I was doing my weekly browsing of the paizo forums, when this post caught my eye.
Greyhawk deity that was published in a number of the Dragon magazine. Her portfolio includes comfortable life, her church floor is covered by pillows and the priests feel that sleeping while they do mass is a show of faith and appreciation for the priest.
I’m not familiar with the Greyhawk setting, but given my amusement with this god I’m considering converting them over for my Pathfinder campaign. Can anyone tell me what god this is and give me more information about them so I can do so?
Note: this has the dungeons-and-dragons tag, because I’m not sure what edition they’re from, or if they feature in multiple.
I’m writing an adventure that features an Emyprean, who for story purposes would ideally be an offspring of Brandobaris. I’d like to know if there are any offspring of Brandobaris referenced in any of the Forgotten Realms lore. The answer need not be limited to 5th edition- if there are references from previous editions, novels or even other campaign settings, I’d like to take that into consideration.
So, I’m wanting to create this homebrewed God called "The Crow Lord" (basically a less depressing and edgy version of the Raven Queen) and I’m fairly new to D&D and I’m a bit confused. My little-to-no experience in D&D has told me one thing (mainly my DM saying it): that you can’t be a servant/follower of a deity unless you’re a warlock, paladin, or cleric of that deity. Is that correct?
Can I still use the magic gifted by the deity if I’m not a paladin, warlock, or cleric belonging to it? Or can you only worship a god and have your spells centered around that god (i.e. get in-game benefits like spells or buffs from that deity) if you’re a cleric, paladin, or warlock?
In Pathfinder 2, the spell Spiritual Weapon (https://2e.aonprd.com/Spells.aspx?ID=306) has, as a requirement, "you have a deity".
What does it mean exactly? My guesses (from the most to the least likely imho)
You need the "deity" class feature (that you get as a cleric)
You need to be a follower of a specific deity
You need to be the owner of a deity (ok, this one is so unlikely that I only put it here for the joke)
In my experience, some players will be clerics, druids, or rangers that advocate that nature should reclaim lands or that civilization should be stopped. I want to play a cleric that believes that civilization should spread as much as it possibly can because chaotic places should be brought to order.
I’m partially inspired by Abadar from Pathfinder’s Golarion. He wants to bring civilization out into the wilderness and tells his followers to civilize frontiers. That concept is really cool to me, and that’s what I want my character’s motivation for becoming an adventurer to be: a holy mandate to expand civilization.
I looked at the deities on the civilization domain page of the wiki, but none of them explicitly said they want followers to civilize frontiers, from what I saw. Most seemed to see civilization as a useful means to an end, rather than a worthy goal on its own. The best I saw from that page was Amaunator, due to his love of order, but the wiki also seems to suggest that Amaunator is dead.
If it helps, I’m playing a lawful neutral Dwarf and not concerned with the race of the deity. Furthermore, I’m unconcerned with the domains available.
Can a PC worship more than one deity, and if so, what would be the pros and cons?
I need my BBEG to kill/separate a god from the material plane/everything. The PCs are helping NPCs save their god, and while I think they could probably do it, I do wanna know what to do if they don’t or if they take too long (seeing as the NPCs lose their divine shit).
The deity isn’t on the prime material plane, but she has a source of power/influence that the BBEG is trying to destroy/whatever. Is there an established way to either trap the god somewhere so she can no longer contact/influence the material plane, or just straight up kill her? (Alt, if there aren’t any established ways, any tips on how to set it up?)
(This is my/our first time playing D&D, so I apologize if I’m not making much sense. Thanks!)
I’m creating a custom campaign for Dungeons & Dragons 5e, but I have a lot of questions regarding deities and pantheons.
I created an NPC, a female elf rogue, Robin Hood-style. She steals from the riches to give to the poor. She is paid to recover an ancient artifact, actually an evil artifact. She decides to destroy the artifact instead of returning it to human hands, avoiding what could be done with the artifact. Thanks to that gesture, she is “transformed” into a deity.
Is it possible for a mortal character to be transformed into a deity in this way? If so, how would it work?
- Who would do it? A greater deity?
- Would she be transformed into a greater deity, a lesser deity, or something else?
- Would her body simply disappear from the Material Plane? Or would she die, leaving her body behind?
- Is this possible even if she has no followers or churches?
- Is there any other specific rule for bringing a mortal into the pantheon?
As can be seen in this question, with the relevant quote from the Players Handbook:
Player’s Handbook, page 82:
Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.
However, while not an official ruling, this series of tweets from Ed Greenwood counter this and states that in FR, they are required to follow a deity:
One becomes a paladin by hearing and accepting a call to holy service. That acceptance is cemented by an oath. If a paladin transgresses against their oath, the usual absolution, as the PHB states, is to seek absolution from a cleric of the same faith. Paladins DO worship deities, and like any other mortal, may receive requests from mortal priests or divine servitors, or messages directly from a deity […]
[…] Although you, as a paladin, serve a god or alliance of good gods (to literally fight evil, and do so largely ‘in your own way’ […]
[…] However, if your deity commands you to do something (like obey or work with a mortal priest) and you don’t, you shouldn’t expect to retain your paladinhood. What makes you a paladin is a “sacred oath,” and therefore the support of the gods […]
Is this a valid ruling backed up with material from a sourcebook (And if so, which one), or is this just an unofficial stance/interpretation of a staff member?
I’m playing cleric of life domain that worships Sune.
During the game I’ve faced a situation when I needed to interrogate a npc.
During interrogation my character hit an NPC in face several times in order to make it more cooperative.
But another player said that such actions are not allowed by Sune as far as she is good goddes, and thus she can take away powers she gave.
Is that correct? I also said that it’s up to DM, but I wonder if there is a game mechanic of possibility for cleric to lose powers due to inappropriate behaviour