Drop tables but space not claimed in postgres 12

I have upgraded Postgresql 9.5 to Postgresql 12.4 a few days back using pg_upgrade utility with link (-k) option.

So basically I am having two data directories i.e. One is old data directory (v9.5) and the current one in running state (v12.4).

Yesterday I have dropped two tables of size 700MB and 300MB.

After connecting to postgres using psql utility I can see database size whose tables was dropped got decreased (with \l+ ) but what is making me worry is that only a few MBs have been freed from storage partition.

I have run vacuumdb only on that database but no luck. I have checked if any deleted open file is there on OS level using lsof but there is none.

Looking for the solution.

D&D 5e does a fiend drop any items carried when it is killed and returned to Avernus?

I had a bearded devil carrying some keys that would open a jail cell, tied to his belt and was slain. My question is, does it drop the keys and can be retrieved by my players or would they go with it back to Avernus?

I am not too concerned if I have to make my own ruling but if this has been answered somewhere I would prefer to use that rule.

Many Thanks.

SQL Server Data Tools – Data Link Properties – Server Name Drop Down Empty

I’m using VS 2019 with the latest version of SQL Server Integration Services Projects plugin. I have 2 local SQL Server instances installed on the same machine which are up and running (including Browser service). SQL Server is 2017 and 2019 (default and named instance respectively) and their Hide Instance flag is set to No. When adding Data Link for Data Flow SSIS tasks server drop down not showing my SQL instances like that: enter image description here

At the same time if I type in SQL Server instance name I can connect just fine. What can be causing my SQL instances not showing up here?

5e Drop an Item Action

Interacting with one item is free. Interacting with two items is not. This leads to the odd case that if I have an apple in one hand and a flagon in the other I can drop either but not both.

Disclaimer: I newly come to 5e from Pathfinder.

I’ve been searching for possible workarounds RAW which may or may not be legal:

  1. Dropping an object is not an object interaction (DM says otherwise but if someone can find something RAW that supports the premise I’d like to hear about it).
  2. Drop the apple as part of a move, drop the flagon as part of the action. This uses up both object interactions so don’t plan on picking up that drumstick.
  3. I get a third object interaction with use of a bonus action. Since actions can be used in any order I can still cast my spells.
  4. Use an object allows me to drop or stow both but now I’ve wasted my action which obviates the point.
  5. Having a component pouch is considered a spell focus and it’s not necessary to interact with it as an object.
  6. Use of a component pouch to cast a spell is not an object interaction, its an integral and indivisible part of casting the spell.
  7. Drawing a spell focus to cast a spell is not an object interaction, its an integral and indivisible part of casting the spell.

Use case is I have a torch and a map in my hands. I want to cast a spell with a material component. I need to drop the map to free up a hand to cast the spell.

Use case 2 is I have a torch and a map in my hands. I want to cast a spell with a spell focus. I need to drop the map to free up a hand in order to grab the spell focus.

I encourage opinion or unofficial comments but for a solution I need something official in writing with reference link.

Thanks

Is it recommended to drop all traffic by default in iptables and then accept only what is required?

I was told using iptables -P OUTPUT DROP and then rules such as iptables -A OUTPUT -p tcp --dport 80 -m state --state NEW -j ACCEPT to accept what is required didn’t do much from a security standpoint. Is that true?

This is what I am been using for some time (planning on implementing some SSH brute force rules shortly):

apt update apt install -y iptables-persistent iptables -A INPUT -i lo -j ACCEPT iptables -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT iptables -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o lo -j ACCEPT iptables -A OUTPUT -p tcp --dport 53 -m state --state NEW -j ACCEPT iptables -A OUTPUT -p udp --dport 53 -m state --state NEW -j ACCEPT iptables -A OUTPUT -p tcp --dport 80 -m state --state NEW -j ACCEPT iptables -A OUTPUT -p tcp --dport 443 -m state --state NEW -j ACCEPT iptables -A OUTPUT -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -P FORWARD DROP iptables -P INPUT DROP iptables -P OUTPUT DROP iptables-save > /etc/iptables/rules.v4 

If my familiar is forced through my action, to drop a rock while over a target, is it an attack?

Here is the scenario:

My Familiar has a strength of two and can therefor carry 7lbs. (Str score X15 divided by 4 for being tiny (p176 PHB) )

I cast Reduce on a rock that weighs 56lbs making it weigh 7lbs.

I have my familiar fly over a target. Then as an action I cast Enlarge on the rock, cancelling out the reduce spell and enlarging the rock x8 making it weigh 448lbs. This is too much for the familiar to hold and it drops the rock. Not as an attack, but because it has no choice.

An alternative but similar thought for comparison. If I use an action to dismiss the familiar does it drop the rock? (ending concentration on the reduce spell and still dropping a 56lbs rock)

Does this count as an attack from the familiar, or because I used an action to cause it, is it my attack?

Does a character automatically fail one death save when they drop below 0 hit points?

Hey guys so I have a question regarding death saves and if anyone knows an official source that can determine this.

So according to my dms interpretation of the RAW, if an attack brings you below zero hit points, it not only knocks you unconscious but also inflicts an automatic failed death save from that same attack.

And I to this point was under the idea that the attack that brings you below 0hp as long as it doesn’t also do your max health in damage after the fact then you are simply unconscious. And then all damage received after that inflicts auto fail saves (crits inflicting 2)

Is my interpretation or my dms interpretation correct and is there an official source or creator that has spoken on the matter?

Widget Drag and Drop from front end for users and rearrange order retrinving

I’m looking at front end feature, where from widget menu icons on left side, a user can drag and dropped, widgets into a default page common page and arranged in order as required by the user.

the number of widgets and the order and position and size how they are saved needs too be saved of each user and retrieved in the same order when he logs back in and displayed, like how its also in backend wp-admin dashboard

Kindly guide..