## What are the major differences between these four builds with 17 levels of bard? [closed]

I will be making a level 20 character for a one shot that will have a lot of roleplay and combat. I want to be a bard plus something else. Either a Lore or Whisper bard and then either an Aberrant Mind sorcerer or a Great Old One warlock. I want to have at least 17 levels of bard so at a key moment I can use true polymorph and turn into an Aboleth.

What are the pros and cons of and the major differences between each combination of 17 levels of bard (Lore or Whisper) and 3 levels of either Aberrant Mind sorcerer or a Great Old One warlock?

## Differences between Mage Hand, Unseen Servant and Find Familiar [closed]

I’m playing LMoP at the moment as a player and I’m trying to see reasons why a player would choose Unseen Servant over Find Familiar. Related question – what makes Unseen Servant worth taking instead of Mage Hand?

Here’s a small comparison table I’ve created when I was trying to figure it out. I do understand that different DMs can rule things differently, but still I’m looking for opinions.

Mage Hand Unseen Servant Find Familiar
Casting time action action/10 minutes 1 hour
Casting cost 0 gp 0 gp 10 gp
Duration 1 minute 1 hour until killed/dispelled
Command time action bonus action free action
Multiple no yes no
Help action no no yes
Carrying capacity 10 lbs 60 lbs 90 lbs (depends on Str)
Movement 30 ft 15 ft 60 ft
Separate initiative no no yes
Scout no no yes
Drop items in combat yes yes yes
Open doors yes yes no
Delivering spells no no yes
Invisible no yes no

## Multiple differences of opinion about transaction log autogrowth settings

We have a two-node SQL Server 2017 AG. There’s a job that looks at autogrowth settings for our databases and makes sure they’re not set to use a percentage. For the past day, its been continually saying it’s updating the settings for a particular database. This hasn’t happened before. Upon investigation, I found sys.master_files on node 01 says the transaction log file for the database will grow in increments of 512MB, but node 02’s sys.master_files says it will grow in increments of 10% Server 02 is the primary. On both replicas, is_percent_growth is cleared in sys.database_files for this database. Looking at file properties in SSMS, both replicas show 512MB autogrowth, most likely because SSMS looks in sys.database_files (a guess on my part).

There haven’t been any failovers on this AG.

Questions

1. How could there a difference of opinion between sys.master_files and sys.database_files on node 02?
2. How did the autogrowth settings for the database get out of sync between the two replicas?
3. How can I clear the is_percent_growth flag on node 02 so I don’t have any more false positives? Ideally, I’d like to do this without taking the AG offline.

I’ve read https://stackoverflow.com/questions/4174520/sql-server-sys-master-files-vs-sys-database-files which explains the difference between sys.master_files and sys.database_files, but it doesn’t explain the circumstances here.

## What are the differences between the various editions of GURPS?

What are the significant differences between GURPS 4th edition and earlier editions?

The recent spate of GURPS questions have piqued my curiosity, and the system looks like it would suit a campaign I’m planning that would start with a world-generation session using a game of Microscope. GURPS looks like it can handle anything the group could possibly create during the Microscope session.

I’m likely to use GURPS 4th edition since that’s the most recently-published edition, but I’m not shy about using older editions of games if they suit my tastes better. Having no prior experience with GURPS, I’d like to know a bit more about the history of the editions and the changes they’ve introduced before I invest in a particular edition’s books.

I’m hoping that this question will be generally useful for people wondering about the differences between editions, not just useful for my particular situation. I deliberately didn’t phrase this as a system-recommendation question for that reason (though recommendations are not an unwelcome bonus!).

## What are the differences in the rules between Hollow Earth Expedition, All For One, and Desolation?

Between the Hollow Earth Expedition, All For One, and Desolation RPGs what are the differences with each’s Ubiquity System (if any)?

## Differences between 5th Edition D&D and Pathfinder?

4th Edition took D&D on a very different path from 3.5, and Pathfinder (often referred to by players as 3.75) filled the niche of the continued evolution of the 3.x system.

I enjoy Pathfinder quite a bit (at least at low and mid levels; I’m just now trying some high level play and hoping to make it work as well, though it seems less wieldy). Now 5e has been out for some time. I haven’t looked at it yet but I’ve heard positive comments, including that in many ways it’s a return to D&D’s roots.

Can you explain to a Pathfinder enthusiast what some core differences are between PF and 5e, and why one might choose one over the other?

## Is there an overview of rules differences between various editions of Tunnels and Trolls?

There are several versions of Tunnels and Trolls available, with a good deal of variation in the format between them. Is there a good summary of the changes between the different versions?

(I’m especially interested in the more modern releases: 5.5, 7, The “alternate” system from 7, 7.5, 8, and Deluxe.)

## What is the broad overview of the differences between Wizard and Sorceror in D&D 5e?

What are the differences between Wizards and Sorcerers in D&D 5e, in broad overview terms?

Really, I’d like to know this from two perspectives. One I have a somewhat idea about from reading the PHB and other websites, one I don’t get at all.

1. What are the differences in the two classes from a character building background in terms of story and roleplaying? This is the part I don’t have any clue about.

2. What are the differences from a mechanical standpoint? I understand Sorcerers get spells a bit quicker and it looks like Wizards have to buy their spells but I’m really not too clear on this either.

I’ve already read a few articles and watched a few videos but still don’t know the answer. I especially don’t know the answer to the character building / roleplaying side as most of what I did find just talks about which one is more powerful. These are the resources I’ve looked at thus far (not including the Player’s Handbook which I’ve read over and over now):

• Why did the sorcerer/wizard spell lists diverge in D&D 5e?
• Which spells do Wizards get at lower levels than Sorcerers?
• Sorcerer vs. Wizard: Clearing Up the Choice 5e
• Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
• Nerdarchy’s YouTube Channel: Wizards Vs Sorcerer| Dungeons and Dragons 5th Edition Classes

## Differences between Mathematica versions 11 and 12 regarding ODE solution

Solving the ODE

$$(\lambda +y(x)) y”(x)-y'(x)^2-1=0$$

with Version 11 I got the solution

yx = 1/2 (Exp[-Exp[C[1]] (C[2] + x) - 2 C[1]] + Exp[Exp[C[1]] (C[2] + x)] - 2 lambda) 

while in Version 12 for the same ODE I got the solution

yx = -lambda - Tanh[E^C[1] (x + C[2])]^2/Sqrt[-E^(2 C[1]) Sech[E^C[1] (x + C[2])]^2 Tanh[E^C[1] (x + C[2])]^2] 

This last result isn’t ever real: see the denominator. My question is regarding how to ask the solver in Version 12 to obtain the Version 11 answer. Thanks.

## Minimizing the sum of differences in a pair

You have two arrays, a and b

Both contain n elements, all positive and distinct.

you have to create a pair, by taking one number from each array, such that the sum of the differences of the pairs are minimized.

for example, a = [1, 2, 3], b = [4, 5, 6]

one possible set of pairs = (1, 4), (2, 5), (3, 6)

sum of differences = |1 – 4| + |2 – 5| + |3 – 6| = 9

And now the sum of the differences has to be as small as possible

Desing an algorithm that those this is O(nlogn) time

So far, I have sorted both these arrays. I am unsure how to proceed now