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One of my player is a lvl 4 cleric of Lathander, who work in a temple in the city of Laelith as an acolyte. He want to sell his spell at the temple to gain 5gp/day (+the shelter/food/expense, so you add something 1-2gp/day). He based his price on this post with a discount. At first I said no, because, based on the rulebook, 5gp/day is a rich lifestyle and for someone who work as an acolyte in a temple of a Good god, I find this a bit paradoxical. He’s arguing the spell are sold for a fraction of their value and it’s for a good cause (he want to send some of this money to his hometown). I’ve made various research and struggle to find good data on what a player could earn per day by selling spell in this context.
I though of giving him something like 2gp/day (for his work at the temple, based on the “job” section) + a bonus when he’s asked for a spell from the temple.
What your thoughts on the subject?
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Would creating undead minions be considered an evil action in PFS, and therefore earn Infamy? I’m not keen on GMing for a necromancer or anti-paladin type character, but also don’t want to deny a player’s choices outright. It seems like a necromancer (sans undead minions) is distinctly different than someone with an undead horde. This line of questioning extends to fiendish summoning, etc.
In Warhammer FRP 2nd edition your character is an adventurer (duh), yet they also have a career which they’ve been (and are still) supposedly pursuing, especially inbetween adventures.
You know, by day you’re a barber-surgeon pulling teeth and treating the sick, in the evening and during holidays you go and free your kidnapped aunt from the clutches of vile cultists who also happen to have some gold which you reappropriate for the betterment of society from their dead bodies. Next Monday you’re back at the barber shop curing dandruff and whatnot, for which services the citizens of the Empire pay you, as usual. Or maybe you’re a noble and you’re simply sent your due each Monday while you do whatever you feel like doing.
That you’re an active participant of your career path not just an ex-member is reinforced by the fact that you progress according to your career, and you most likely enter new basic/advanced careers as time passes in the campaign world. For example, the Basic Considerations of the core book (p.28) cautions that you can’t become the Steward of a castle and then leave for 6 months on an adventure, unless your GM says so. Which implies you should be getting paid if you manage to successfully take on the Steward career at a castle — especially if you don’t leave for 6 months (unless you do it at the request of the Lord of the castle.)
My question is:
Do WFRP 2nd edition PCs earn an income based on Table 5-1: Income (p.104) from their career besides what they earn (and loot) while adventuring?
Sure, I can decide this as a GM, but I’d like to know the official take or recommendation which I tried to yet couldn’t find in the core book. If it’s there, please, give me a page number.
One of my players in an upcoming game came up to me and noted that crafting items takes a ridiculously long time and/or is not much cheaper than just buying the item. This got me to look into the crafting system a bit deeper.
This is question #1, dealing with the money you save vs. buying on the market. Here is #2, about crafting times.
If you successfully craft an item, you get the same benefits as if you hold a job of your level. Instead of getting coinage, you lower the amount you have to pay for the item you create. But, to start crafting, you need to spend 4 days in which you gain no cost reduction, you always have to invest half of the list price. Also, you have to obtain a formula. In contrast, Earning Income the basic way, you get paid for every day you work.
Bottom line, by crafting you give up 4 days’ pay plus the cost of the formula.
I am aware of the following factors:
- You might not be able to find work of your level, while crafting always uses your level to determine profit.
- The item you want might not be up for sale. But, the formula might not be either.
- You can reuse the formula. The value of this will vary based on the item.
Is there any rule that I missed or misinterpreted? Or is Crafting really just a reflavoring of Earn Income, providing meager or circumstantial benefits?
A friend of mine’s character just died, and as we chatted he lamented all the bad luck he had over the course of the campaign. One thing that stuck out (other than his death being at the hands of a rather careless player character) was that he said his DM didnt give him XP for fights where he got knocked out.
As a DM of 5th edition this seemed odd, so I chimed in with “Thats a pretty harsh house rule.” and then my friend explained that his DM is extremely anal about playing RAW.
So I petition the collective knowledge of RPG Stack, I have scoured the PHB and the DMG about XP gain, and the rules about being KO’d and I have found nothing that says a character gets no XP for a fight if they are knocked out, am I missing anything? Is it possibly a rule added in one of the supplements?
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