Might have found a “Rare” edition of Advanced Dungeons & Dragons?

I found this hard cover book and wasn’t really sure on what it was. So I called a friend and he said it was "a rare edition" and that I could get quite a bit of money out of it.

Front Cover Inside Cover

the back cover and the inside are printed with the following:

Advanced Dungeons and Dragons Monster Manual. Special Reference Work. 4th Edition, August, 1979. Hard Cover.

An alphabetical compendium of all the monsters found in advanced Dungeons & Dragons, including attacks, damage, special abilities, and descriptions.

By Gary Gygax 1977, 1978 -TSR Games

Gently used. Binding is in perfect condition. No rips, tears, or folds.

Over 350 Monsters This book provides a complete alphabetical listing of all "monsters" encountered in the various works which comprise the Advanced Dungeons & Dragons game system. It is an invaluable aid to players and dungeon masters alike!

Looking for a good Dungeons and Dragons one shot video to demo what it can be to begininers

Are there any good examples of one shot dungeons and dragons adventures online that I could share with a group of people who have never played but are intrigued to give them a flavour of what it all is before we start playing? I know that Critical Role has a long running campaign (I am watching it) but am looking more for something that can really get someone who has never played before a good overview of what it is and how it all works rather then them having to watch through a number of episodes of a series. usually I would sit the group down and talk them all through it face to face but it is a bit harder to do that currently with social distancing etc.

Has Dungeons & Dragons ever been officially translated into Hungarian?

So I was talking with a friend from Budapest, Hungary who told me that he had played Dungeons & Dragons back in the 1980s. However, he explained that at the time they were playing “bootlegged” versions because there was no official Hungarian translation.* According to him, D&D was seen as a tool of Western influence (being based on Western folklore and glorifying capitalist ideas in that you work to get treasure for yourself, I guess) and with Hungary being a Soviet bloc nation it was banned from import.

Today, Hungary is a democracy like many countries in the former Soviet Bloc. My friend hasn’t played D&D for years and he wasn’t sure about the current status of the game. He imagines that an English version could be found at some bookstore, but he wasn’t sure if it was ever officially available in Hungarian. Was any edition of Dungeons & Dragons ever officially released in Hungarian since the fall of the Soviet Union?

* Fun fact: he said that the bootleg Hungarian translation he used had all sorts of amusing errors that he discovered later when he learned English. For instance, Clerics’ “Turn Undead” ability used the definition of “Turn” meaning “Turn Into”, so for a while they played where clerics had the ability to become undead a limited number of times per day!

What are the best/popular feats in dungeons and dragons 5th edition?


enter image description here

Actor – Gifted at mimicry and shows, you gain the accompanying advantages: • Increase your Charisma 5e score by 1, to a limit of 20. • You have advantage on Charisma 5e (Deception) and Charisma 5e (Performance) checks when attempting to make yourself look like an alternate individual. • You can impersonate the discourse of someone else or the sounds made by different animals. You more likely than not heard the individual talking, or heard the animal make the sound, for at any rate 1 moment A productive Wisdom (Insight) check tested by your Charisma 5e (Deception) check allows a huge number or amount of people to set up that the effect is rigged.

Alert – Continuously watching out for peril, you gain the accompanying advantages: • You increase a +5 reward to activity. • You can’t be shocked while you are cognizant. • Other animals don’t pick up advantage on assault moves against you because of being avoided you.

Athlete – You have experienced broad physical preparing to pick up the accompanying advantages: • Increase your Strength or Dexterity score by 1, to a limit of 20. • When you are inclined, standing up utilizes just 5 feet of your development. • Climbing doesn’t split your speed. • You can make a running long hop or a pursuing high hop moving just 5 feet by walking, instead of 10 feet.

Barbed hide – Essential: Tiefling One of your predecessors was a pointed fallen angel or other spiky devil. Spikes jut from your head. You gain the accompanying advantages: • Increase your Constitution or Charisma 5e score by 1, up to a limit of 20. • As a little something extra activity, you can make little thorns jut all over your body or cause them to withdraw. Toward the beginning of every one of your turns while the points are out, you bargain 1d6 puncturing harm to any animal hooking you or any animal caught by you. • You gain capability in the Intimidation dnd 5e expertise . In case you’re now capable in it, your capability reward is multiplied for any check you make with it.

Bountiful luck 5e(UA: feats of races) – Essential: D&d halfling At whatever point a partner you can see inside 30 feet of you rolls a 1 on the d20 for an assault roll, a capacity check, or a sparing toss, you can utilize your response to let the partner reroll the pass on. The partner must utilize the new roll.

Bountiful luck 5e (XGE)- Essential: D&d halfling Your kin have unprecedented karma, which you have figured out how to magically loan to your partners when you see them flounder. You don’t know how you do it; you simply wish it, and it occurs. Without a doubt an indication of fortune’s kindness! At the point when a partner you can see inside 30 feet of you rolls a 1 on tteleportahe d20 for an assault roll, a capacity check, or a sparing toss, you can utilize your response to let the partner reroll the bite the dust. The partner must utilize the new roll. At the point when you utilize this capacity, you can’t utilize your Lucky racial quality before the finish of your next turn.

Charger – At the point when you utilize your activity to Dash, you can utilize a reward activity to make one skirmish weapon assault or to push an animal. On the off chance that you move at any rate 10 feet in a straight line preceding making this reward move, you either increase a +5 reward to the assault’s harm roll (in the event that you decided to make a scuffle assault and hit) or push the objective up to 10 feet from you (in the event that you decided to push and you succeed).

Critter friend – Essential: Gnome (Forest) Your companionship with creatures mysteriously develops. You gain the accompanying advantages: • You gain capability in the Animal Handling aptitude. In case you’re as of now capable in it, your capability reward is multiplied for any check you make with it. • You get familiar with the talk with creatures spell and can cast it voluntarily, without using a spell opening. You additionally become familiar with the creature companionship spell, and you can cast it once with this accomplishment, without consuming a spell space. You recover the capacity to cast it right now you finish a long rest. Knowledge is your dnd spell casting ability for these spells.

Avoiding static dungeons

With many published adventures from different systems and also with adventures I myself have created for my groups I noticed that the dungeons in them feel static. You have 1 room with beasts that prey on anyone who enters by falling from above. Another room with wolves and a third one with a lone kobold.

And almost regardless what the players do it is expected that none of the other inhabitants of the dungeons react to what happens around them….. or only very very few of them (in the above case the kobold).

Now I have thought quite a lot of how I could manage it to get the dungeon to feel less static in these regards. But teh sad part is with most systems I got a problem in regards to power levels.

If we take the above example as example (its from a pathfinder adventure). If the players sneak through the dungeon and then encounter the beasts on the ceiling and fight with them…naturally they make quite a noise.If I now let the wolves and the kobold attack them (those are allies with each other)…the players are as good as dead as the encounter would become from a normal one to an impossible one for them. At the same time, if I let only 1 wolf enter the fray….the wolf encounter becomes too easy, … .

So thinking more and more about it I found, that making a dungeon feel less static is quite…hard. Especially in systems that have levels.

Now my question is: Are there any commonly used methods, or ways to make dungeons feel less static or avoid the staticness altogether?

what is the best Dungeons & Dragons Official Homepage for to Start playing

A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.

A dwarf in chain mail interposes his shield between the ogre’s club and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses.

A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd’s delight—and his own tactical advantage. His opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.

All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.

Help with an Anydice formula to calculate hit percentage in Dungeons and Dragons

I’m trying to create what I think is a simple formula in Anydice and struggling to figure it out.

I roll a 20 sided dice, add a number x, and want to know the odds that the number will be greater or equal to a number between 5 and 25. For those who play D&D, basically:

If a fighter has a +8 to hit, what is the percentage chance that he’ll hit AC 5-25?

I think this is it, but he never fully shows the entire formula, and when I copy it into anydice, it keeps returning an error: https://anydice.com/articles/dnd4-attacks/

Thanks in advance!

What sites or online options are there for finding an online Dungeons and Dragons party to play with? [duplicate]

This question already has an answer here:

  • Where can I find other RPG players? 16 answers
  • Where's a good place to play D&D online? [duplicate] 1 answer

I want to find an online group to play with during the week because everyone is on different schedules with my irl groups. Any suggestions?