What is the meaning of ‘permanent’ in description of True Polymorph?

Following on from this question: Can I True Polymorph a goblin into adamantine (and then forge him into a sword?)

Casting True Polymorph on an unwilling creature (relevant parts included only):

You transform the creature into a different creature…or into an object.The transformation lasts for the duration, or until the target drops to O hit points or dies. If you concentrate on this spell for the full hour, the transformation becomes permanent. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.

Creature into Creature: The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to O hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to O hit points, it isn’t knocked unconscious.

Creature into Object: If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.

The consensus seems to be that if the creature fails the Wisdom save, you can transform it into a weak creature like a slug or an object like a cup, and can then wait for 61 minutes concentrating on the spell, then stamp on the item and kill it, permanently, because that was its new permanent form. But this seems terribly unbalanced, requiring a single wisdom save to be failed (and these can be influenced with features such as Heightened Spell and Magical Ambush) to kill any creature which can be polymorphed, no matter its stats. This also seems to make True Polymorph a better version of Power Word Kill (if delayed and requiring a save) since it is completely uncapped by health, only by Wisdom save proficiency, as well as including many other functions. This makes it seem unlikely this is the correct interpretation of True Polymorph since it renders another (already weak, for that level) spell almost entirely pointless.

I presumed the spell to be saying that after one hour of concentrating on it, the polymorphed form no longer needs to be concentrated on and could last forever, but will still revert back to the original form if reduced to 0 HP, as described in the linked question where the creature (polymorphed into crafting materials) was cut apart. This seems to make much more sense and retains balance.

Which interpretation is correct? Does the ‘permanent’ section overrule the ‘transforms back if reduced to 0 hit points’ part?

How can a disease be removed, if the description of the disease does not specify?

The description of a Gas Spore’s Death Burst [MM p. 138] says (in part):

Spores invade an infected creature’s system, killing the creature in a number of hours equal to 1d12 plus the creature’s constitution score, unless the disease is removed.

It does not say how the disease may be removed.

The DMG is very vague on disease. Regarding removal:

A simple outbreak might amount to little more than a small drain on party resources, curable by casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures….

What spells, abilities or tools can be used to remove disease where a specific cure is not mentioned in the disease’s description?

Is there an official description of the appearance and culture of tribal orcs?

I play on a Neverwinter Nights persistent world module that uses the Dungeons & Dragons 3.5 rules. I’m editing and updating the module’s features into a new document. The module allows players to pick different races. I want to add pictures of the various available races and a short blurb about each race’s culture to help players role-play.

However, I’m struggling to locate information on tribal orcs. I’d like to have a brief physical and cultural description of this race that’s drawn from official 3.5 material. Is such information available?

Is there a concise description of what ‘special’ damage is?

Hello RPG Stack this may be somewhat a worthless question as I’ve looked diligently without success. I don’t believe the information is physically present but I thought I’d give it a shot. In my games things have temporarily side stepped in to the sword and planet genre (lol don’t ask) and I find myself in need of modelling a famous character from the genre. I was looking at page 146 of the Dungeon Master’s Guide under the Futuristic Weapons heading as it states:

‘Futuristic weapons are like other ranged projectile weapons, though the type of damage they deal is special.’

My question, is there anywhere in D&D 3.5 rules that defines concisely what special damage is?

Technical description of a self-signed certificate

I’m having a friendly debate with a co-worker as to the meaning of “self-signed” when it comes to PKI. We have an internal root and subordinate CA in our organization. We import the cert chain on internal clients to allow for the trust of certificates issued from our internal/private CA.

My colleague believes that the definition of a self-signed certificate is one where there’s no publically trusted/commercial certificate authority involved. I, however, understand a self-signed certificate to be one that’s created by the host that it resides on and has no further link to any chain, private or public.

I’ve searched Google and found both answers being touted as correct. I’m not great at comprehending RFC’s, which is probably what I need to do to really get to the root of this argument. Rather, can someone more knowledgeable than myself help to settle this disagreement?

Thanks in advance!

All in One SEO Pack – Description, keywords not displaying

I’m using the All-in-One SEO pack for the first time and I can’t get the meta keywords or description to display. I originally had the same problem with the title tag, and I had to add a blank


tag to my header.php to get the title tag to display. Do I need blank placeholders for the keywords and descriptions as well? I’ve tried adding

 <meta name="description" content="">  <meta name="keywords" content=""> 

but this didn’t work. I can’t find anything in the documentation, which implies it will just work. What am I doing wrong?

What are the advantages or disadvatages of using stock photos or images, instead of using description?

What are the advantages and/or disadvatages of using stock photos or images, over using description?

This is a valid and helpful question, especially for firSt-time DMs. There are published sources which can be used to answer this.

First-time DM says: “I don’t think I’m particularly good at detailed poetic descriptions and I’m worried my imagination could be a bit on the slow side. I was thinking I could use something like a quick and dirty PowerPoint presentation showing some concept art / stock photos of various locations and NPC. Not only for the players but also for me to figure out what to describe if I get stuck.

Special thanks to Paprik.

When answering, please use concrete examples, share your expertise and refer to published materials where possible.