turn for the full minute can they end up with 10 forms of madness?
  • can a person have two separate instances of the same form of madness?

Can a readied action be taken after a spell is cast, but before it deals damage?

This question evolved from discussion in the comments from another Q/A: “Can you use Shape Water on Tidal Wave?”.

I’ve become unsure about how spells with a duration of “instantaneous” work. Specifically, do their effects also happen instantaneously?

An example where it matters:
If one readies the spell wall of stone and has the trigger be “when I see a fireball hurtling towards me I will block it with the spell”, when do they actually cast the wall of stone spell?

We know that readied actions occur after their triggers, but there are (at least) two possibilities.

  1. The effects of fireball happen instantaneously, so you could cast wall of stone only after every part of the spell, including it exploding and dealing damage.

  2. The effects of fireball happen in a timed order, so you could cast wall of stone immediately after any part of the spell, including the fireball coming towards you.

Can a readied action be triggered and taken after a spell is cast, but before it deals damage?
Which (if any) of the two interpretations above applies to spells with the duration “instantaneous”?

Write a method with same logic but deals with different objects

Assume I have the following method that do the same logic but deals with different objects (It’s more a pusedocode):

 private <E> List<E> updateOrInsert(List<E> list) {          if (list == null && list.size() == 0) {             return list;         }         if (list.get(0) instanceof Explore) {             List<String> numbers = new ArrayList<>();             List<Explore> explorisList = (List<Explore>) list;             explorisList.forEach(item -> {numbers.add(item.getNumber());});             List<Explore> exploreDB = explorisRepository.findAllByNumberIn(numbers);              Map<String, Explore> map = new HashMap<>();             exploreDB.forEach(item -> {                 map.put(item.getNumber(), item);             });              explorisList.forEach(item -> {                     Explore itemMap = map.get(item.getNumber());                     if (itemMap != null) {                         item.setId(itemMap.getId());                 }             });              return (List<E>) explorisRepository.saveAll(explorisList);          } else if (list.get(0) instanceof Capital) {             List<String> codes = new ArrayList<>();             List<Capital> listOfCompanies = (List<Capital>) list;             listOfCompanies.forEach(item -> codes.add(item.getCode()));             List<Capital> capitalDB = companyRepository.findAllByCodeIn(codes);              Map<String, Capital> map = new HashMap<>();             capitalDB.forEach(item -> {                 map.put(item.getCode(), item);             });              ((List<Capital>) list).forEach(item -> {                 Capital itemMap = map.get(item.getCode());                 if (itemMap != null) {                     item.setId(itemMap.getId());                 }             });             return (List<E>) companyRepository.saveAll(capitalSet); //if statement continues but you got the picture         } else {             throw new UnsupportedOperationException("Unsupported operation for " + list.getClass().getName());         }  ...etc 

As you can see each list has the same business logic but it deals with different objects. Is it better to seperate them to different methods? And why? My argument for such an approach is I assume that a function/method should only represent one piece of logic. So, creating a different functions that do the same logic is a bad design. What about maintainability? I also got a comment that I am using Java Generics in a wrong way and I’m dealing with Java

Hudson Valley Host – End of July Flash Sale w/ special deals and 25% off select items!

Hudson Valley Host

Nick is back from Hudson Valley Host some new deals deals as part of their End of July Flash Sale! They are including some great custom offers, including an all new 4GB VDS (KVM VPS) for $ 10/mo (or $ 100/yr) with 50GB’s of pure RAID-10 SSD! They also are offering a 512MB OpenVZ special for $ 3/mo (or $ 25/yr) offered in all of their locations!. Be sure to check out all of their custom deals below.

Also, for those of you looking for some history, Hudson Valley Host was first featured on Low End Box back in 2010.

Here are some of their End of July Flash deals for your consideration:

“JULY2019” for 25% off on the HudsonValleyHost site except for hybrids, managed services, dedicated servers, windows VPS’s, domains, addons and licenses (other exclusions may apply).

2GB Windows VPS

  • 2GB RAM
  • 1x CPU Core
  • 40GB SSD Space
  • 5TB Bandwidth
  • 1Gbps Uplink
  • 1x IPv4
  • Windows Templates
  • KVM/SolusVM
  • $ 8/mo OR $ 80/yr – [Order]
512MB OpenVZ VPS

  • 512MB RAM
  • 1x vCPU
  • 50GB Disk Space
  • 1TB Bandwidth
  • 1Gbps Uplink
  • 1x IPv4
  • Linux Templates
  • OpenVZ/SolusVM
  • $ 3/mo OR $ 25/yr – [Order]
Self-Managed 4GB Hybrid

  • 4GB RAM
  • 1x CPU Cores
  • 50GB SSD Space
  • 2.5TB Bandwidth
  • 1Gbps Uplink
  • 1x IPv4
  • Linux + Windows (SPLA fees)
  • KVM/SolusVM
  • $ 10/mo OR $ 100/yr – [Order]

Accepted payment methods are through PayPal and Credit Cards. Servers will be setup instantly once your payment has been made, given that you don’t trigger any fraud protection measures. Nick, the brand manager, and his team strive to provide superior 24/7 help desk support along with live chat and he’s indicated that he will be available to personally assist customers as needed. As usual, we suggest you read the Terms of Service before purchasing.

Network information

Chicago, IL, USA – ColoCrossing
Test IP: 66.225.198.198
Looking Glass: http://lg.chi.colocrossing.com

Buffalo, NY, USA – ColoCrossing
Test IP: 192.3.180.103
Looking Glass: http://lg.buf.colocrossing.com

Los Angeles, CA, USA – ColoCrossing
Test IP: 107.175.180.6
Looking Glass: http://lg.la.colocrossing.com

Dallas, TX, USA – ColoCrossing
Test IP: 192.3.237.150
Looking Glass: http://lg.dal.colocrossing.com

Atlanta, GA, USA – ColoCrossing
Test IPv4: 192.3.16.134
Looking Glass: http://lg.atl.colocrossing.com

Buffalo, New York:
– 270,490 square foot gross; 23,000 square feet of datacenter space.
– Fully redundant native 10GE network consists of Telia, Hibernia and XO. CenturyLink, Fibertech, TW Telecom, and Time Warner Cable are onsite.
– 24/7/365 staffing with at least 2 techs.
– Buffalo datacenter facility is SSAE16 Type II certified ensuring that our processes and procedures meet or exceed the strictest of standards.
– Low latency and high throughput network access to North America and Europe.

“JULY2019” for 25% off on the HudsonValleyHost site except for hybrids, managed services, dedicated servers, windows VPS’s, domains, addons and licenses (other exclusions may apply).

As always, we value your comments and feedback. Please let us know what you think in the comments section below.

The post Hudson Valley Host – End of July Flash Sale w/ special deals and 25% off select items! appeared first on Low End Box.

Making Deals with Devils [closed]

I’m preparing for running my first campaign (Storm King’s Thunder) and I’ve got most of the basic information down in terms of running the campaign with the information provided but I wanted to add a little extra mechanics for the players to interact with if they so choose. I am especially fond of the idea of a Mephistopheles type demon presenting himself to the party and offering seemingly benign boons that have unintended consequences. I am worried, however, that giving them additional powers without sufficient drawbacks will unbalance the game. Simply signing over a soul seems to have no real in-game consequences that I can think of other than not being able to be resurrected after death.

I feel like a deal will need to have Boons, to tempt characters; Conditions, to make them feel like the deal had consequences; and Punishments, if the characters do not follow the conditions. Below are some examples I have come across of the three aspects of the deal laid out.

Boons:

  • Life Insurance – After failing 3 death saving throws, the character gets 1 free instant Revivify. Can be renewed after Life Insurance is consumed, at a greater price
  • Get 3 luck dice (d20) to add to attack rolls, an ability checks, or saving throws. Must be used before outcome is determined. After luck dice is rolled, DM rolls d20 on 19-20 Luck dice value does not effect roll and die is consumed. Die can be regenerated by committing moderately evil acts (ex. destroy a merchant’s goods, desecrating temples, rob an orphanage, etc.)

Conditions:

  • One use of your voice at any time.
  • Collect on another contract made several decades ago. The terms of this contract remain unknown. The mortal who signed the first contract is advanced in years and either doesn’t remember the contract due to their memory failing, or starts begging that there is still time.
  • The fiend picks up a small rock off the ground and enchants it with a spell you cannot discern (on a successful Arcana check or casting of detect magic, you realize it’s from the Divination school). The fiend then demands that you always keep this rock on your person. You are magically bound to this: if the rock is left behind or discarded, it returns to your pack whenever you aren’t paying attention. The rock is always there and tends to get in the way, but imposes no mechanical penalties. Rock allows controlling entity to view the location of the holder at all times. Devil can sell or rent out scrying abilities as they see fit.

Punishments:

  • You pay with your mortal time, making you age rapidly into an old person, grey hair (and beard) with old skin and muscles within the next day. Reduce either Strength/Dexterity/Con by 2, or any two by 1.
  • From now any gamble you make results in an unwanted outcome
  • The devil send to collect on your debt he sends a champion (packs of lesser demons, another person who made a deal, etc.) to kill you
  • One of their eyes. Results in -2 penalty on Perception checks.

I have not fully fleshed out each detail and would like to hear criticisms and ideas to implement for each aspect.

A game that deals a high card to one of two players

So for my class, I have to design a game that will deal out one card to for each player. I also need to use functions to accomplish this one for the high card game, and another for the face value of the card.

import random def high_card():     print("\n High Card")     print("-----------")      # Read each player's name     player1 = input("What is your name player one? ")     player2 = input("What is your name player two? ")      # Deal two cards      print("Card for", player1, ": ", end=' ')     card1 = face_value()     print("Card for", player2, ": ", end=' ')     card2 = face_value()        # Determine who won and display a message     if card1 > card2:         print("Contratulations ", player1, ", YOU WON!", sep='')     elif card2 > card1:         print("Contratulations ", player2, ", YOU WON!", sep='')     else:         print("The game is a draw; both cards are the same")  def face_value():     player_card = random.randint(1,13)      # Display face value of card for player      if player_card == 1:         print("Ace")     elif player_card == 2:         print("Two")     elif player_card == 3:         print("Three")     elif player_card == 4:         print("Four")     elif player_card == 5:         print("Five")     elif player_card == 6:         print("Six")     elif player_card == 7:         print("Seven")     elif player_card == 8:         print("Eight")     elif player_card == 9:         print("Nine")     elif player_card == 10:         print("Ten")     elif player_card == 11:         print("Jack")     elif player_card == 12:         print("Queen")     elif player_card == 13:         print("King")     else:         # This will catch any         # invalid card value         print("Invalid card")  high_card() 

Hudson Valley Host – Early Summer Deals!!!

Hudson Valley Host

Nick from over at Hudson Valley Host recently sent over their deals as part of their EARLY Summer sale! They are including some great custom offers, including,  8GB VDS (KVM VPS) for $ 19.99/mo with 100GB’s of pure RAID-10 SSD! They also are offering a 4GB OpenVZ special for $ 10/mo offered in all of their locations!. Be sure to check out all of their custom deals below.

Also, for those of you looking for some history, Hudson Valley Host was first featured on Low End Box back in 2010.

Here are some of their EARLY Summer deals for your consideration:

“SUMMER19” for 20% off on the HudsonValleyHost site except for hybrids, managed services, dedicated servers, windows VPS’s, domains, addons and licenses (other exclusions may apply).

Self-Managed 1GB Linux KVM VPS

  • 1GB RAM
  • 1x CPU Core
  • 30GB HDD Space
  • 2TB Bandwidth
  • 1Gbps Uplink
  • 1x IPv4
  • Linux Templates
  • KVM/SolusVM
  • $ 5/mo – [Order Now]
  • Normally $ 10.00/mo
Self-Managed 4GB OpenVZ VPS

  • 4GB RAM
  • 4x vCPU
  • 150GB HDD Space
  • 5TB Bandwidth
  • 1Gbps Uplink
  • 1x IPv4
  • Linux Templates
  • OpenVZ/SolusVM
  • $ 10/mo – [Order Now]
  • Normally $ 20.00+/mo
Self-Managed 8GB Hybrid

  • 8GB RAM
  • 2x CPU Cores
  • 100GB SSD Space
  • 10TB Bandwidth
  • 1Gbps Uplink
  • 5x IPv4
  • Linux + Windows (SPLA fees)
  • KVM/SolusVM
  • $ 19.99/mo – [Order Now]
  • Normally $ 25.00/month

*Smart Server Offer above is comparable to a dedicated machine based on the dedicated resources provided and therefore meet our pricing guidelines*

Accepted payment methods are through PayPal and Credit Cards. Servers will be setup instantly once your payment has been made, given that you don’t trigger any fraud protection measures. Nick, the brand manager, and his team strive to provide superior 24/7 help desk support along with live chat and he’s indicated that he will be available to personally assist customers as needed. As usual, we suggest you read the Terms of Service before purchasing.

Network information

Chicago, IL, USA – ColoCrossing
Test IP: 66.225.198.198
Looking Glass: http://lg.chi.colocrossing.com

Buffalo, NY, USA – ColoCrossing
Test IP: 192.3.180.103
Looking Glass: http://lg.buf.colocrossing.com

Los Angeles, CA, USA – ColoCrossing
Test IP: 107.175.180.6
Looking Glass: http://lg.la.colocrossing.com

Dallas, TX, USA – ColoCrossing
Test IP: 192.3.237.150
Looking Glass: http://lg.dal.colocrossing.com

Atlanta, GA, USA – ColoCrossing
Test IPv4: 192.3.16.134
Looking Glass: http://lg.atl.colocrossing.com

Buffalo, New York:
– 270,490 square foot gross; 23,000 square feet of datacenter space.
– Fully redundant native 10GE network consists of Telia, Hibernia and XO. CenturyLink, Fibertech, TW Telecom, and Time Warner Cable are onsite.
– 24/7/365 staffing with at least 2 techs.
– Buffalo datacenter facility is SSAE16 Type II certified ensuring that our processes and procedures meet or exceed the strictest of standards.
– Low latency and high throughput network access to North America and Europe.

“MOM2019” for 20% off on the HudsonValleyHost site except for hybrids, managed services, dedicated servers, windows VPS’s, domains, addons and licenses (other exclusions may apply).

As always, we value your comments and feedback. Please let us know what you think in the comments section below.

The post Hudson Valley Host – Early Summer Deals!!! appeared first on Low End Box.