What does this the DH 2e’s Mountain Warrior’s ‘each advance’ mean?

Mounted Warrior

Requirements: Rank 2 (Trained) in any Operate skill or Rank> 2(Trained) in Survival skill, BS 30 or WS 30

Apptitude 1 Weapon Skill / Ballistic Skill

Aptitude 2 Offence

Reduces any penalty for making attacks (Melee or Ranged) from a moving vehicle or mount by 10 for each advance.

I’ve not been able to other sources use similar wordings. Does this mean each rank in all operate and survivor skills gives a +10? Is it just the highest ranked of the 4 skills? Or is it something else?

A flag (indicator) that shows for each row which conditions was used to select it

Suppose I have the table foo. I want to filter the rows of this table using different conditions (cond_1, cond_2, …, cond_nthe order is important) combined in a disjunction, i.e.:

SELECT * FROM foo WHERE cond_1 OR cond_2 OR ... OR cond_n; 
  1. Is it possible (in PostgreSQL 13) to distinguish for each row which condition cond_i was used to select it? Since I stated that the order is important the question may be reformulated as – I want to know the first cond_i that selected the row, for each row.

Now consider that I have in foo a column for this purpose, e.g. selected_by.

  1. Is it possible to distinguish for each row which condition cond_i was used to select it and store it in selected_by? (the same as 1st question but for an UPDATE statement)

Two things are important: the order of conditions (as it was highlighted earlier); performance (i.e. table foo may have many rows, the number of conditions is small, up to 5-10).

If a spell is twinned, does the caster need to provide costly material components for each target?

The Divine Soul Sorcerer can gain access to the revivify spell pretty easily (along with other costly resurrection spells), which has a costly material component that the spell consumes (300 gp worth of diamonds).

If after a particularly rough battle, can the Sorcerer use revivify on two separate creatures who have died for the cost of just 300 gp worth of diamonds or would it require 600 gp worth?

For the sake of this question, assume that a dead creature is a creature and not an object. If it helps, you could consider the stoneskin spell as well.

Does Discipline Focus (Insightful Strikes) add the Wisdom bonus to each attack of Flashing Sun’s full-attack action?

Discipline Focus (Insightful Strikes) states the following:

At 4th level, you can add your Wisdom modifier as a bonus on damage rolls whenever you execute a strike from the chosen discipline. At 12th level, you can choose a second discipline to which this ability applies.

and Flashing Sun states the following:

Flashing sun allows you to make an additional melee attack during this round. As part of this maneuver, you take a full attack action and make your normal melee attacks. However, you can make one additional attack this round at your highest attack bonus. All the attacks you make this round, including the extra attack granted by this maneuver, are made with a -2 penalty.

So, the thing is, Flashing Sun includes a full attack in its description, and Insightful Strikes says "damage rolls", in plural. Does this mean that it adds the Wis bonus to each attack’s damage roll, only to the one added by the strike itself, or neither?

Detect collisions for each instantiated objects

I want to instantiate cube at a random position when I click mouse and do something (change color or freeze position ..) for each cube when detect collision on the plane.

I tried first few steps:

public Rigidbody cube;  void OnCollisionEnter(Collision collision) {     if (collision.gameObject.name == "Plane")     {         //Do somthing for each cube         cube.constraints = RigidbodyConstraints.FreezePositionY;     } }  void Update() {     Vector3 position = new Vector3(Random.Range(-5f, 5f), 8,Random.Range(-5, 5));      if (Input.GetMouseButtonDown(0))     {         Rigidbody clone;         clone = Instantiate(cube,position, Quaternion.identity);     } } 

Does rogue’s vest bonus damage apply separately for each precision damage source?

Rogue’s vest (MiC 130) grants users with "the skirmish, sneak attack, or sudden strike ability" an extra 1d6 damage "when making such an attack"

Does this mean that, for example, a scout 1/rogue 1/ninja 1 that moves 10 feet and attacks a flat-footed opponent (who lacks uncanny dodge) deals 1d6 base skirmish damage plus 1d6 extra damage because they made "such an attack", as well as 1d6 base sneak attack damage plus 1d6 extra damage for making "such an attack" and 1d6 base sudden strike damage plus 1d6 extra…For a total of 6d6 precision damage? Or is the "attack" only granted the item’s bonus damage once, for a total of 4d6 precision damage?

If a creature is dropped on a monster, how much damage does each of them take?

If a character who was under the effect of a growth potion (double their height and eight times their weight) and weighed 2,400 lbs. was able to use Dimension Door to teleport 400 feet or more into the air, directly above a Huge-sized monster, and fell on it, how much damage would the falling creature – and the monster – take?

I would assume both would take the 20d6 max for the falling over 200 feet, but is there a estimation on additional damage for the falling creature’s size?

According to the splat calculator, at 500 feet you’d be falling at 196 km/hr, and it would expend 1.6 million joules of energy, the equivalent of over 3,000 mid-sized cars hitting an object at 60 km/hr.

A 2,400-lb. barbarian falling 500 feet is like dropping a mid-sized Toyota Corolla off a 50 story building onto a monster – it should do some damage.

Which 3rd party D&D nested random encounter resource includes combat/social/treasure/mystery encounters for each type of environment?

I had once found a nested random encounter resource, as in there was a master table to determine the whether the party discovered interesting terrain, combat, mysteries, etc and one could then find associated tables for those encounter types for various environments: arctic, trade road, forest, grassland, underwater…

This book was very similar to Necromancer Games 2003 Mother of All Encounter Tables except as I had stated previously unlike MOAET the book I am looking for includes many different types of possible discoveries to come across whereas MOAET simply lists possible monsters one might find and fight in a particular biome.

I do not remember many of the encounters from this book but one that had stuck out in my mind is one from the arctic table where the party comes across a metallic device generating heat in the snow, as if to imply alien or future technology.

Does anyone know the name of this resource or where to find it?

Is there an RPG where each character controls a group of people? [closed]

I am working on the beta version of an online RPG game with some friends where the players all control a nation. Each player controls a large political party/guild/noble family. My question is if there are any RPGs the forum knows of where each player controls an organization or a group of people instead of a single player.

How valuable is each magic item slot?

For context: I recently made a mid-level gunslinger character who wields a 15 lb. double-barreled shotgun. This is a problem, because this gunslinger only has 7 STR, so their light load is only 23 lbs. I wanted to solve this with an item that gave me continuous Ant Haul, and noticed that there already exists a wondrous item that does exactly this, but it’s a belt slot item, which obviously would interfere with a Belt of Incredible Dexterity.

In theory I could get an item with Ant Haul for a different magic item slot, but putting an existing wondrous item effect on a different item slot has to be very heavily regulated, due to the popularity of each slot, so my question is this: Which item slots would you consider of equal demand to the Belt slot? Or to bring it to a broader scope;

How high in demand would you consider each magic item slot in relation to one another?

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