I think this is similar to Can Warding Wind block the effect of a Green Dragon's Poison Breath? but the wording of Warding Wind seems more conservative than Gust of Wind.
I just ran a combat where a druid used Gust of Wind against a green dragon. I had the dragon retaliate by flying (slowly) towards the druid and using its breath weapon. The players were delighted, immediately declaring that the monster’s attack should have been nullified because:
[Green Dragon] The dragon breathes poisonous gas in a 30-foot cone
[Gust of Wind] The gust disperses gas or vapor…
However, I ruled that the breath weapon worked as normal through the line of the wind, using similar logic to the most upvoted answer on the linked question, that "dispersing gas" is for handling cloudkill, wall of fog and other lingering effects that explicitly describe being dispersed, and that breath weapons (or other instantaneous area effects) do not get cancelled through dispersal. Instead, I would argue, breath weapons may only get blocked by spells that say it more directly e.g. Wind Wall which says that it "keeps gases at bay".
It would not have been a big deal if the players were correct in my case, as the dragon had other tactical options – moving out of the of the gust of wind to attack from the side for instance – so the ruling did not change much about the outcome (although it disappointed the players because they were convinced they had outsmarted the dragon and made it lose an attack). And in the end the battle was won by the PCs.
Should I have allowed Gust of Wind to nullify gas-based breath weapon attacks made within it, according to rules as written? What exactly does "dispersing" mean in the Gust of Wind spell description?
Draconic sorcerers gain the focus spell Dragon Wings at 5th level:
When the spell is heightened to 8th level, "the duration increases to ten minutes."
If a sorcerer has a focus point at time T, and expends it by casting Dragon Wings, then when do they regain that focus point?
From https://2e.aonprd.com/Bloodlines.aspx :
You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don’t need to do anything specific to Refocus, as the power of the blood flowing through your veins naturally replenishes your focus pool.
Does this imply that the sorcerer can’t maintain their wings indefinitely, as (presumably) they would cast the spell in combat, and thus would have some time (e.g. a couple of rounds) where they weren’t engaged in the Refocus activity? I.e. they would start refocusing at some time T + x, where x > 0, and they would only regain the Wings at T + x + 10m ?
I want to say this is correct, but I also like the notion of the sorcerer gaining those wings for as long as they reduce their focus pool by 1, to ‘keep it up’. But I’d appreciate your thoughts.
The heat metal spell can target "a manufactured metal object", including "a suit of heavy or medium metal armor".
A suit of Dragon Scale Mail is clearly a manufactured object, but if it’s made from metallic dragon scales, is it metal, and thus a valid target? Are bronze dragon scales actually made of bronze, or are they just colored like that?
I’m just assuming chromatic dragon scales are inarguably organic.
I am working on the first main antagonist for my campaign a DnD 5th edition
This will be a green or blue dragon who has the ability to shape change into a human and is a magic user.
The dragon will be attempting to gather magical knowledge, spell books, arcane items etc therefore gathering strength and becoming harder for the party to combat as the campaign progresses. Initially appearing as an ally.
My question is that I know there is an arcane dragon archetype in the monster manual but these dragons seem to have inherent magic much like a sorceror as opposed to learnt. I am looking for my dragon to have some inherent magical ability strengthened by utilizing spells more like a wizard, having an ever growing list of available spells that grows as it gains more knowledge but needing to prepare a set amount each day based on its development.
In terms of either Current or historic DnD lore and mechanics are there examples of dragons learning spells in this way, gathering a magical Arsenal in the same way as a wizard would and growing in terms of magical ability over time by learning new knowledge? Am happy if the lore or mechanics ideas come from older editions of DnD that I can tweak to fit in with 5th edition.
I am specifically looking to see if there is any precedent I can work from to try and make this more balanced as the campaign progresses.
It is hard to survive as dragon – and yet they do. Despite being known for their nasty claws+bite, fear radiance and breath weapon – thus becoming a high priority target for nearly any ranged attack – they survive past eight centuries. How is this done?
Any long-lasting dragon would fathom bounded accuracy and 150’/600′ range of bows. For example, a single-accidental pass of a small yet well-hidden community of wood elves (‘longbow proficiency + high dexterity = +4 to hit’) requires an AC of 25+, lest this wyrm suddenly become a pincushion.
How does a dragon increase their armour class? Possibilities abound: barding (need it be mithril for flight)? A shield (would it stack with their regular AC)?, retro-fitting magic plate armour (can a dragon wear dragon-scale armour? would-could-should they have a chest plate fitted)? What magic items fit ‘gargantuan’? The list goes on / i have no idea where to begin… i just want a better armour class for a Great Wyrm.
I was hoping this would gain some kind of general answer rather than a slew of over-simplistic questions (‘Could a dragon wear boiled leather barding – or must it be supple due to flexibility required for dragon-flight???’ etc.)
I’m joining a running campaign of HotDQ where they just finished a chapter (I don’t know which, but the DM says everyone’s level 4) and I’m looking for a lore-friendly magic college to be part of. I’m playing as a level 4 Tiefling Sorcerer who meets up with the party while investing and dealing with reports of "strange happenings"in the area.
What magic colleges (or universities whatever) are in the forgotten realms that my character can be a part of?
I was curious about how the differences for a True Dragon using it’s natural Change Shape feature vs the Draconic Polymorph spell.
The Change Shape feature (text from Roll20 Compendium, Adult Gold Dragon) says this:
Change Shape: The Dragon magically polymorphs into a Humanoid or beast that has a Challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any Equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice). In a new form, the Dragon retains its Alignment, Hit Points, Hit Dice, ability to speak, Proficiencies, Legendary Resistance, Lair Actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its Statistics and capabilities are otherwise replaced by those of the new form, except any Class Features or legendary Actions of that form.
The Draconic Polymorph spell description (text from D&D Tools) says this:
As polymorph, except as follows: The assumed form can have no more Hit Dice than you have, to a maximum of 20 Hit Dice. Your Strength and Constitution in the new form are above the average for the race or species into which you transform; your Strength is the average for the creature +8, and your Constitution is the average for the creature +2.
So, I have a couple questions about this:
Damage: Does a dragon using the Change Shape feature only revert to it’s true form if it takes enough damage to kill said true form, or might it revert to true form if it takes enough damage to kill it’s assumed form?
Time Limit: Draconic Polymorph calls out ’10 minutes/level’ as the limit for maintaining an assumed form. Is the natural Change Shape unlimited in time?
I have a 5-member party in D&D 5e (ranger, fighter, sorcerer, rogue and bard) who are all level 5. They will soon be meeting with the “big bad”, a young black dragon, in his lair which contains pools of acid. They would most likely be fully rested before the fight.
I know the CR is 7, but I was wondering whether it would prove to be a satisfying battle, in the sense that they may come close to defeat and might be able to beat the odds.
Is this fight well-balanced? Would it be challenging?
If not, should I add some hatchlings or small mobs to adjust the action economy appropriately?
I always assumed that elves/half elves were just immune to sleep effects, but re-reading Fey Ancestry, it says “magic can’t put you to sleep”.
Brass Dragons and Kamadans (Tomb of Annihilation p225) have Sleep Breath, and I just assumed it wouldn’t affect elves, but now I’m not so sure.
Am I just overthinking it?
Are there any other magical sleep effects besides the Sleep spell? If not, then I would assume it’s intended to include sleeping gas. But maybe the Fey Ancestry is a mix of magic resistance and “elves don’t sleep” so it really is just against magical sleep?
Story / example: A Harpy gets Truly Polymorphed into a wyrmling Brass dragon. Over eight centuries she eventually becomes ancient and powerful – albeit a bit weird with her harpy-like personality and alignment.
As an avid reader of StackExchange she becomes a bit paranoid. She is concerned: should a Magical Dispelling get past her three daily uses of Legendary Resistance she would, once again, be that stupid, nasty, dirty little girl with those grimy-grubby wings… that happens to sing quite well. As such, she plots.
She sends herself into some Shifting Planes, ending up in Fell Shadows. Assuming success, she becomes one Shadow Dragon creature / template / archetype / true dragon / thingy.
"Aha!" she shrieks with delight, "Now i am genuinely a dragon… a DRAGON FOREVER!! Take THAT, Exchangers of Stack!" The cold hard rain falls as lightning cascades in the distance ominously. Indeed, has this mere harpy of a girl outwitted us?
Question: Does a transformation into an entirely different creature (such as changing types &/or transforming bodies) mean that Dispel Magic cannot undo a ‘permanent’ True Polymorph spell? Or does this apparently-totally-‘new’-creature take this polymorphic-dispelability along with them?