Does Ancestral Guardians make enemies attack my Echo or me?

Let’s say I have three levels in Barbarian and three in Fighter.

As a Barbarian I take the Path of the Ancestral Guardian subclass, so I have Ancestral Protectors:

While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.

I also choose to be an Echo Knight as my Fighter subclass:

When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo’s space. You make this choice for each attack.

My question is this:

If my first attack originates from the echo’s space, i.e. the echo attacks, would the Ancestral Protectors direct the enemy to attack the echo, or to attack my character? And if it directs to the echo, does the effect remain even after it is dispersed so the baddy still attacks other targets with disadvantage?

Or do I just use the echo to make me a super annoying ranged tank that forces enemies to choose between attacking with both disadvantage and target resistance, and trying to chase me down?

Running PHP echo $_SERVER [‘DOCUMENT_ROOT’]; Shows Apache Default Path

Trying to get set up and running on a new hosting company after the old one announced they are discontinuing their service at the end of the year, I am having difficulty getting the sites to run. I narrowed it down to Apache’s DocumentRoot for each domain showing the Apache default path rather than showing the path to the individual site’s file location. In other words, when I run echo $ _SERVER ['DOCUMENT_ROOT']; in a test script, it shows the path as /etc/apache2/htdocs when it should show /home/username/public_html/ They seem unable to fix it so can DocumentRoot be changed through cPanel for each domain?

Echo Knight Legion of One movement clarification

Upon reaching 18th level as an Echo Knight Fighter you gain the ability Legion of One.

You can use a bonus action to create two echoes with your Manifest Echo feature, and these echoes can coexist. If you try to create a third echo, the previous two echoes are destroyed. Anything you can do from one echo’s position can be done from the other’s instead.

Can you move both echos 30′ each or is it just a shared 30′ of movement between the two?

Echo Knight multiclass damage calculations

I am currently working on a new character concept for an upcoming game and was unsure about what damages the Echo Knight’s echo would actually be able to do.

For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat.

Unleash Incarnation

You can heighten your echo’s fury. Whenever you take the Attack action, you can make one additional melee attack from the echo’s position.

Hammering Horns

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

Great Weapon Master

You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

So, there’s a few parts to this question

  1. If my character is currently raging when he manifests his echo would attacks made through the echo be able to apply rage and divine fury damage?
  2. When making the attack via the echo would the attack penalty and damage increase from Great Weapon Master be applicable?
  3. When rolling the damage for the attack would Great Weapon Fighting rerolls be applicable?
  4. Would the Minotaurs Hammering Horns ability to push the target?

Echo Knight + Lucky Feat | Question

So, the question is regarding the Lucky Feats 2nd use.

"You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours."

Would that function as the Echo? Since the Echo is technically also you, but from a dying timeline that didn’t happen.

Matt Mercer: An Echo Knight is able to tap into those dying timelines and temporarily pull a version of themselves and use it to fight alongside them.

This is also slightly supported by the fact that all the echo’s rolls from attack rolls to saving throws is modified as if it were your real body’s rolls. What are people’s thoughts about this?

Or is it as simple as "If i have the Lucky Feat, well so does my Echo." like it is with the Sentinel Feat?

Still, thoughts on this subject would be appreciated <3

What happens after an echo knight grapples using its echo?

This question occurred to me after reading this question.

That question questions if the echo can make ability checks. Given the fact that a grapple is an attack, which the rules permit the echo to do, and an opposed skill check between the creature being grappled and the knight (not the echo), the question is what happens when the grapple is successful?

The rule for the grappled condition states that:

The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.

The problem is that the echo knight is never moved away by an effect because it was never within reach to begin with. The rules say the attack “originates from (your space or) the echo’s space. That’s not the same thing as being within reach.

Or is it? The rules for Manifest echo effectively grant the knight reach from that space because the knight can make attacks of opportunity from the echo’s space.

So what happens after an echo knight successfully grapples a target that is within reach from the echo’s space but not from the knight’s?

Can the Echo Knight’s Echo make Skill Checks

In the Echo Knight subclass it states that the Echo “uses your saving throw bonus for [saving throws]”, but says nothing about being able to make skill checks with the Echo. I’m primarily concerned about skill checks like stealth and acrobatics/athletics, things you might want to make in the course of combat or while using the Echo as a scout before combat (like with the Echo Avatar feature); I don’t plan on letting the Echo make separate knowledge checks to recall information.

So, does the Echo have the ability to make skill checks, and if it does, what bonuses does it have to those skills?