If I cast True Polymorph on my simulacrum and concentrate for the full duration, will casting Simulacrum again still destroy it?

Simulacrum states:

If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.

Does this mean that if I take my simulacrum and permanently transform it using true polymorph into, say, a dragon, that if I cast simulacrum again, it would still instantly destroy that dragon I just produced?

Destroy cluster windows server 2012 r2

I want know how to delete a Windows Server Failover Cluster. My case is a bit special.

I encountered some problems while creating a failover cluster, and I stopped the cluster services then I did “evict nodes”, then “destroy cluster”.

Then the cluster disappears and now I can no longer recreate a cluster because it tells me that the servers are in a cluster. In this case how to delete a cluster which is not visible in server manager?

It’s for SQL Server high availability.

How to physically destroy an SSD at home?

SSDs seem to be notoriously tricky to properly erase (see for example this question and answers here). An easier and potentially safer solution could be to physically destroy the SSD device.

I am looking for a way to physically destroy an SSD device that..

  • can be done at home / in an office (with limited emissions),
  • doesn’t require any specialised equipment (standard homeworker tools would be ok),
  • provides at least as much safety of destroying all the data as the current software erasure options.

The goal is not to protect against state-level actors, but to provide secure physical data disposal options for average home users or small/medium sized businesses. And it should be practical (of course we can dispose of an SSD in an industrial furnace, but … – you get the gist ;)).

This question was once asked and answered for HDDs, but in todays times the more relevant question is likely how to get rid of SSD or M2 drives.

How does a cleric’s Destroy Undead work in 5e?

Just to make sure this is all RAW:

A level 5 Cleric uses it’s one channel divinity to cast Turn Undead. The zombies in the area that fail the save are instantly destroyed. The zombies that passed are now turned and will move as far away as possible during their turn.

My question is if a higher challenge rating undead is in the area which of these statements are correct?

  1. The higher CR undead fails the save and starts turning/The higher CR undead passes the save and is unaffected.

  2. The higher CR is unaffected either way.

Former or latter?

Are there any examples in published D&D material of how to destroy a lich’s phylactery?

According to the D&D 5e Monster Manual, regarding destroying a phylactery, it says:

Destroying a lich’s phylactery is no easy task and often requires a special ritual, item, or weapon. Every phylactery is unique, and discovering the key to its destruction is a quest in and of itself.

— p. 203, Death and Restoration

However, no further information is given on how this is typically done, or what is involved specifically.

I get that this is meant as a plot hook for the DM, and that the DM is meant to fill in the blanks as befits their story/campaign, and that the intention here is that different lich’s phylacteries must be destroyed in different ways, rather than a one-size-fits-all method for destroying any phylactery.

However, it would be easier for me to come up with something if I had some examples to work with from existing adventures or additional lore on liches not included in the D&D 5e Monster Manual. Is there anything published in any edition of D&D that describes how to destroy a (specific) lich’s phylactery?

Can destroy water completely dehydrate a person?

The human body contains approximately 60% water on average. (According to this site). The spell “create/destroy water” states “You destroy up to 10 gallons of water in an open container within range.” In addition, “When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water”. A gallon of water weighs roughly 8.35 pounds (according to this site).

Say there’s a human who weighs 200 pounds. 60% of 200 is 120 – approximately 120 pounds of water are in this person. dividing 120 by 8.35 = around 14 – so those 120 pounds of water are, in other words, around 14 gallons. The destroy water spell can destroy up to 20 gallons.

According to these measurements, “destroy water” could theoretically completely dehydrate a 200 lb human.

The biggest argument against this in my eyes is that the water must be in an “open container”. However, the human body is technically the container of the water. Thus, if a barbarian takes a big slash across the torso, resulting in a large open wound, the wounded human may, technically, count as an “open container”.

Now, the 64 million dollar question – would “destroy water” dehydrate a human with an open wound, removing all water from their body and instantly killing them?

Does a Paladin with the Divine Health feature destroy a Green Slime?

The Green Slime (DMG, p105) is a dungeon hazard, and

any effect that cures disease […] destroys a patch of green slime.

A Paladin, from level 3, is immune to disease thanks to the Divine Health feature. Does that mean that, if a Green Slime drops on one, it is destroyed? Or would the slime only be destroyed by some restoration spell that said it cured a disease?

How to stop counting point when player dies (Destroy)

In my game, I’d like to stop counting points when the player’s y is -4. When the pink and red balls fall off the Plane the player gets points. But it seems a bit strange to be able to collect points after the player dies.

The game is over, but the points are still pouring in.

This is the code for the player:

     if (transform.position.y < -4)     {        Destroy(gameObject);        gameManager.GameOver();     } 

And in the GameManager.cs I have this:

   public bool isGameActive;     public void UpdateScore(int scoreToAdd)    {       score += scoreToAdd;       scoreText.text = "POENG: " + score;    }     public void GameOver()    {       isGameActive = false;       restartButton.gameObject.SetActive(true);       gameOverText.gameObject.SetActive(true);    } 

And this is the code for adding points when the enemies fall over the edge:

    if (transform.position.y < -4)     {        Destroy(gameObject);        gameManager.UpdateScore(pointValue);     } 

How can I make the game stop counting points when the player dies?