Looking to build a 5e Tank/Leader type for an Eberron game

I want to build a character who can tank and act as an equivalent of a 4th ed leader, enabling other party members- ideally with decent damage (following the philosophy that a tank that can’t hurt anything just gets ignored).

I love the basic idea of the Sorcadin, and realize it has a superior spell selection, but I’m considering if the class abilities of Palabard might not fit what I’m after better.

What I’m thinking currently is something like this- Warforged Pal2/Hex1/BardX – Swords or Valor for the extra attack, leaning towards Valor just because the inspiration is more party friendly. I’d love Pal6, but feels like that would make the bard progression so late as to be worthless.

Concerns- Paladin is primarily a heavy armor/smite chassis, and Hexblade offers shield and SAD for attacking. I like the 3 levels dip here, but worry that I’m delaying the bard progression too much.

Has anyone played or kicked around a similar build? Is there an optimal way to build this type of character?

Is this Eberron home-brew Shifter sub-race balanced?

Looking to get the hive-mind’s feedback on the following home-brew Shifter sub race:


Quick of mind as well as body, Brightwit Shifters are renowned for their cunning. Fox ancestry is common, but so is rat, rabbit, snake, or even raven.

Ability Score Increase: Your Intelligence score increases by 2, and your Dexterity score increases by 1.

Sharp Eyes: You have proficiency with the Investigation skill.

Shifting Feature: While shifted, you can take two reactions per round, instead of one.

In Eberron, it’s possible for a character to be a member of two or more Guilds?

TL;DR: A character who is a member of the Blademarks Guild of House Deneith was invited to join the Clifftop Adventures’ Guild and he accepted, will there be any consequences for him?

Detailed Question:

I’m running a campaing in the setting of Eberron, using the Rising From the Last War as a guiding to the setting. My idea is that the players eventually join the Clifftop Adventurers’ Guild.

But one of the the players made a human fighter who is from Karrnath who, for personal reasons, joined the Blademarks Guild of House Deneith. He is not a dragonmarked character, he is just a fighter who sell his sword to the Guild.

Now, as a reason for him to go to Sharn, I said that he is receiving few jobs from the guild in Karrnath and wants to see if the guild branch in Sharn has more services for him. I recently run the first session where they helped a villager, and a member of the Clifftop Guild became admired with the party display of autruism and strengh, and he invited them to join the guild. The players accepted the invitation, but afterwards I started to wonder how this would play with that character relationship with the Blademarks Guild

Are there any explicts impeditive for him to join the Clifftop Guild?

Does he needs to choose between one guild or other, or he can be a member of both guilds and take job from them as he wishes?

Since he is not a dragonmark character, I thought that he’s relationship with the guild was more flexible, but I didn’t find any source that could provide more details about these relationships between a guild and they members.

If possible, I wanted to clear these questions:

  • Can he be a member of both guilds?
  • If not, will the Blademarks Guild recent him if he chooses the Clifftop over them?

Why does the Eberron: Rising from the Last War bestiary include standard spell descriptions in action lists?

In Chapter 6: Friends and Foes, many of the creatures with spell lists include the note “(see ‘Actions’ below)” on a single spell. Often this is a cantrip, but the Undying Councilor has this note for a 5th level spell. When I first saw this I assumed that the creature would modify the spell in some way, but text given in Actions always appears to line up with the standard description of the spell and the normal spell attack bonus or spell save DC of the creature.

Why are these spells explicitly written out in the stat block? Especially in the case of monsters with multiple offensive spells (some of which are higher powered than the called-out cantrip), what should I as the GM take from this?

In Eberron: Rising from the Last War, can Warforged become exhausted if they decide not to take a long rest?

In “Eberron: Rising from the Last War” under “Constructed Resilience”, it states the following as a bonus:

You don’t need to sleep, and magic can’t put you to sleep.

and it goes on to say

Sentry’s Rest. When you take a Long Rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you Unconscious, and you can see and hear as normal.

Now, what I’ve noticed that has changed from “Wayfinder’s Guide to Eberron” it read

Warforged Resilience … You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.”

So, in this approved version of warforged, if this living construct refused to take a long rest, would it suffer exhaustion that a normal humanoid of the flesh would likely take, or would it be safe from this kind of treatment?

“Where” is the 5e multiverse is Eberron? For the purposes of “spelljammer/wildspace” travel?

“Where” is the 5e multiverse is Eberron? For the purposes of “spelljammer/wildspace” travel?

The reason I ask is “physically” transporting items from one setting to the other (other being any: Dragon Lance, Dark Sun, Forgotten Realms, GreyHawk, etc.)

Like a Eberron “arcane” focus, or “double-bladed scimitar” to lets say, Krynn in Dragon Lance or Toril in Forgotten Realms?

How do Eberron Dragonmarks and Book of Ancient Secrets Invocation interact?

I might be over-analyzing and confusing myself, but I’m not certain regarding the interaction between Dragonmark learned Ritual spells and the Book of Ancient Secrets warlock invocation.

Let’s take as an example the Mark of Hospitality subrace’s trait:

Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Hospitality Spells table are added to the spell list of your spellcasting class.

This list includes ritual spells like, Leomund’s tiny hut, Mordenkainen’s private sactum and hallow.

Now let’s take the Book of Ancient Secrets invocation:

You can now inscribe magical rituals in your Book of Shadows.[…] You can also cast a warlock spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the inks needed to inscribe it.

In order to ritual-cast these spells (added to my list by the Dragonmark) as non-prepared spells, but rather as ritual spells from my Book of Shadows, which of the following mechanism is appropriate, per RAW (and/or RAI):

  1. Do they count as warlock spells (by being added to my spell list as per the spells of the mark trait), thus I can cast them without preparation since they have the ritual tag (as per the Book of Ancient Secrets Invocation?)
  2. Do I magically learn them (as per the spells of the mark trait) but I have to spent time to transcribe the spell in the Book of Shadows, although I don’t have a physical written form of the spell?
  3. It does not satisfy either mechanism, and the only way to cast these spells is to prepare them as warlock spells, until I find them in written form and can transcribe them in the Book of Ancient Secrets?

Which nations did the Warforged fight for in the Last War on Eberron?

I’m currently creating a Warforged character for a one-shot, so I need to decide who he/she/it fought for in the Last War (Warforged were created as weapons, so each of them must have fought for or at least been owned by someone). However, the lore is not entirely clear on the matter of who employed Warforged, as far as I can tell.

The sourcebook Eberron: Rising from the Last War states on page 12, under the “Dragonmarked Power” heading (emphasis mine):

The dragonmarked houses remained neutral in the war and made considerable profit selling their services to all sides. War drives innovation; House Cannith developed many new weapons during the war, including the warforged.

This seems to strongly imply that Warforged fought on all sides. As far as I can tell, however, it’s never explicitly stated.

Is there any explicit lore, whether in E:RftLW, WGtE or previous editions, that supports that assumption that the Warforged were employed by all nations?