Can a tarrasque be animated by negative energy flood? [duplicate]

The spell negative energy flood says:

"You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a zombie at the start of your next turn. The zombie pursues whatever creature it can see that is closest to it. Statistics for the zombie are in the Monster Manual. If you target an undead with this spell, the target doesn’t make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points"

It does not specify the creature must be humanoid nor the size of the creature. However, it implies the new zombie’s stats must be in the MM. Can a tarrasque be animated by this spell’s effect?

Wizard 5 / Eldritch Knight 3 [duplicate]

I’m having trouble finding the answer to my exact question after extensive searching on here and other places. I am currently a Level 3 Wizard / Level 1 Fighter. I aim to focus on my wizard levels but I was thinking about taking Level 3 Fighter to gain access to the Eldritch Knight martial archetype. Basically what I want to know is will being an Eldritch Knight give me access to more spell slots outside of wizard spell slots alone? Also, will it enable me to learn more spells that I could not as a wizard only character. I hope this makes sense and thank you in advance for help. What I’m hoping to hear is something like wizard gives me 4 spell slots for level 1 and being Eldritch Knight gives me another 1/2 level 1 spell slots etc etc.

Multi-class Spell Preparation [duplicate]

EDIT: In case this wasn’t obvious, this is D&D 5th Edition I’m talking about. 🙂

So, I have a character who’s just gained their 3rd level in Druid who I intend to multi-class into Cleric. I’ve been looking at the multiclassing rules in the PHB and I’m clear enough on the fact ath by 20th level I will have the full number of spell slots for a 20th level spellcaster.

What I am not clear on, is what my preparation restrictions are. Let’s assume that I’ve gone Druid 3/Cleric 17, which gives me spell slots all the way up to 9th level, ans let’s assume I have Wisdom 20. Now, if I look at the text for Druid’s Spellcasting it says the following under ‘Preparing and Casting Spells’:

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

My reading of this says that I would be able to prepare Druid spells of ANY level (because I have spell slots up to 9th level, even though most of them come from Cleric), but I would only be able to prepare 8 Druid Spells to my 20 Cleric spells.

Is that accurate? Even though I’m only a 3rd level Druid, can I prepare and cast 3rd-9th level druid spells as long as I prepare only 8 spells from the Druid list?

Why developers put the installer/executable and the file checksum on the same server? [duplicate]

On , there is a link to and .

Both the ZIP archive and the checksum hash are hosted on the same machine. This means that an attacker who has compromised the server also will have replaced checksums.txt with a fake one matching the malware-infected ZIP archive. And thus there is no point in checking this checksum?

Maybe the answer is "they can’t afford a separate server", which explains it and is understandable. However, what is the point?

One idea I had was that maybe it’s implied that I should store these hashes "for the next time", and thus be reasonably sure (at least slightly less unsure) that somebody hasn’t compromised the server since the last check. However, the checksums are very specific to the current file! They are not some kind of general "author’s signature" which I can use to verify that it’s the real author who has signed the new binaries. So that idea goes out of the window as well.

Since the security hashes are very specific for the current files, there is no value in "pre-fetching" and storing these locally to compare them the next time, since they always correspond to the current version of the binaries.

I refuse to believe that a person smart enough to make such a project would not have thought of this, so I assume that I must be missing something.

(Also, this is far from the only project where I’ve seen this, so this is not specifically about ExifTool. I just used it as an example since I’m trying to code a secure update mechanism for this program.)

What Class or Class combination will raise the largest controlled undead (skeletal) army? [duplicate]

I am planning on making a Necromancer type with the largest undead army available in 5e D&D. I have an existing strategy but would like to hear your ideas.


-Hardcover books only, no 3rd party or UA.

-Lv 20 character, no epic boons unless you have a way to get them through a feat.

-Prefer no magic items, however if you have one that really makes a huge difference let us know.

-We are looking to specifically raise Skeletons. No generals required unless it increases the overall army size.

-All spell slots are available to go towards the army.

-Buffing the army is not necessary, but if you have a way to do it without diminishing its size, I’d love to hear it.

Should magic items which allow to cast spells be considered as material components? [duplicate]

For using Counterspell, a spell needs to contain some kind of component, otherwise it cant be countered.

When casting spells from magical items the spell is cast at the lowest possible spell level, doesn’t expend any of the user’s spell slots, and requires no components, unless the item’s description says otherwise. DMG p141.

spells you cast from items can be countered

So, does it mean that the magic items are considered as the material components of the spell?