I want to make a video game based off of Dungeons and Dragons. How much am I legally permitted to use? [closed]

I want to make a video game based off of Dungeons and Dragons. It’ll be a top-down RPG with similar battle and class mechanics. But I’ve been planning out more, and seeing how much I’m copying. How much am I legally permitted to use? I am awayer of the SRD, but don’t understand it fully. Is it like a book of what I’m allowed to use?

Why don’t adventurers suffocate in lower levels of dungeons?

Why don’t adventurers (and monsters) suffocate in lower levels of dungeons?

I asked a question about this on Physics to check my reasoning. Why does Nitrogen not sink in air if other dense gases do? An answer states that CO2, which is a product of exhalation, will sink to lower levels in enclosed spaces. There is also a hazard in mines generally from gases seeping out of the rocks.

Question

How do PCs and NPCs survive in such conditions? If there is some form of ventilation to the outside world, can explorers escape through the ducts?

How do I give dungeons sensible layouts that are still gameable?

When creating dungeons, I like to try to give them a history beyond “old place with traps and monsters and gold”, since I like everything to feel real and have a purpose. However, whenever I try to map out one of these, they either end up with planning that doesn’t make sense for what it is, or wouldn’t be fun to play through.

How do I create a dungeon layout that has/had purpose and would still be fun and challenging to explore?

Can I mention Dungeons & Dragons in a D&D 5e OGL product description?

I have been thinking of publishing a D&D 5th edition module under the open gaming license (OGL).

I understand the phrase “Dungeons & Dragons” product title is copyrighted trademarked and thus can’t be mentioned in the module.

My question is can I use “Dungeons & Dragons” for the product description on the website I plan to sell it on?

E.g say “compatible with Dungeons & Dragons 5th edition”.

Might have found a “Rare” edition of Advanced Dungeons & Dragons?

I found this hard cover book and wasn’t really sure on what it was. So I called a friend and he said it was "a rare edition" and that I could get quite a bit of money out of it.

Front Cover Inside Cover

the back cover and the inside are printed with the following:

Advanced Dungeons and Dragons Monster Manual. Special Reference Work. 4th Edition, August, 1979. Hard Cover.

An alphabetical compendium of all the monsters found in advanced Dungeons & Dragons, including attacks, damage, special abilities, and descriptions.

By Gary Gygax 1977, 1978 -TSR Games

Gently used. Binding is in perfect condition. No rips, tears, or folds.

Over 350 Monsters This book provides a complete alphabetical listing of all "monsters" encountered in the various works which comprise the Advanced Dungeons & Dragons game system. It is an invaluable aid to players and dungeon masters alike!

Looking for a good Dungeons and Dragons one shot video to demo what it can be to begininers

Are there any good examples of one shot dungeons and dragons adventures online that I could share with a group of people who have never played but are intrigued to give them a flavour of what it all is before we start playing? I know that Critical Role has a long running campaign (I am watching it) but am looking more for something that can really get someone who has never played before a good overview of what it is and how it all works rather then them having to watch through a number of episodes of a series. usually I would sit the group down and talk them all through it face to face but it is a bit harder to do that currently with social distancing etc.

Has Dungeons & Dragons ever been officially translated into Hungarian?

So I was talking with a friend from Budapest, Hungary who told me that he had played Dungeons & Dragons back in the 1980s. However, he explained that at the time they were playing “bootlegged” versions because there was no official Hungarian translation.* According to him, D&D was seen as a tool of Western influence (being based on Western folklore and glorifying capitalist ideas in that you work to get treasure for yourself, I guess) and with Hungary being a Soviet bloc nation it was banned from import.

Today, Hungary is a democracy like many countries in the former Soviet Bloc. My friend hasn’t played D&D for years and he wasn’t sure about the current status of the game. He imagines that an English version could be found at some bookstore, but he wasn’t sure if it was ever officially available in Hungarian. Was any edition of Dungeons & Dragons ever officially released in Hungarian since the fall of the Soviet Union?

* Fun fact: he said that the bootleg Hungarian translation he used had all sorts of amusing errors that he discovered later when he learned English. For instance, Clerics’ “Turn Undead” ability used the definition of “Turn” meaning “Turn Into”, so for a while they played where clerics had the ability to become undead a limited number of times per day!

What are the best/popular feats in dungeons and dragons 5th edition?


CHARACTER FEATS OF DND 5e–

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Actor – Gifted at mimicry and shows, you gain the accompanying advantages: • Increase your Charisma 5e score by 1, to a limit of 20. • You have advantage on Charisma 5e (Deception) and Charisma 5e (Performance) checks when attempting to make yourself look like an alternate individual. • You can impersonate the discourse of someone else or the sounds made by different animals. You more likely than not heard the individual talking, or heard the animal make the sound, for at any rate 1 moment A productive Wisdom (Insight) check tested by your Charisma 5e (Deception) check allows a huge number or amount of people to set up that the effect is rigged.

Alert – Continuously watching out for peril, you gain the accompanying advantages: • You increase a +5 reward to activity. • You can’t be shocked while you are cognizant. • Other animals don’t pick up advantage on assault moves against you because of being avoided you.

Athlete – You have experienced broad physical preparing to pick up the accompanying advantages: • Increase your Strength or Dexterity score by 1, to a limit of 20. • When you are inclined, standing up utilizes just 5 feet of your development. • Climbing doesn’t split your speed. • You can make a running long hop or a pursuing high hop moving just 5 feet by walking, instead of 10 feet.

Barbed hide – Essential: Tiefling One of your predecessors was a pointed fallen angel or other spiky devil. Spikes jut from your head. You gain the accompanying advantages: • Increase your Constitution or Charisma 5e score by 1, up to a limit of 20. • As a little something extra activity, you can make little thorns jut all over your body or cause them to withdraw. Toward the beginning of every one of your turns while the points are out, you bargain 1d6 puncturing harm to any animal hooking you or any animal caught by you. • You gain capability in the Intimidation dnd 5e expertise . In case you’re now capable in it, your capability reward is multiplied for any check you make with it.

Bountiful luck 5e(UA: feats of races) – Essential: D&d halfling At whatever point a partner you can see inside 30 feet of you rolls a 1 on the d20 for an assault roll, a capacity check, or a sparing toss, you can utilize your response to let the partner reroll the pass on. The partner must utilize the new roll.

Bountiful luck 5e (XGE)- Essential: D&d halfling Your kin have unprecedented karma, which you have figured out how to magically loan to your partners when you see them flounder. You don’t know how you do it; you simply wish it, and it occurs. Without a doubt an indication of fortune’s kindness! At the point when a partner you can see inside 30 feet of you rolls a 1 on tteleportahe d20 for an assault roll, a capacity check, or a sparing toss, you can utilize your response to let the partner reroll the bite the dust. The partner must utilize the new roll. At the point when you utilize this capacity, you can’t utilize your Lucky racial quality before the finish of your next turn.

Charger – At the point when you utilize your activity to Dash, you can utilize a reward activity to make one skirmish weapon assault or to push an animal. On the off chance that you move at any rate 10 feet in a straight line preceding making this reward move, you either increase a +5 reward to the assault’s harm roll (in the event that you decided to make a scuffle assault and hit) or push the objective up to 10 feet from you (in the event that you decided to push and you succeed).

Critter friend – Essential: Gnome (Forest) Your companionship with creatures mysteriously develops. You gain the accompanying advantages: • You gain capability in the Animal Handling aptitude. In case you’re as of now capable in it, your capability reward is multiplied for any check you make with it. • You get familiar with the talk with creatures spell and can cast it voluntarily, without using a spell opening. You additionally become familiar with the creature companionship spell, and you can cast it once with this accomplishment, without consuming a spell space. You recover the capacity to cast it right now you finish a long rest. Knowledge is your dnd spell casting ability for these spells.

Avoiding static dungeons

With many published adventures from different systems and also with adventures I myself have created for my groups I noticed that the dungeons in them feel static. You have 1 room with beasts that prey on anyone who enters by falling from above. Another room with wolves and a third one with a lone kobold.

And almost regardless what the players do it is expected that none of the other inhabitants of the dungeons react to what happens around them….. or only very very few of them (in the above case the kobold).

Now I have thought quite a lot of how I could manage it to get the dungeon to feel less static in these regards. But teh sad part is with most systems I got a problem in regards to power levels.

If we take the above example as example (its from a pathfinder adventure). If the players sneak through the dungeon and then encounter the beasts on the ceiling and fight with them…naturally they make quite a noise.If I now let the wolves and the kobold attack them (those are allies with each other)…the players are as good as dead as the encounter would become from a normal one to an impossible one for them. At the same time, if I let only 1 wolf enter the fray….the wolf encounter becomes too easy, … .

So thinking more and more about it I found, that making a dungeon feel less static is quite…hard. Especially in systems that have levels.

Now my question is: Are there any commonly used methods, or ways to make dungeons feel less static or avoid the staticness altogether?