Match types don’t apply after moving to “Create Ads” step” in Google Ads

I’m trying to set up a Google Ads campaign. On step 2 "Set up ad groups" I add keywords to Ad groups with match types:

+ipad +apps
"ipad apps"
[ipad apps]

Then I click "Save and Continue" and on Step 3 my keywords appear changed to:

ipad apps, +ipad +apps

Then I click back to Step 2 and I see the following:

ipad apps
ipad apps
+ipad +apps

For some reason, my keywords are changed to "broad match". How to prevent this behavior? What do I need to do to turn on Matching Types?

How do I handle bonds that don’t resolve?

So my first game of Dungeon World has hit the ground and we’re all having fun, but something seems off in handling Bonds at the end of session.

One of my players has the bond, "Able always has my back when things go wrong." while another has the bond, "I am working on converting Baker to my faith." And these are great, the players are having great fun in exploring them and acting on them, etc.

But then we get to the end of session move:

When you reach the end of a session, choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish.

This seems like it favors the bond with Baker, because that appears to be a goal with a more-or-less well-defined metric for completion. I can easily understand how this bond can resolve in a way the players are happy with.

In contrast, the bond with Able is more of an existing, recognized status, almost more like an alignment to be acted on than a bond to resolve (and in fact Able’s alignment is to protect those weaker). I can’t really see how this one can properly resolve if it’s getting acted on constantly, which seems to put them at a disadvantage, denying them both the xp and the chance to establish new bonds with the party.

How do I handle these bonds that don’t seem to lend themselves to any kind of resolution?

Can Alert prevent Surprise if you don’t know the enemy exists?

In a large dark temple, a player with the Alert feat and Darkvision can only see out to 60 ft, but at 100 ft there is an enemy with 120 ft Truesight sitting in a Silence spell and firing a crossbow. If the player rolls 20 for initiative and the enemy rolls 10, does the player get to attack first? Or should the enemy get to fire the shot before initiative is rolled? Or should the enemy roll initiative for itself, fire a shot, and then have the player roll into the initiative?

Can Alert prevent Surprise if you don’t know combat is occurring yet? [duplicate]

If part of the party enters combat with enemies but the rest of the party is not aware of the threat or aware there is combat happening yet, does a player with the Alert feat who rolls highest on initiative act before even the enemies?

In this example, the Archer has the Alert feat but is hanging back behind a corner waiting for the Paladin to see if things are safe. The group rolls Initiative and the Archer rolls 21, the Spiders roll 15, and the Paladin rolls 8. The Spiders roll 24 for Stealth and Surprise the Paladin.

Who acts first? The only answers I come up with seem to unfairly negate the Archer’s choice to take the Alert feat.

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The relevant part of the Alert feat:

You can’t be surprised while you are conscious.

No route was found matching the URL and request method. I don’t understand where the problem is

When I send parameters, I get this: No route was found matching the URL and request method.

/**   * Add json data on plugin.  *   * */ add_action('rest_api_init', 'register_api_hooks'); function register_api_hooks() {   register_rest_route(     'passwordless_register/v0', '/register/(?P<name>[a-zA-Z0-9-]+)/(?P<email>[a-zA-Z0-9-]+)/?aam-jwt=(?P<token>[a-zA-Z0-9-]+)',     array(       'methods'  => 'POST',       'callback' => 'wc_rest_user_endpoint_handler',     )   ); }  /**  * Register a new user  *  * @param  WP_REST_Request $  request Full details about the request.  * @return array $  args.  **/ function wc_rest_user_endpoint_handler($  request) {   $  request = new WP_REST_Request( 'POST', 'passwordless_register/v0/register/(?P<name>[a-zA-Z0-9-]+)/(?P<email>[a-zA-Z0-9-]+)/?aam-jwt=(?P<token>[a-zA-Z0-9-]+)' );   $  username = $  request['name'];   $  email = $  request['email'];   $  response = array();   $  error = new WP_Error();   if (empty($  username)) {     $  error->add(400, __("name field 'username' is required.", 'wp-rest-user'), array('status' => 400));     return $  error;   }   if (empty($  email)) {     $  error->add(401, __("Email field 'email' is required.", 'wp-rest-user'), array('status' => 400));     return $  error;   }   $  user_id = username_exists($  username);   if (!$  user_id && email_exists($  email) == false) {       $  password = wp_generate_password( 20, false );     $  user_id = wp_create_user($  username, $  password, $  email);     if (!is_wp_error($  user_id)) {       // Ger User Meta Data (Sensitive, Password included. DO NOT pass to front end.)       $  user = get_user_by('id', $  user_id);       // $  user->set_role($  role);       $  user->set_role('subscriber');       // WooCommerce specific code       if (class_exists('WooCommerce')) {         $  user->set_role('customer');       }       // Ger User Data (Non-Sensitive, Pass to front end.)       wp_nonce_field( 'wpa_passwordless_login_request', 'nonce', false );       $  unique_url = wpa_generate_url( $  email , $  nonce );       $  response['code'] = 200;       $  response['message'] = __("User '" . $  username . "' Registration was Successful", "wp-rest-user");       $  response['mail'] = __("Mail '" . $  email . "' Registration was Successful", "wp-rest-email");       $  response['password'] =  __("Pass '" . $  password . "' Registration was Successful", "wp-rest-pass");       $  response['url'] =  __("Link '" . $  unique_url . "' Registration was Successful", "wp-rest-url");     } else {       return $  user_id;     }   } else {     $  error->add(406, __("Email already exists, please try 'Reset Password'", 'wp-rest-user'), array('status' => 400));     return $  error;   }   return new WP_REST_Response($  response, 123);           } add_action( 'after_setup_theme', 'passwordless_register/v0' ); 

Is there any point in using PGP or S/MIME when your receipients mostly don’t use it?

For an average company how much does it make sense to implement S/MIME or PGP for providing their E-mails the verification functionality (please correct me if I’m wrong), which most E-mail clients to my best of knowledge support, even though the contacts of the company usually don’t use any kind of E-mail encryption.

What are examples of objects that do or don’t bear resemblance to a weapon? [closed]

I’d like some examples of objects that you treat as "improvised weapons" and whether they "bear resemblance" to a weapon.

The PHB lists some example improvised weapons but only explains one of them:

  • broken glass: would you treat this as a dagger?
  • a table leg: PHB says this can be treated like a club. What about a tree branch? Or a log?
  • a frying pan: I’d expect to this to do more than 1d4 total damage, but I can’t say it resembles a club.
  • a wagon wheel: No idea.
  • a dead Goblin: No idea.

Are there any non-weapon objects that bear resemblance to a weapon with 1d6 (+ability score and possibly proficiency) or more damage?

I’m not good at DMing, but I don’t think they really care… do I quit? [closed]

So I’ve been doing some thinking and essentially realized I’m a garbage DM. I am literally the embodiment of Railroading and unwillingness to listen to their wishes. I love my lore way too much and get major ideas of how I want things to go and struggle to give room.

Hard part is… they don’t really care that I do this. But what I mean is that maybe one of them is 100x better than me. In which case they should be doing it, not me! I mean I can see that there are definitely things they dislike about me. One guy in particular, I think, is spurred on a little by the Matt Mercer effect.

But I’m at a crossing, we are finishing a campaign I’m very disappointed in. The end became very clear and destined over time. They have started making their new characters and are getting excited to play my next story. But all I see is me failing them again. Do I take it into my hands and quit for their sake, or torture myself again as I realise I’ll never change and mess it up again?

Or am I just selfish by wanting to give up on them?