Imagine that a PC has created multiple clones, through the casting of clone, each matured.
What happens when that PC dies and declares his soul willing to go to each clone? I understand that the character could avoid this problem by declaring himself only willing to go to one particular clone, but if he did not, what would happen?
Would he occupy his first clone? The most recent? A random one? One of the player’s choosing? DM’s choosing? Or is it just DM perview?
Enlarge says it works on both creatures and objects. The spell doesn’t specify what happens when a creature dies and the way I understand it is that a living, breathing creature becomes an object when it dies since objects are neither living, nor breathing.
So does the creature become a new object of the size it originally had or does the object carry over the Enlarge status of the creature and within the minute returns to normal size?
I can see both things happening, within reason. What I’m looking to do is Enlarge a critter, kill it, and take it back to our hosts to eat, so I’m wondering what would happen en route to the cooking pot.
I am running a 5E homebrew campaign where a powerful creature akin to a deepspawn is consuming and creating spawn of powerful beings in various governments and organizations to puppet a growing portion of civilization.
My question is should my players succeed in finding and destroying this creature, what have past editions and/or D&D literature said about the fate of the spawn it had created?
Since this is homebrew I know I can pretty much do whatever I want, but I’m looking for insights into how to handle it so I have a plan in place.
I only have access to the Lost Empires of Faerun 4E book regarding them, and though it goes into detail about how the spawn are created and what the spawns’ capabilities are, it does not mention anything about the spawns’ existence after the deepspawn is slain.
Any examples from D&D literature or rulebooks would be greatly appreciated.
Demon Dora buys from mortal Fred his childhood experiences in Townsville in return for fortune and fame. Fred uses the money to buy a car, crashes, and dies. Does anything happen to the Cover Dora crafted from those experiences?
In D&D 3.5e, resurrection can be achieved using several different spells.
Only the 9th level spell True Resurrection, however, comes with a completely monetary cost, all other more econiomic versions have the character lose one level (i.e. go back to the middle of the previous level.
Of course, the XP table makes it so the character gradaully catches up, but what do you do when you do not count XP per encounter, but by milestones (all characters level up when the story mandates it)?
A character in a game I am running just got killed by a roll-in-the-open critical strike and, as a group, we’d be tempted to just resurrect him at the same level everyone else is (easier to track, less penalizing). If there is no XP loss, Raise Dead becomes just a cheap version of True Resurrection, a spell that nobody would ever use. So, what do I do?
Let’s say my multi-class Warlock 3 / Wizard 17 and his party have just killed his patron, fulfilling a life long dream to be free of an ancestral Pact with the evil fiend. He has zero interest in becoming ‘sworn and beholden’ to a new entity.
Now, according to this somewhat related question “What happens if the entity a warlock has a pact with is killed?”, the accepted answer is basically “No patron, no power”. That makes sense from the stand point of losing the ability to cast Pact Magic, as well as access to the various class abilities that were gained from the fiend patron.
However, there are still 3 character levels that it’s unclear what to do with. These levels were gained through adventuring, so what happens to them? Does the experience gained just evaporate? Does it transfer to the Wizard levels?
Obviously, the easy way out is “It’s up to the DM”. What I’m actually looking for is if there has ever been a precedence set for what happens when a character basically loses access to a class. For instance, 5e Oathbreaker Paladin shows what happens to a paladin that breaks their oath.
I’m interested in finding any precedence set throughout the history of D&D that will help a DM decide how to handle this.
What is the precedence for what happens to a warlock’s character levels if their patron dies?
I am new to Dungeons and Dragons. I am curious if anyone can tell me how to determine how much gold to give my fellow players when they slay a monster. I want to give them a lot, but I have heard it may be best to avoid being too generous. Thoughts? Thanks!
The description of the spell says specifically that after the caster has maintained it’s concentration for an hour, the spell can be dispelled.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the spell lasts until it is dispelled.
In another question it was specified that spells which can be dispelled, will last until its effect ends. While spells which requires concentration, will end upon death. However it does not specify what happens with a spell that initially requires concentration.
If the caster dies after this duration, what happens to the target?
- Does the target retain its current form?
- Does the target revert back to the previous form?
Unfortunately, last monday night our transmuter wizardess met her early (only 160!) demise at the hands (claws) of some elf-hungry trolls.
Her transmuter stone was not on her, because another character borrowed it to get +10 movement and carry an urgent message to the king.
Now, we had to stop the session because there is a time-rift. Either the stone keeps working after her death, or it stops.
If the stone keeps working the runner will press on to the king’s location. But if the stone stopped working, the runner will go back to find the wizardess’ corpse or get in touch with her familiar and then find the corpse. And the runner has enough arcana to know that she died (there is the fact that she could’ve made another stone, but not eight hours had passed).
(…) you can spend 8 hours creating a transmuter’s stone (…) If you create a new transmuter’s stone, the previous one ceases to function.
So, after that not-so-quick exposition, once a transmuter wizard soul departs the body, do the transmuter stone keep working?
Regarding the golden rule, I’m the DM of the game, and I have no idea on how to rule the issue. So I can’t really ask the DM.
The Fly spell states:
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
Since the spell does not say that it ends if the creature dies, would the spell continue to hold the deceased creature aloft for the duration of the spell, as long as the caster maintains concentration?