Does resurrecting a creature killed by the disintegrate spell (or similar) with wish trigger the non-spell replicating penalties of the wish spell?

The first thing that causes me to question this, is the general design of it, which is more of a RAI assessment. From what I can tell, wish’s non-spell replicating punishment is meant to be a limit and punishment to keep players from breaking the game with repeated and frequent uses of wish to reshape the world and break every other rule of the game with a solid mechanical effect that doesn’t put the whole weight of that limitation on the GM’s shoulders.

From this perspective, using wish to resurrect someone killed by a spell that explicitly tells them that they have to use wish (or another 9th level resurrection spell) to resurrect someone is a fully intended system in the game, and thus should not be subjected to wish’s punishment for "trying to break the game"

The RAW argument for the resurrection not triggering the punishment is that, if the person has died within the last 10 days, the spell Reincarnate only requires you touch a piece of them (resurrection does not have the "piece of them" option), which the dust left behind by disintegrate could be argued to be, and the a new body is generated for them. Wish was used to replicate the spell. Therefore you are meeting the requirements of disintegrate (wish) and the requirements of the non-punishing wish (replicating a spell) and the requirements of Reincarnate (touching a piece of the body). So you should not have a chance to lose wish.

The argument for it not working is pretty straight forward. You are casting wish, invoking the text of the disintegrate spell, not replicating a spell of level 8 or less.

Also, this could seem like it is stepping on the toes of True resurrection. However True resurrection has a much longer timeframe, does not change the character’s race, and does not require the party to pick up all the dust if they can’t cast wish before a strong gust of wind picks up. It also only works to counteract disintegrate or other spells with the same effect in the same way that true resurrection does, it does not replace other reasons that true resurrection could be necessary, such as the body being taken out of the party’s reach.


You touch a dead Humanoid or a piece of a dead Humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target’s soul isn’t free or willing to do so, the spell fails.


The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn’t 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

Disintegrate (Relevant):

A disintegrated creature and everything it is wearing and carrying, except Magic Items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a True Resurrection or a wish spell.

Personally, if this came up in play, I would not include wish’s punishment due to the first paragraph, however with the benefit of foresight, I am seeking a more informed answer.

Would the spell Disintegrate affect a carried creature?

During a recent D&D 5e session, a Retriever picked up a player character and started to move, using this ability:

If the paralyzed creature is Medium or smaller, the retriever can pick it up as part of the retriever’s move and walk or climb with it at full speed. (Mordenkainen’s Tome of Foes)

Another player character then cast Disintegrate on the Retriever. The text of disintegrate includes:

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. (Basic Rules, pg. 233)

If the Retriever was successfully disintegrated, would the character being carried also be disintegrated?

Does casting Disintegrate on a polymorphed enemy still kill it after the 2018 errata?

After the 2018 errata, the disintegrate spell description now reads:

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

If you were to polymorph an enemy into a rat and then disintegrate it, would the enemy be disintegrated or would it just return to its original form? I know that for Druids, it’s not an instant kill anymore, but is this the case for polymorph as well?

Will a disintegrate spell instantly destroy a spiritual weapon?

The disintegrate spell states:

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force.

Spells like Bigby’s hand and Mordenkainen’s sword state:

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.


You create a sword-shaped plane of force that hovers within range.

This wording suggests that disintegrate can instantly destroy either of these spells, since they are explicitly creations of magical force. But spiritual weapon states:

You create a floating, spectral weapon within range…

The weapon deals force damage, and is almost identical to Mordenkainen’s sword, but is it a creation of magical force that disintegrate can instantly destroy?

Does the Way of the Long Death monk’s Mastery of Death feature protect against the Disintegrate spell?

Some damaging spells, like disintegrate, have some additional effects when they reduce you to 0 hit points (in this case, reducing the target to a pile of dust).

The Way of the Long Death monk’s 11th-level feature, Mastery of Death, states this (SCAG, p. 131):

When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

If a level 11 Long Death monk with few hit points left fails the saving throw against disintegrate (doing enough damage to normally reduce him to 0 HP) and attempts to use his Mastery of Death feature, what happens?

  1. The disintegration happens before the feature can take effect, so the monk is now dust
  2. The Mastery of Death effect happens before the dusting occurs, so the monk is safe (and alive at 1 hit point)

What happens when a Vampire gets hit with Disintegrate?

Just for a clear concept the players are Vampires and they are about to face a Beholder.

A Vampire has the Undead Type Traits: (p317 MM)

  • No Constitution score

  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)

The Disintegrate Spell (p222 PHB) effects objects and states:

A creature or object that makes a Fortitude save is partially affected, taking only 5d6 points of damage

When a Vampire PC gets hit with Disintegrate does it make a Fortitude saving throw? If so, what is the equation for this save?

If the Vampire were an enemy or NPC would the result be any different?