Does a player know the source of an unseen force attempting [and failing] to act upon their mind? More in description

If a creature attempts to Dominate, deal save-or-suck psychic damage, or otherwise psychologically influence a PC, what do they know about the attempt? Both RAW and opinion answers acceptable, just specify what you’re giving.

Obviously the player themselves know when I ask "Make an x save".

But does the character know? Furthermore, what if it is a visible target. I don’t know if "Mind Blast" is visible, as an example, but ASSUMING it isn’t, say a PC angers a Mind Flayer, and they fail to deal damage to a PC because of a successful saving throw, does the PC know? "The Mind Flayer gives you an unsettling glare. Make an Intelligence saving throw. PC succeeds" Does the character itself know their mind was assailed in some capacity?

Lastly, suppose a PC is immune to a specific effect. I.e. being innately immune to Sleep effects.

Do they know if a creature attempted to use some magical ability to attempt to put them to sleep?

Can I mention Dungeons & Dragons in a D&D 5e OGL product description?

I have been thinking of publishing a D&D 5th edition module under the open gaming license (OGL).

I understand the phrase “Dungeons & Dragons” product title is copyrighted trademarked and thus can’t be mentioned in the module.

My question is can I use “Dungeons & Dragons” for the product description on the website I plan to sell it on?

E.g say “compatible with Dungeons & Dragons 5th edition”.

If a product category is then display code in product short description

How to display a specific code in a product short description if it is belong to a specific category, i’ve used below code in function to add the code but it is displaying on all products.

    function herara_filter_short_description( $  desc ){     global $  product; if ( is_single( $  product->id ) )         //$  new_desc = 'SKU: ' . $  product->get_sku();         $  new_desc = '<span class="sku_wrapper">SKU: <span class="sku">'. $  product->get_sku() .'</span></span></BR><span class="material_wrapper">MATERIAL: <span class="material">'. $  product->get_sku() .'</span></span>';         //$  new_desc .= $  desc;     return $  new_desc; } add_filter( 'woocommerce_short_description', 'herara_filter_short_description' ); 

What is the meaning of ‘permanent’ in description of True Polymorph?

Following on from this question: Can I True Polymorph a goblin into adamantine (and then forge him into a sword?)

Casting True Polymorph on an unwilling creature (relevant parts included only):

You transform the creature into a different creature…or into an object.The transformation lasts for the duration, or until the target drops to O hit points or dies. If you concentrate on this spell for the full hour, the transformation becomes permanent. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.

Creature into Creature: The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to O hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to O hit points, it isn’t knocked unconscious.

Creature into Object: If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.

The consensus seems to be that if the creature fails the Wisdom save, you can transform it into a weak creature like a slug or an object like a cup, and can then wait for 61 minutes concentrating on the spell, then stamp on the item and kill it, permanently, because that was its new permanent form. But this seems terribly unbalanced, requiring a single wisdom save to be failed (and these can be influenced with features such as Heightened Spell and Magical Ambush) to kill any creature which can be polymorphed, no matter its stats. This also seems to make True Polymorph a better version of Power Word Kill (if delayed and requiring a save) since it is completely uncapped by health, only by Wisdom save proficiency, as well as including many other functions. This makes it seem unlikely this is the correct interpretation of True Polymorph since it renders another (already weak, for that level) spell almost entirely pointless.

I presumed the spell to be saying that after one hour of concentrating on it, the polymorphed form no longer needs to be concentrated on and could last forever, but will still revert back to the original form if reduced to 0 HP, as described in the linked question where the creature (polymorphed into crafting materials) was cut apart. This seems to make much more sense and retains balance.

Which interpretation is correct? Does the ‘permanent’ section overrule the ‘transforms back if reduced to 0 hit points’ part?

How can a disease be removed, if the description of the disease does not specify?

The description of a Gas Spore’s Death Burst [MM p. 138] says (in part):

Spores invade an infected creature’s system, killing the creature in a number of hours equal to 1d12 plus the creature’s constitution score, unless the disease is removed.

It does not say how the disease may be removed.

The DMG is very vague on disease. Regarding removal:

A simple outbreak might amount to little more than a small drain on party resources, curable by casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures….

What spells, abilities or tools can be used to remove disease where a specific cure is not mentioned in the disease’s description?

Is there an official description of the appearance and culture of tribal orcs?

I play on a Neverwinter Nights persistent world module that uses the Dungeons & Dragons 3.5 rules. I’m editing and updating the module’s features into a new document. The module allows players to pick different races. I want to add pictures of the various available races and a short blurb about each race’s culture to help players role-play.

However, I’m struggling to locate information on tribal orcs. I’d like to have a brief physical and cultural description of this race that’s drawn from official 3.5 material. Is such information available?