How does Eldritch Heritage function if you’re already a Sorcerer?

How does Eldritch Heritage function if you’re already a Sorcerer?

I’m a sorcerer with Celestial bloodline.

Eldritch Heritage finishes by saying:

You do not gain any of the other bloodline abilities.

Does that mean in general you can’t gain any other bloodline abilities? Or is that specific to the bloodline chosen with this feat?

I think it’s the latter but I wanted a second opinion.

When casting Eldritch Blast + Agonizing Blast, What is added?

This is my first use with a warlock and I’m still fairly new to tabletop games, so I could use guidance. I know that eldritch blast does 1d10 force damage, and it by 17th level has four beams when cast. PHB says for agonizing blast:

“When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit”

I’ve looked around and many different areas say add ability score, some people say add modifier, so its all different things. Let’s say my CHA is 15(+2) when I roll to do damage am I adding 1d10 + CHA 15 or 1d10 + modifier (+2)

eldritch knight and wizard spells

I am building an eldritch knight/war wizard multiclass character, the eldritch knight has a limited spells known pool but does not have to prepare them, the wizard on the other hand needs to prepare his spells each day. My question is: are the spells known from the eldritch knight part of my character can be caster without prepareing them or am i now stuck preparing spells like a normal wizard?

What is Eldritch Blast’s maximum range?

To fulfil a prophecy: What is Eldritch Blast’s maximum range?

Assuming the following constraints:

The allowed material is the PHB, DMG, MM, EE, SCAG, XGtE, VGtM, MToF and the SA Compendium V 2.3 and the therein linked errata.

The setting is the Forgotten Realms, 1492 DR.

The character is level 20 and conforms to PC rules.

The character is allowed to multiclass and may indulge in optional rules.

The character is a Tiefling.

The character has access to up to 5 major magic items and up to 20 minor magic items (XGtE 135), but not to artefacts.

The process has to exclude Wish and Gate whether cast by a magic item or not.

The process has to be reliable (at least 95% of times once during a long rest or more consistently) and reproducible.

The character is without allies at the start of the process but may create or conjure allies. The Tiefling knows no friendly creature.

The whole set-up has to be prepared within 10 rounds, and Eldritch Blast’s has to be cast on the 11th round on the turn of the Tiefling, completing the process.

Pros and cons of eldritch knight or arcane trickster for throwing-weapon battle smith multiclass

So I am interested in playing a character who uses thrown weapons with the returning infusion offered by the latest artificer, but I want to focus more on throwing than artificery. Towards that end, I am planning on using the battle smith specialty, and then on top of that, I was thinking I would multiclass. Eldritch knight or arcane trickster seem particularly synergistic.

Since the unusual artificer multiclassing rules say that I should round my level up, I’m thinking three levels of artificer to go with either of those classes, though the fourth for an ASI or the fifth for an extra attack are tempting, of course. And then I’m not sure which of eldritch knight or arcane trickster is a better fit.

  • Eldritch knight would be the more direct upgrade to martial skills, of course, but Extra Attack isn’t going to stack with Arcane Armament, and Weapon Bond is maybe redundant. War Magic seems really good though.

  • Arcane trickster gets Sneak Attack, which possibly allows for better damage if I already have an extra attack and fighter won’t give a third for a long time, and well, I like “tricks.”

The goal, overall, is combat capacity, but it doesn’t have to be straight DPS. As I said, the arcane trickster’s tricks sound pretty good.

My somewhat-naïve sense here is that eldritch knight is perhaps closer to what I want to do, but some of its anti-synergy means that arcane trickster is more competitive than it might be. What I’d like is a compare/contrast of these two options so that I can make a judgment between them.

We are starting play at 12th level, and while I only own Player’s Handbook, Xanathar’s Guide to Everything, and Wayfinder’s Guide to Eberron, I’m not necessarily opposed to getting more. The DM is fairly open to content, even some Unearthed Arcana content.

I consider 2 levels of artificer, for returning, to be a minimum as far as this question is concerned. Beyond that, while I am most interested in 3-5 levels of battle smith paired with one of either arcane trickster or eldritch knight, I am not opposed to someone challenging my assumptions that these are the best options.

Pros and cons of eldritch knight or arcane trickster for throwing-weapon battle smith multiclass

So I am interested in playing a character who uses thrown weapons with the returning infusion offered by the latest artificer, but I want to focus more on throwing than artificery. Towards that end, I am planning on using the battle smith specialty, and then on top of that, I was thinking I would multiclass. Eldritch knight or arcane trickster seem particularly synergistic.

Since the unusual artificer multiclassing rules say that I should round my level up, I’m thinking three levels of artificer to go with either of those classes, though the fourth for an ASI or the fifth for an extra attack are tempting, of course. And then I’m not sure which of eldritch knight or arcane trickster is a better fit.

  • Eldritch knight would be the more direct upgrade to martial skills, of course, but Extra Attack isn’t going to stack with Arcane Armament, and Weapon Bond is maybe redundant. War Magic seems really good though.

  • Arcane trickster gets Sneak Attack, which possibly allows for better damage if I already have an extra attack and fighter won’t give a third for a long time, and well, I like “tricks.”

The goal, overall, is combat capacity, but it doesn’t have to be straight DPS. As I said, the arcane trickster’s tricks sound pretty good.

My somewhat-naïve sense here is that eldritch knight is perhaps closer to what I want to do, but some of its anti-synergy means that arcane trickster is more competitive than it might be. What I’d like is a compare/contrast of these two options so that I can make a judgment between them.

We are starting play at 12th level, and while I only own Player’s Handbook, Xanathar’s Guide to Everything, and Wayfinder’s Guide to Eberron, I’m not necessarily opposed to getting more. The DM is fairly open to content, even some Unearthed Arcana content.

I consider 2 levels of artificer, for returning, to be a minimum as far as this question is concerned. Beyond that, while I am most interested in 3-5 levels of battle smith paired with one of either arcane trickster or eldritch knight, I am not opposed to someone challenging my assumptions that these are the best options.

Does the Eldritch Knight need the Warcaster feat to cast spells when using 2h or sword/shield?

Many of the spells that an Eldritch Knight can cast have a somatic component. If I am playing as an Eldritch Knight with a two-handed sword or weapon/shield combo, would I require the Warcaster feat?

The way I see it is that the Warcaster feat’s intention was to allow those with two-handed weapons, dual wielding or sword/shield setup to cast spells, meaning that by default, Eldritch Knights shouldn’t be able to cast spells with somatic components without the feat.

Can the Eldritch Knight bond with his shield?

Basically title. I’m a shield master who frequently uses his shield to slam people down prone. I want to minimize my chances of having my shield taken away from me.

Jeremy Crawford states something interesting from his twitter below:

@dpnorton If you attack with a shield, it's a normal improvised weapon, unless a special feature says otherwise. @SeldenNeil

— Jeremy Crawford (@JeremyECrawford) February 13, 2015

Also, the link below is extremely ambiguous, but Jeremy basically states that EKs can “use” shields and 2-handed weapons in the context of weapon bond (See tag below tweet).

http://www.sageadvice.eu/2015/06/16/eldritch-knight-weapon/

What Would Be A Balanced Eldritch Invocation That Involves Blindsight?

I’ve been trying to homebrew an Eldritch Invocation that grants the Warlock blindsight, but I’m not sure how far this blindsight should extend. I initially thought to compare it to the pre-existing invocation Devil’s Sight, which grants 120 feet of darkvision through magical and non-magical darkness, but blindsight is (obviously) far superior to darkvision, so I deserted that comparison. Any suggestions for how far the blindsight should extend would be greatly appreciated.

I was hoping to make this blindsight Eldritch Invocation have no Warlock level or Pact prerequisites, but I would be willing to add a level prerequisite if it’s absolutely necessary.

Is this Homebrew Eldritch Invocation, Accursed Memory, balanced?


Accursed Memory, Prerequisite: 5th level

You can cast Hex at will as a 1st-level spell, without expending a spell slot or material components.

This invocation is pretty straightforward, but, I suspect that the nature of Hex may present balance issues compared to other invocations like Fiendish Vigor or Armor of Shadows. At 5th level, a Warlock may use a single spell slot on Hex for 8-hours assuming they maintain concentration. This invocation would save them that 1 spell slot. However, the invocation would also allow Warlocks to break concentration without worrying about “wasting” that precious spell slot. Over the course of the day, this could be very useful for a Warlock…maybe too useful?

Alternatively, limiting this invocation to “once per short rest” or “once per long rest” is an option. Although, I’m not sure how useful 1 free casting of the 1-hour version of Hex would be when a 5th level Warlock can already cast Hex at 3rd level for 8-hours.

Any help would be much appreciated!