What’s a good comparison of different OSR Systems?

I’m looking to play a retro clone or something that is similar to old style D&D, but with the rules smoothed over a bit.

I’m seeing LOTS of different systems and it’s a bit daunting.

Some attributes I’d like to compare, to give you an example:

  • randomly spawning monsters?
  • random monster attitudes towards the players?
  • random treasure
  • random diseases
  • random etc…
  • inventory management: weight? slots?
  • player reviews
  • popularity / size of community
  • what is the max level / how long to recover from player death
  • are all encounters beatable?
  • how is armor class calculated?
  • are there dungeon turns?
  • light management
  • hex-crawl rules / overworld travel rules
  • reaction rolls
  • number of skills
  • death at 0HP vs stabilization rolls
  • magic system mechanics

Is there a comparison chart that can help me compare lots of different systems?

How does Google rank different queries?

I’m looking for help from a backend expert or someone who can teach me more about the process search engines use to code, value, or weigh different search queries around the same topic. I also have a few specific questions about how interlinking between different sites work. I want to know if there are resources to learn more about how search engines are generally coded and developed.

I have reviewed Google’s official guidelines but am looking for something beyond Googlebots, crawlers, etc. I’m aware of the different factors that affect a site’s rankings, but I’m looking for something more technical about the algorithm itself.

Thanks for taking the time to read this; I appreciate any answers I receive.

When attacking with Two-Weapon Fighting, can you break up your movement and attack a different target?

When you get the Extra Attack action, you can break up your movement and attack different targets at varying distances from your starting point.

Does the same apply with TWF? As in, can I approach my first target, use my attack action, then move, and use my bonus action to attack a different target?

From PHB 195:

“When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand.”

The key seems to be how to interpret “when:” either “immediately after” or “whenever (during your turn).”

Troglodyte has two different bite stats?

I’m pretty new to this GMing thing, and am running a prebuilt Pathfinder module. I am setting up the next encounter for my party and noticed that the Troglodyte entry in the bestiary has two different bite stats and am not sure how to determine which one to use. To better explain what I’m trying to describe:

OFFENSE

Speed 30 ft

Melee club +2 (1d6+1), claw -3 (1d4), bite -3 (1d4) or 2 claws +2 (1d4+1), bite +2(1d4+1)

Basically, how do I determine if I am using the -3(1d4) bite or the +2(1d4+1) bite?

Can a Divine Crusader that have more domains choose different spells of the same level from different domains?

Can a Divine Crusader that have more domains choose different spells of the same level from different domains?

For example: if I have 3 level one slots and I have the domains of Strength and Protection, can I choose to prepare two Enlarge person and one Sanctuary?

Thanks.

does learning the same spell from different sources allow it to benefit from bonuses from all sources?

For example, an Arcana cleric takes Firebolt with Arcane Initiate, then multiclasses with Artillerist artificer, and also takes Firebolt as one of the Artificer cantrips. Assuming this character has 5 levels as an Artillerist and 8 levels in Arcana Domain,

would casting Firebolt through an Arcane Firearm count as both an artificer spell for the Arcane Firearm feature, and a cleric cantrip for the Potent Spellcasting feature?

Gathering Intel – Strategies on balancing social time for different types of players?

I am both a DM and player for our group in two separate campaigns. Some of us are brand new and some are semi-moderately experienced.

I have a noticed a pattern in both games where some players, (about 2 or 3 out of 5), really enjoy the socialization of talking up npc’s and persuading and getting the most of whatever dialogue they can get going. The others seem bored during that portion of role play. I think there are two factors; 1 – their character is someone with terrible social skills and they may feel like trying to engage is sub-optimal or not a good idea, 2 – they want to get to aspects of the game they find more interesting for them.

So when I am GM I want to try to balance between the two and when I am a player (playing a barbarian) I try to stay engaged and input my low intelligence/high ego and let people see that I don’t get punished for opening my mouth.

So I am trying to come up with a balance between the two, which leads to my question: What are common strategies GMs use to balance socialization time for these players with different priorities?

I will mention that the campaign I am GM’ing for is in its early stages, so I am currently facing the setup of the main campaign hub for early-mid game and looking at all these different threads and NPCs the characters have to meet, and knowing that their tendency is to do the online MMO thing of optimizing quest gathering by sweeping through town and collecting all the quests before deciding which are worth pursuing and whether they can complete several at once… which would be one heck of a giant information dump and socialization session.

How to have DiscretePlot of a domain with different criteria for different subdomains?

If I have three criteria for the domain of $ m\in\{1,2,3,4,5,6,…,22\}$ as

$ $ f(m)= \cos \left(\frac{\pi ^5 m}{4}\right)\quad for \quad m=3,6,12,15,21$ $ $ $ g(m)=\frac{1}{\sin \left(\frac{\pi m}{3}\right)}\quad for \quad m=1,2,4,5,7,8,10,11,13,14,16,17,19,20,22$ $ $ $ h(m)=10\quad for \quad m=9,18$ $

then how can I have one DiscretePlot for all $ m\in\{1,2,3,4,5,6,…,22\}$ , and then join the adjacent numbers.

f[m_] = Cos[(m (\[Pi]^5) )/4] for m = 3, 6, 12, 15, 21

g[m_] = Sin[(m \[Pi] )/3]^-1   for    m =    1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 19, 20, 22 

h[m_] = 10 for m = 9, 18