How to award Downtime and Renown in Curse of Strahd?

I’m trying to locate details on awarding downtime and renown in the Curse of Strahd.

The Curse of Strahd DM’s Guide from Adventurers League says this about awarding renown (page 6):

Many adventures offer a renown award in the form of renown points for members of certain factions. Usually, this renown award will range from 0 to 2 points. Award renown points at the conclusion of an episode or adventure.

And about awarding downtime (page 6):

At the conclusion of each episode or adventure, award downtime days to each character. Adventures typically award 10 downtime days at the end of the episode or adventure unless otherwise specified.

The book is divided into 15 Chapters plus the Death House mini-adventure. In my view it would be much clearer to stipulate that each CoS “chapter” should be treated as an “episode or adventure” for the purposes of DT and Renown calulations but, since I can’t find that exact wording, I’m left wondering.

So, what counts as an “episode or adventure” for the purpose of how to award Downtime and Renown in Curse of Strahd?

Which downtime activities cover lifestyle expenses?

I am puzzled by the interaction between Lifestyle and Downtime Activities, particularly as to lifestyle expenses.

One of the downtime options presented in the Player’s Handbook, p. 187, is Researching, which expressly states:

For each day of research, you must spend 1 gp to cover your expenses. This cost is in addition to your normal lifestyle expenses . . . .

More downtime options appear in the Dungeon Master’s Guide and Xanathar’s Guide to Everything, including several that have associated gold-per-day costs. But none of them state that their costs are in addition to a PC’s lifestyle expenses.

At the same time, certain downtime activities go out of their way to say lifestyle expenses are or might be covered during the activity. For example, Work, XGtE p. 134, contemplates an ability check the outcome of which determines what lifestyle one can maintain without cost during the activity. And Crafting, PHB p. 187, simply says:

While crafting, you can maintain a modest lifestyle without having to pay 1 gp per day, or a comfortable lifestyle at half the normal cost . . . .

In other words, the cost of Crafting subsumes one’s lifestyle costs, at least to an extent. Adding to the confusion is the fact that the downtime options in XGtE are wholly optional “alternatives” that differ from options in the PHB and DMG. There is basically no consistency among them.

Even more confusing, the DMG says, at p. 128, that while engaged in Carousing, a PC “spends money as though maintaining a wealthy lifestyle . . . .” (Emphasis mine.) To my eyes, that “as though” is ambiguous. Does the PC spend money on her normal lifestyle and on the wealthy lifestyle necessary for Carousing? Or does the later subsume the former, as with the PHB‘s version of Crafting?

In short: which downtime activities cover a PC’s lifestyle expenses while performing them, and which don’t?

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Usually Name server changes usually take 24 to 48 hours to fully start working, which may take lot of time for DNS Propagation and website usually get down at some point,

So, how it's possible to do it without much of downtime ? any ideas ?

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