Is this homebrew Chromatic Dragon domain balanced compared to the official domains?

I am making a compendium of homebrew Cleric subclasses, spells and feats, but I want to make sure it is actually balanced and there are no glaring loopholes or broken combos with existing feats, spells, and subclasses before I release it. Is this homebrew Chromatic Dragon Domain balanced compared to the other cleric subclasses?

Chromatic Dragon Domain

Fears rightfully by almost all creatures, Dragons terrorize vast swaths of the world and possess half its wealth and magic. If you worship them enough, or if you have draconic ancestry, you may share a sliver of their power.

Domain Spells

1st Cause Fear, Absorb Elements
3nd Dragon’s Breath, See Invisibility
5th Elemental Weapon, Fly
7th Icestorm, Wall of Fire
9th Wrath of Nature, Destructive Wave

Subclass Restriction

Only Humans, Half Elves, Kobolds, and Dragonborn may take this domain.

Bonus Proficiencies

You gain proficiency in martial weapons and intimidation.

Draconic Type

At the end of a long rest, you choose a dragon color to embody. This grant you abilities depending on what you select that last until your next long rest.


You gain a small breath weapon. As an action, you can exhale fire in a 15 foot cone. All creatures in that cone must make a dexterity save or take 1d4 fire damage. This increases to 2d4 damage at level 10 and 3d4 at level 19.


The water immediatly under your feet freezes, allowing you to walk across water. You are resistance to cold damage and are acclimatized to cold climated.


You can cast protection from poison or detect poison and disease once each. You temporarily have the poison spray cantrip as one of your cleric spells.


You temporarily have the shocking grasp cantrip as one of your cleric spells. Whenever you cast, it, you can fly up to your remaining movement. You fall if not supported at the end of your turn.


You are immune to acid damage.

Channel Divinity: Dragonic Fear

At 2nd level, as an action, you use your channel divinity to imbue your self with fear. You gain advantage on intimidation checks for the next hour.

Channel Divinity: Dragonic Transformation

At 6th level, as an action, you use your channel divinity to turn yourself into a draconic avatar. You gain a flying speed of 60 feat and a +2 to your armor class for one minute.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with the divine energy of a dragon. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. The damage type depends on your current Type: Red is fire damage, white is cold damage, green is poison damage, blue is lightning damage, and black is acid damage. When you reach 14th level, the damage increases to 2d8.

Dragon Master

At level 17, you gain additional features based on your current type.


You are immune to fire damage.


Your skin is so cold that whenever you a creature escapes your grapple, or you escape a creature’s grapple, that creature takes 8d4 cold damage.


Whenever a creature reduces you to zero hit points, they are poisoned for one minute.


You can cast lightning bolt twice.


You can cast the acid splash cantrip as a bonus action.

Best background for 5e character who is secretly a dragon? [closed]

I’m making a character for an upcoming D&D 5e campaign who is secretly a dragon who permanently polymorphed itself (so, no mechanical advantages, just story background). Wondering what background would best reflect the fact that – rather than having a typical human upbringing – my character spent the first hundred or so years of his life as an avaricious fire-breathing gold-hoarding dragon before deciding, for reasons of his own, that being smaller and friendlier was better. My DM is open to homebrew content, so if there’s something out there already or modifications that could be made to an existing published background that’s fair game. I thought about maybe modifying the flavor of the Noble background, but mechanically I’m not sure if there’s something that makes better sense.

Handling a dragon lair’s treasure consistently with treasure parcels

It’s my first time as the DM of a D&D campaign and I’m planning an encounter against a dragon in his lair. Since dragons hoard large amount of treasure, I would like to know how you deal with all this treasure once the PC’s have slain the dragon.

The way I see it, it would make them way too wealthy to let them leave with everything but I can’t think of a logical way to prevent them from taking everything.

I’m considering using a level 15 adult red dragon along with some minions. The party is level 16.

How would one create a balanced dragon PC?

I’m running a DnD 5e campaign and had a dragon-born sorcerer with Draconic Bloodline as a sorcerous origin that used the level 9 Wish spell to wish to become a “true dragon.”

Are there any rules about having dragons as PCs? If so, where? If not, how would you go about making it somewhat balanced?


An excerpt from the wish spell:

You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish.

I was considering going with the “the spell failed” option, but decided to have a little fun with it. I warned him about the chance of it going horribly wrong, but he said it would be out of character for his PC to turn down any opportunity no matter the risk.

So I set up a roll table: 00-10 killed him or similar, 11-35 turned him into an egg or against the party or a few other creative things, 36-50 the spell just failed with all of the negative effects of the wish spell gone wrong, 51-80 gave some cosmetic changes, 81-97 adjusted stats a little (can no longer hold weapons an shields but breath weapon is stronger etc.), 98-99 and it actually worked.

Of course he rolled a 99. I gave him exhaustion and said he needed time to recover from the ordeal, but I really need time to figure out what to do with him.

Do I get to choose spells for a Faerie Dragon Familiar?

The Faerie Dragon bestiary entry is unusual among monsters eligible to be Improved Familiars. Notably, it’s unusual because unlike all of the other available options, the Faerie Dragon has a list of Spells in addition to it’s Spell-Like Ability.

Specifically, the Faerie Dragon is explicitly called out as casting spells as a 3rd-level sorcerer.

To me, this implies that the Faerie Dragon’s list of spells known is capable of being determined at the time of ‘creation’, and isn’t fixed across all creatures of the type. Thus, if I wanted my Faerie Dragon Familiar to know Color Spray instead of Grease, or Detect Magic instead of Open/Close, that ought to be possible.

However, I fear that my interpretation might be more permissive than is intended, and that the spell list ought to be fixed to those listed in the bestiary.

Either way, it seems very clear that this spell casting does not scale with hit dice/character level as most SLA’s do. That said, I also find myself wondering how this affects the Faerie Dragon’s access to magic items. Can it use Wands and Scrolls as a 3rd level sorcerer (i.e. without a UMD check if the spell is on the proper list)? Could it use a Page of Spell Knowledge to learn an additional spell?

What is the highest armour class possible for an Ancient Green dragon?

This posts asks what the highest armour class may be for humanoids. Similar to this question, i would like to know what the highest AC would be for a monster. Narrowing this down, let us look at improvement techniques possible for an ancient Green dragon. As this is a BBED (‘Big Bad Evil Dragon’), they most likely have a slew of minions, guardians and servants – so please feel free to use any options that exist (in 5e) that may be spells, minions, a spare shield guardian, or anything else you like.

For stats on the ancient Green dragon, has a base dexterity of 12 and a base AC of 21. I do not know if it could gain NPC levels of monk or barbarian, nor what use that would have. We can assume this dragon has the ‘optional’ spell casting abilities. According to old (possibly 3.5e) Forgotten Realms material these creatures are a minimum of 800 years old at ‘ancient’ and may live until past 1,200 years or more. They seem to have access to a lot of magic items. These things are gargantuan, so i have no idea, for example, what size shield they would need – or even if a shield works for them. I don’t even know how big ‘cover’ would need to be in order to offer 3/4 protection. Would a Cloak of Protection even fit? I have specifically left this quite open as i would greatly value any and all possibilities that Stack Exchange has to offer.

Let me know if this question is specific enough. The original (above) was seemingly less specific, but Stack Exchange seemed to be enjoying a different mindset at that time.

Question Recap: What is the best armour class possible for a 5e ancient Green dragon – assuming any & all options are available to it.

How could a dragon deal with the spell Hide from Dragons efficiently when hunting alone outside his lair?

The typical known means to defend against Hide from Dragons are focused around dragons inside his lair, like using non-dragon minions, traps, magical alarms, dispelling screens and what-not, but that’s all only valid for a static environment.

How could he deal with this spell when going outside his lair alone to hunt? Specially if he knows there might be pesky adventurers trying to ambush him? And then do it efficiently (that is, wasting the least amount of resources, while hunting for extended periods of time)?.

I’d also like to see a solution (if possible) that allows him to retain his flavor, for example, he could (if the spell only cares about the type, unsure) trivially beat the spell by simply polymorphing into something non-dragon, but he doesn’t want to lower himself by transforming into a lesser creature, that kind of thinking.

For reference, Hide from Dragons, SC p.114:

Abjuration Level: Assassin 4, bard 5, sorcerer/   wizard 7 Components: S, M Casting Time: 1 standard action Range: Touch Targets: One creature touched/   2 levels Duration: 10 minutes/level (D) Saving Throw: Will negates   (harmless) Spell Resistance: Yes (harmless)  Silently you make the motions and the dragon’s scale smolders in your hand. The rising smoke wraps around you and sinks into your skin.  Dragons cannot see, hear, or smell the warded creatures, even with blindsense. They act as though the warded creatures are not there. Warded creatures could stand before the hungriest of red dragons and not be molested or even noticed. If a warded character touches or attacks a dragon or the dragon’s hoard, even with a spell, the spell ends for all recipients.   Material Component: A dragon scale.