What happens to a Wizard’s Transmuter Stone when she dies?

Unfortunately, last monday night our transmuter wizardess met her early (only 160!) demise at the hands (claws) of some elf-hungry trolls.

Her transmuter stone was not on her, because another character borrowed it to get +10 movement and carry an urgent message to the king.

Now, we had to stop the session because there is a time-rift. Either the stone keeps working after her death, or it stops.

If the stone keeps working the runner will press on to the king’s location. But if the stone stopped working, the runner will go back to find the wizardess’ corpse or get in touch with her familiar and then find the corpse. And the runner has enough arcana to know that she died (there is the fact that she could’ve made another stone, but not eight hours had passed).

(…) you can spend 8 hours creating a transmuter’s stone (…) If you create a new transmuter’s stone, the previous one ceases to function.

So, after that not-so-quick exposition, once a transmuter wizard soul departs the body, do the transmuter stone keep working?

Regarding the golden rule, I’m the DM of the game, and I have no idea on how to rule the issue. So I can’t really ask the DM.

If a creature was flying via the Fly spell and dies, does it continue flying?

The Fly spell states:

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

Since the spell does not say that it ends if the creature dies, would the spell continue to hold the deceased creature aloft for the duration of the spell, as long as the caster maintains concentration?

If my necromancer dies, do my animated dead stay under my control?

From what I understand the undead created via animated dead are under my PC’s control indefinitely. So if I had commanded them to kill enemies of mine (insect things that were fighting our group so I commanded them to attack the bugs) would they follow that command after I die, or become uncontrolled and attack my party members too?

I had assumed that they became uncontrolled, and they attacked the party (which teleported away), but after looking while they were figuring out what to do next, I had re-read animated dead to figure out if that was correct.

The other thing that I was curious is do they stay under my control when brought back to life too?

If they do go uncontrolled after death, that would mean any necromancer PC would be a group wipe if they die.

I’ve been looking for an answer to this on the internet and the D&D books.

Can you move the Hunter’s Mark spell on the same turn that the affected creature dies?

The hunter’s mark (and also hex) spell contains the following text:

[…] If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature […]

Does this passage prevent the following scenario:

  1. Cast hunter’s mark on somebody
  2. Your turn ends
  3. Another one of your turn’s begins
  4. You kill the targeted creature
  5. You place hunter’s mark onto a new target as a bonus action

Is step 5 in the above prevented from working due to the wording of the hunter’s mark spell? It seems like it would be to me, but perhaps I’ve missed something somewhere.

How to stop counting point when player dies (Destroy)

In my game, I’d like to stop counting points when the player’s y is -4. When the pink and red balls fall off the Plane the player gets points. But it seems a bit strange to be able to collect points after the player dies.

The game is over, but the points are still pouring in.

This is the code for the player:

     if (transform.position.y < -4)     {        Destroy(gameObject);        gameManager.GameOver();     } 

And in the GameManager.cs I have this:

   public bool isGameActive;     public void UpdateScore(int scoreToAdd)    {       score += scoreToAdd;       scoreText.text = "POENG: " + score;    }     public void GameOver()    {       isGameActive = false;       restartButton.gameObject.SetActive(true);       gameOverText.gameObject.SetActive(true);    } 

And this is the code for adding points when the enemies fall over the edge:

    if (transform.position.y < -4)     {        Destroy(gameObject);        gameManager.UpdateScore(pointValue);     } 

How can I make the game stop counting points when the player dies?

Does the “damage for disobedience” effect from geas end when the caster dies? [duplicate]

This question already has an answer here:

  • Do your spells end when you die? 1 answer

I have a situation where some NPCs were under the influence of the geas spell by a pair of Lamia. They commanded the NPCs to rebuild some buildings in a town to furhter the Lamias’ evil goals and to protect the Lamias. As a DM, I had set the clock at day 9 out of 30 when the PCs showed up.

Geas / Duration: 30 days
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. {snip} While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. {snip} You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

I also have, as part of the background, a set of graves of NPCs who tried to flee and died from 5d10 for not obeying the Lamia’s command under geas. (They can each cast it once per day, so can build up a small work force rather quickly). The survivor is aware of “if you disobey the Lamia, you die” problem.

The party slew the Lamias in a battle (despite a lot of misses due to mirror image on the Lamia) and also slew some of those who were under its effects.

But one of them survived, with 1 HP. The party also knocked out five other NPC’s who will recover soon. The rest of the NPCs protection the Lamia died during the battle. I do not think that being knocked out ends the geas: it’s not a wish, remove curse, or greater restoration.

If the party offers to take the NPCs away from the town and return him to his kinfolk, and the NPC goes with the party but does not first complete the task of rebuilding the buildings in the town, does the NPC take 5d10 damage?

Geas does not require concentration; I am unsure if the death of whomever cast the geas on a creature ends the spell, or if the compulsion continues until the spell’s duration runs out regardless of whether the caster is alive or dead. I suspect it’s the latter.

What happens if a Vargouille victim dies before turning? [duplicate]

This question already has an answer here:

  • Does death cure all ills? 1 answer

Title says it all, a humanoid gets the Vargouille curse, but dies before they turn.

What happens, does the curse break, or just pause like in daylight, or do they still turn in the same rate, or do they turn immediately?

(So basically, can a Revivify spell be used as a pseudo Remove Curse?)

wifi randomly dies on fresh install of ubuntu 18.04.1

My wifi randomly cuts out and stays dead until I reboot. This seems to happen after about 5 or 10 minutes. I’ve tried all the many dozens of solutions posted on this forum for this, but none avail. When I boot in windows mode, wifi works fine. Funny thing is I have linux versions that are one and two decades old, and they work fine. I have wifi sleep turned off, as well as a bunch of other things. I’m getting a lot of these errors when this happens. It looks like there might be a problem with the way DMA is being attempted:

ath: phy0: DMA failed to stop in 10 ms AR_CR=0xffffffff AR_DIAG_SW=0xffffffff DMA

ath: phy0: Chip reset failed ath: phy0: Unable to reset channel, reset status -22 ath: phy0: Chip reset failed

Any help is greatly appreciated. I’ve literally tried dozens of solutions on this forum and none have helped. I’d really like to be up and running with a modern version of linux as the supplied compilers and other things could be much improved.

What to do as a player when ranger animal companion dies

I recently found myself in a situation where my PHB Beastmaster’s animal companion was killed. There were no suitable beasts in the vicinity. As we were partway through a dungeon the party was unwilling to take a several day detour to replace the beast.

After a long rest the rest of the party was full health and ready to continue on but I had no new animal companion. My spells and equipment were optimized around the beast companion so without it over half my damage output was gone.

I ended up spending the rest of the dungeon casting cure wounds as there was little more I could do besides a single hand crossbow shot a turn.

Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?

DM flatly refused death saves on the animal companion stating it was not a PC. RAW only; no UA or hand waving.

Does a succubus’ charm end when it dies?

The Succubus’ charm says that:

One humanoid The Fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically Charmed for 1 day. The Charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal Command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours. The Fiend can have only one target Charmed at a time. If it charms another, the effect on the previous target ends.

So we know that the effect ends if the succubus charms another creature, and that the creature can re-attempt to make its saving throw if it takes damage or is given a suicidal command.

What happens if the succubus charms a creature, and then dies shortly after? Does the effect end, or does it continue until the creature takes damage or after 24 hours?