I feel like my DMing skills are making the game less enjoyable

I’m DMing a party of five, a rogue, cleric, wizard, fighter, and a ranger that comes every other week. Everything goes well for the first hour and a half, but then after that I can tell my narrations and stuff gets really bad. It’s the difference between ‘you shoot your bow, but your arrow had warped after that last river and you barely miss the knight’ and ‘you miss’. Since we play for about three hours a session and don’t come back together until the next week, the campaign always seems to end in a very bland spot, and sometimes the players have severely misinterpreted the surroundings(honestly, I don’t blame them when my descriptions turn into ‘you exit the building’). Another thing I can tell is that after while DMing, I get tired and my responses to the players get slower and slower and I have to consult the books more often. If it’s been a long day, sometimes I take fifteen minutes getting back to where we were and starting up again, and fall into the bland descriptions pretty quickly.

The players say they don’t mind much, but I feel bad for them since there is another group a table away whenever we’re playing, and the DM there is better than I am. I do give them a decent amount of loot and the occasional magic item and everything is balanced in the campaign. Still, I want to try and change my bad DMing so the campaign is less…wavy(if that makes any sense) in terms of detail. I’ve played with some rather bad DMs before, and know that it’s not fun when there’s little or no color to the adventure. I keep the action going though, plenty of mysteries and combat encounters, but again, it gets bland quickly.

Summary- Campaign is fine(mechanically), but I as DM get boring by the middle of the session and then everything slows down.

So I guess what I’m looking for a way to try and keep myself from getting boring by the end of the session and a way to keep the campaign going smoothly. Any suggestions?

I’m not good at DMing, but I don’t think they really care… do I quit? [closed]

So I’ve been doing some thinking and essentially realized I’m a garbage DM. I am literally the embodiment of Railroading and unwillingness to listen to their wishes. I love my lore way too much and get major ideas of how I want things to go and struggle to give room.

Hard part is… they don’t really care that I do this. But what I mean is that maybe one of them is 100x better than me. In which case they should be doing it, not me! I mean I can see that there are definitely things they dislike about me. One guy in particular, I think, is spurred on a little by the Matt Mercer effect.

But I’m at a crossing, we are finishing a campaign I’m very disappointed in. The end became very clear and destined over time. They have started making their new characters and are getting excited to play my next story. But all I see is me failing them again. Do I take it into my hands and quit for their sake, or torture myself again as I realise I’ll never change and mess it up again?

Or am I just selfish by wanting to give up on them?

Rules for DM’ing large scale battles [duplicate]

I am working on a campaign and there is a very good chance that the PC’s may find themselves involved in a large mass battle, a large siege or possibly both if things go slightly sideways in regards to there actions and success through the campaign (of course they may just as equally decide to get out of dodge if it all goes sideways but that is the joy of running a free from open campaign).

I have experience of a system for large battles from 1st edition legend of the 5 rings, a combination of the players attempting to complete heroic actions to sway the battle, combined with dice rolling the skill of the generals behind the scenes to gauge the flow of the battle. Are there any official published 5th edition rules or suggestions as to how to run these kind of large scale battles for D&D?

What challenges might I expect from switching to online DMing from exclusively tabletop?

Because of COVID-19 our exclusively in-person sessions are going entirely online. We have downloaded roll 20, and we have voice chat, but beyond that we are fish out of water in the new medium.

What challenges might I expect from switching to online DMing from exclusively tabletop?

How should I restrain myself when both playing a character and DMing?

I’m currently playing an IRL game with two of my friends. As you might imagine, I was worried that they weren’t powerful enough to take on the higher level encounters so I made a character to help them out. They were both new to D&D so I didn’t want to overload them with a gestalt character. However, now I’m worried that I might use my DM powers to make my character more powerful than the other two.

I just want to know something to help prevent myself from using my magic DM powers for evil.

Right now, we have a sorcerer and monk so I was considering making a tank-ish cleric.