Google has an IPv6 measurement page that reports that their numbers report on the percentage of users that access Google over IPv6.
According to the report by Jan 2020 0.3% of users in China used IPv6 to access Google
However, looking at this metric in dynamic we see the substantial drop starting from June 2019.
I failed to find any solid news that may cause such behavior. I have two hypotheses in mind.
- Also as it is a percentage metric, they can adjust their calculation on the total internet penetration rate in China.
- Previously open discussions between netizens took place on Google Plus groups. In April 2019, Google shut down Google Plus. Technical discussions continue on Chinese-language blogs, forums, and groups. For obvious reasons, discussions must be hosted outside China, and posters must register under pseudonyms. So probably that caused the shift from Google services but I hardly believe that it may cause such plummet.
The Animal Shapes spell allows the caster to transform “willing” creatures in range into an animal.
The transformation lasts for the Duration for each target, or until the target drops to 0 Hit Points or dies.
Would an affected creature be able to drop this form at will?
On one hand, the spell explicitly states only 2 events can break it (spell naturally ending, creature dropping to 0HP)
However, it could be argued the creature no longer meets the criteria to be transformed since they are no longer willing.
The spell requires concentration which also lends credibility to the idea that the willingness check may be a continuous thing.
I noticed there isn’t an indication of size on the equipment of large-and-larger creatures. I’d assume they would drop weapons and armor corresponding with their own size, but the illustrations of some creatures depict them one-handing two-handed weapons, such as Stone Giant wielding a greatclub. Is there a hard-and-fast rule on the size of equipment such creatures drop?
In our current campaign we are being asked to track encumbrance, as I think would be sensible in this situation most of the non-battle essential items will either be in or attached to the backpack.
Even with only the starting kit I will undoubtedly cross into at least first stage encumbered territory (minus speed) making it fairly critical to be able to drop the weight.
What I’m unsure of however is whether dropping a backpack can be done as part of a character’s free interaction with objects or whether it would require an action to do so?
So I’m designing a variant human warlock with the wizard ritual caster feat and while considering which rituals to start with I read the description for Tenser’s floating disk and looking through the eldritch invocations I saw the Ascendant step invocation allows levitation on myself at will so if I was to make a floating disk, have a party member or some equipment placed on it and then go down a chasm or hole or off the side of a flying ship/island etc would the disk follow at my levitate speed (20 feet descent or ascent per turn) or my movement speed (30 feet per turn) or would it drop like a rock? I’m picturing using it like a down elevator. Additionally would I be able to hold a wooden tabletop under the disk and levitate up and have it ascend to stay 3 feet above the surface?
For ease of reference here is the description of the relevant spells (quoted from D&D Beyond).
Tenser’s floating disk:
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.
The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.
If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.
When the spell ends, the target floats gently to the ground if it is still aloft.
To be clear I am not asking about whether I can move the disk over a hole, I am aware of that limitation and can easily put a plank over the hole and move the disk over the void, I am only asking about the vertical movement speed of the disk.
I was watching an anime and a minor character attacks by lifting large objects and dropping or throwing them at people and wanted to replicate that in pathfinder I read here that the damage of the throw is determined by your blast damage unless you treat it like a throwing attack and the weight is limited to 5 pounds per 2 levels so that won’t help. But what if I instead used telekinetic haul to drop say a boulder on top of my enemies head. That’s gunna hurt a lot. The real question is if I can lift it vertically to a significant enough degree. If it’s something like a boulder even a foot above my targets head should be more than enough to deal more damage than a blast.
TLDR can telekinetic haul be used to drop objects on people’s heads.
I’d like to drop an object weighing 1-5 pounds and use my action to cast Catapult on the item. PH 190 details Other Activity on your turn, and interacting with an object is included on that list. Can I use this Other Activity to remove a one pound rock from my pocket and drop it on the ground in front of me?
In the D&D 4e game I run, I am planning on soon having my players go to the Feywild on an adventure. Something I’d like to try to pull off during this is to have a subversion of expectations. Basically, I’d like to have the players come across a very peaceful-seeming village of gnomes. However, after spending a little bit in the village, the players will realize that the gnomes are actually evil and vicious: they are canibals and demon-worshippers who lure travelers in to kill them.
My question is, how can I pull this off effectively? I’d like to drop subtle hints about the gonme’s true nature, and I’d like to have the realization come about gradually and naturally, rather than hamfistedly.
How can I hint that a seemingly peaceful group is secretly murderous? How can I hint at their true nature, and make the dramatic reveal effectively?
This is a follow up to my question about whether items are carried with you into the Ethereal Plane while under the effects of the Etherealness spell
Basically, my player wants to use his bonus action to cast Etherealness using the Horizon Walker Ranger’s Ethereal step ability, stick his daggers into an enemy’s brains, then end Etherealness to stick the daggers in the monster’s brains. He cites the part of the spell:
When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
They cite that it says specifically that you are the one forced out of their space, not any items that you dropped. However, it would seem to me that by the same argument only you would re-enter the material plane, not any dropped items.
So the question is, do dropped items in the ethereal plane phase back in when the spell ends, and if they do, do they also get forced out of any items that they are in?
I’m trying to prevent anyone from dropping tables on a specific schema named “test” unless the user is an
rds_superuser but the function I wrote is blockin on all schemas.
CREATE OR REPLACE FUNCTION guard_tables() RETURNS event_trigger LANGUAGE plpgsql AS $ $ BEGIN IF TG_TABLE_SCHEMA = 'test' AND (SELECT COUNT(*) FROM pg_roles WHERE pg_has_role(CURRENT_USER, oid, 'member') AND rolname = 'rds_superuser') = 0 THEN RAISE EXCEPTION 'command % is disabled for this table', tg_tag; END IF; END; $ $ ;
How do I get this to work?